Player Matchup

Tyr
Tyr
He1Ispawn
Tyr
Level 153
God Stats
1W - 2L
1,513 SR
Queue Stats
128W - 136L
1,486 Elo+
Party 1
Zhong Kui
Zhong Kui
OreoDude111
Zhong Kui
Level 118
God Stats
18W - 26L
1,476 SR
Queue Stats
109W - 127L
1,411 Elo+
Solo
Lancelot
Lancelot
RoronoaZoro7067
Lancelot
Level 104
God Stats
1W - 3L
1,568 SR
Queue Stats
146W - 152L
1,479 Elo+
Party 1
Tiamat
Tiamat
itsSnappin
Tiamat
Level 109
God Stats
1W - 3L
1,313 SR
Queue Stats
106W - 104L
1,442 Elo+
Party 1
Anhur
Anhur
vinel09sj
Anhur
Level 118
God Stats
2W - 1L
1,655 SR
Queue Stats
6W - 4L
1,588 Elo+
Solo
Team Averages
Level 120
1,505 SR
1,481 Elo+

VS

Team Averages
Level 126
1,544 SR
1,463 Elo+
Mercury
Mercury
EnVy-sweatcake
Mercury
Level 77
God Stats
2W - 3L
1,425 SR
Queue Stats
96W - 96L
1,430 Elo+
Party 2
Tiamat
Tiamat
GhoulReaper99
Tiamat
Level 120
God Stats
17W - 20L
1,602 SR
Queue Stats
185W - 192L
1,451 Elo+
Party 2
Ymir
Ymir
MrPatey16
Ymir
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 54L
1,470 Elo+
Solo
Danzaburou
Danzaburou
SEYVANHEL
Danzaburou
Level 180
God Stats
16W - 14L
1,615 SR
Queue Stats
1,280W - 1,263L
1,507 Elo+
Solo
Cthulhu
Cthulhu
ThotBunny69
Cthulhu
Level 125
God Stats
22W - 15L
1,577 SR
Queue Stats
271W - 270L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 3
7,693
481
7,132
20,978
18,749
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
OreoDude111
Zhong Kui
14
2 / 1 / 0
9,077
567
14,334
15,724
14,043
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lancelot
13
0 / 6 / 3
7,661
479
7,186
16,935
6,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
itsSnappin
Tiamat
12
2 / 4 / 1
7,770
486
7,317
10,411
6,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
vinel09sj
Anhur
12
1 / 7 / 3
8,042
503
7,608
15,363
5,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 10
8,310
519
10,077
15,442
5,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 0 / 3
9,877
617
15,877
9,960
7,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
11
0 / 4 / 15
7,955
497
4,549
13,492
13,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
SEYVANHEL
Danzaburou
15
9 / 0 / 7
9,847
615
15,269
7,996
3,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
ThotBunny69
Cthulhu
15
2 / 1 / 0
9,644
603
7,939
15,782
13,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
58
8
Kills
23
23
Deaths
8
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
5
3
10
3.33
W
7
0
3
8.5
L
3
5
3
0.9
W
Ymir
0
4
15
1.88
L
Zhong Kui
OreoDude111
Zhong Kui
2
1
0
2
L
Lancelot
0
6
3
0.25
W
Danzaburou
SEYVANHEL
Danzaburou
9
0
7
12.5
W
Cthulhu
ThotBunny69
Cthulhu
2
1
0
2
L
Tiamat
itsSnappin
Tiamat
2
4
1
0.63
L
Anhur
vinel09sj
Anhur
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,577
Damage
53,711
79,411
Taken
62,672
50,851
Mitigated
43,430
21,460
Healing
13,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,077
6,657
0
1,510
15,442
5,573
0
3,462
11,980
0
50,764
W
15,877
3,020
0
4,276
9,960
7,930
216
3,559
6,401
82,743
0
L
7,132
924
131
3,151
20,978
18,749
0
6,944
14,024
390
25,372
W
Ymir
4,549
1,021
286
1,475
13,492
13,696
155
2,976
10,516
20,832
0
L
Zhong Kui
OreoDude111
Zhong Kui
14,334
1,189
0
11,239
15,724
14,043
792
6,977
8,196
72,265
0
L
Lancelot
7,186
1,993
0
721
16,935
6,787
0
7,005
9,890
24
64,500
W
Danzaburou
SEYVANHEL
Danzaburou
15,269
5,656
0
2,132
7,996
3,056
897
1,270
6,726
0
64,789
W
Cthulhu
ThotBunny69
Cthulhu
7,939
523
0
3,477
15,782
13,175
632
10,798
4,984
62,125
0
L
Tiamat
itsSnappin
Tiamat
7,317
893
0
1,657
10,411
6,079
0
4,587
5,824
44,049
0
L
Anhur
vinel09sj
Anhur
7,608
3,666
0
4,561
15,363
5,193
0
2,219
13,112
0
61,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,243
Gold Earned
45,633
438
Minions Killed
480
0
Camps Cleared
0
1,508,444
Distance Traveled
1,634,668
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,310
519
66
4
0
381,846
0
W
Tiamat
9,877
617
144
9
0
330,677
2
L
Tyr
7,693
481
25
2
0
324,682
0
W
Ymir
7,955
497
26
2
0
283,646
3
L
Zhong Kui
9,077
567
125
8
0
267,210
1
L
Lancelot
7,661
479
91
6
0
351,756
0
W
Danzaburou
9,847
615
95
6
0
329,754
0
W
Cthulhu
9,644
603
149
9
0
308,745
0
L
Tiamat
7,770
486
89
6
0
273,707
0
L
Anhur
8,042
503
108
7
0
291,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role