Player Matchup

Cliodhna
Cliodhna
Cruvx
Cliodhna
Level 126
God Stats
1W - 1L
1,519 SR
Queue Stats
92W - 92L
1,482 Elo+
Party 1
Awilix
Awilix
NutzSaggin
Awilix
Level 124
God Stats
3W - 6L
1,328 SR
Queue Stats
287W - 297L
1,540 Elo+
Party 1
Achilles
Achilles
TWeeKnDESTR0Y
Achilles
Level 133
God Stats
1W - 5L
1,282 SR
Queue Stats
969W - 958L
1,490 Elo+
Solo
Sylvanus
Sylvanus
dayymian
Sylvanus
Level 106
God Stats
2W - 4L
1,638 SR
Queue Stats
263W - 272L
1,474 Elo+
Party 1
Tiamat
Tiamat
nmlkeno
Tiamat
Level 69
God Stats
0W - 2L
1,253 SR
Queue Stats
82W - 88L
1,461 Elo+
Solo
Team Averages
Level 112
1,404 SR
1,489 Elo+

VS

Team Averages
Level 101
1,628 SR
1,494 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BigDanielll
Neith
Level 82
God Stats
2W - 0L
1,884 SR
Queue Stats
83W - 70L
1,552 Elo+
Solo
Cabrakan
Cabrakan
Ryron66
Cabrakan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,439 Elo+
Solo
Horus
Horus
ShillelaghKraut
Horus
Level 137
God Stats
2W - 1L
1,756 SR
Queue Stats
161W - 179L
1,478 Elo+
Solo
Hun Batz
Hun Batz
Sinful Tae
Hun Batz
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
551W - 558L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Cruvx
Cliodhna
17
8 / 4 / 2
9,628
802
9,558
9,955
5,508
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Awilix
NutzSaggin
Awilix
17
6 / 5 / 5
9,990
833
12,045
12,618
6,556
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
TWeeKnDESTR0Y
Achilles
1
0 / 0 / 0
2,928
244
0
0
0
Sylvanus
dayymian
Sylvanus
16
2 / 4 / 10
8,616
718
5,561
13,921
12,275
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
nmlkeno
Tiamat
17
0 / 3 / 11
9,019
752
18,901
14,091
12,237
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
3 / 3 / 10
9,494
791
10,267
17,225
22,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

18
7 / 2 / 8
10,750
896
11,802
11,336
6,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
Ryron66
Cabrakan
15
1 / 4 / 7
8,435
703
6,317
13,508
20,224
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 4 / 10
8,393
699
5,631
18,793
18,136
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Hun Batz
Sinful Tae
Hun Batz
15
4 / 4 / 6
9,367
781
12,368
12,717
8,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
57
16
Kills
16
16
Deaths
17
28
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
3
10
2.67
W
7
2
8
5.5
L
Cliodhna
Cruvx
Cliodhna
8
4
2
2.25
L
Awilix
NutzSaggin
Awilix
6
5
5
1.7
W
Cabrakan
Ryron66
Cabrakan
1
4
7
1.13
W
1
4
10
1.5
W
Hun Batz
Sinful Tae
Hun Batz
4
4
6
1.75
L
Achilles
TWeeKnDESTR0Y
Achilles
0
0
0
0
L
Sylvanus
dayymian
Sylvanus
2
4
10
1.75
L
Tiamat
nmlkeno
Tiamat
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,065
Damage
46,385
50,585
Taken
73,579
36,576
Mitigated
75,502
14,656
Healing
25,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,267
1,484
856
3,015
17,225
22,101
265
3,464
13,761
0
23,679
W
11,802
3,727
847
2,028
11,336
6,673
1,315
3,697
7,639
0
34,990
L
Cliodhna
Cruvx
Cliodhna
9,558
702
737
259
9,955
5,508
0
1,078
8,877
0
20,800
L
Awilix
NutzSaggin
Awilix
12,045
3,449
1,019
625
12,618
6,556
0
1,168
11,450
0
26,160
W
Cabrakan
Ryron66
Cabrakan
6,317
288
0
247
13,508
20,224
137
5,593
7,915
10,849
1,019
W
5,631
2,806
7,669
6,062
18,793
18,136
131
7,528
11,265
0
8,053
W
Hun Batz
Sinful Tae
Hun Batz
12,368
1,061
2,362
2,238
12,717
8,368
292
4,180
8,537
0
23,216
L
Achilles
TWeeKnDESTR0Y
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
Sylvanus
dayymian
Sylvanus
5,561
928
3,904
3,336
13,921
12,275
0
1,410
12,511
9,685
0
L
Tiamat
nmlkeno
Tiamat
18,901
961
837
3,939
14,091
12,237
8
1,642
12,449
42,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,181
Gold Earned
46,439
120
Minions Killed
147
0
Camps Cleared
0
821,712
Distance Traveled
1,043,855
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,494
791
32
3
0
237,715
0
W
Neith
10,750
896
55
5
0
197,821
0
L
Cliodhna
9,628
802
29
2
0
224,914
0
L
Awilix
9,990
833
26
2
0
212,416
0
W
Cabrakan
8,435
703
12
1
0
194,327
0
W
Horus
8,393
699
10
1
0
201,180
0
W
Hun Batz
9,367
781
38
3
0
212,812
0
L
Achilles
2,928
244
0
0
0
0
0
L
Sylvanus
8,616
718
8
1
0
182,232
0
L
Tiamat
9,019
752
57
5
0
202,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role