Player Matchup

Charybdis
Charybdis
HellsDemon X911
Charybdis
Level 78
God Stats
76W - 56L
1,563 SR
Queue Stats
225W - 251L
1,428 Elo+
Solo
Baron Samedi
Baron Samedi
LooookDeviinnnn
Baron Samedi
Level 135
God Stats
4W - 8L
1,500 SR
Queue Stats
178W - 172L
1,469 Elo+
Party 1
Pele
Pele
MF4Long
Pele
Level 44
God Stats
16W - 20L
1,264 SR
Queue Stats
177W - 186L
1,403 Elo+
Party 1
Team Averages
Level 86
1,442 SR
1,433 Elo+

VS

Team Averages
Level 77
1,605 SR
1,458 Elo+
Skadi
Skadi
FragMan756
Skadi
Level 126
God Stats
1W - 3L
1,428 SR
Queue Stats
40W - 44L
1,475 Elo+
Party 2
Ganesha
Ganesha
Psychicvirus
Ganesha
Level 22
God Stats
2W - 1L
1,785 SR
Queue Stats
19W - 18L
1,456 Elo+
Party 2
Ra
Ra
willy949
Ra
Level 84
God Stats
35W - 27L
1,603 SR
Queue Stats
334W - 355L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HellsDemon X911
Charybdis
13
8 / 1 / 4
10,659
888
15,726
10,927
4,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
LooookDeviinnnn
Baron Samedi
14
6 / 0 / 7
11,193
933
15,637
10,213
5,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
MF4Long
Pele
11
1 / 1 / 5
8,739
728
2,493
6,495
2,391
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
11
2 / 7 / 0
9,283
774
8,581
11,948
5,521
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Psychicvirus
Ganesha
11
0 / 3 / 2
7,895
658
3,746
15,667
18,272
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 5 / 2
8,140
678
7,492
10,741
5,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
15
Kills
2
2
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Skadi
2
7
0
0.29
W
Charybdis
HellsDemon X911
Charybdis
8
1
4
10
W
Baron Samedi
LooookDeviinnnn
Baron Samedi
6
0
7
9.5
W
Pele
MF4Long
Pele
1
1
5
3.5
L
Ganesha
Psychicvirus
Ganesha
0
3
2
0.33
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,856
Damage
19,819
27,635
Taken
38,356
12,236
Mitigated
28,797
8,964
Healing
2,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
8,581
3,738
0
0
11,948
5,521
0
6,416
5,532
0
29,507
W
Charybdis
HellsDemon X911
Charybdis
15,726
9,272
0
2,994
10,927
4,296
1,239
5,866
4,790
0
43,451
W
Baron Samedi
LooookDeviinnnn
Baron Samedi
15,637
1,184
915
4,713
10,213
5,549
873
3,413
6,800
59,350
0
W
Pele
MF4Long
Pele
2,493
513
0
342
6,495
2,391
334
2,214
4,281
0
23,508
L
Ganesha
Psychicvirus
Ganesha
3,746
970
0
320
15,667
18,272
0
5,273
10,394
14,055
0
L
7,492
569
579
1,538
10,741
5,004
0
4,289
6,452
37,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,591
Gold Earned
25,318
158
Minions Killed
118
0
Camps Cleared
0
691,362
Distance Traveled
615,408
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,283
774
56
5
0
201,567
0
W
Charybdis
10,659
888
45
4
0
202,034
0
W
Baron Samedi
11,193
933
81
7
0
229,759
0
W
Pele
8,739
728
32
3
0
259,569
2
L
Ganesha
7,895
658
2
0
0
211,083
0
L
Ra
8,140
678
60
5
0
202,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role