Player Matchup

Chang'e
Chang'e
Cyan0ticSpAz13
Chang'e
Level 146
God Stats
2W - 2L
1,584 SR
Queue Stats
84W - 89L
1,439 Elo+
Party 2
Hachiman
Hachiman
Deneyre
Hachiman
Level 101
God Stats
0W - 1L
1,739 SR
Queue Stats
27W - 28L
1,519 Elo+
Solo
Achilles
Achilles
R2D2Homie
Achilles
Level 139
God Stats
1W - 2L
1,453 SR
Queue Stats
49W - 50L
1,482 Elo+
Party 2
Janus
Janus
Slychubbsjr
Janus
Level 129
God Stats
1W - 2L
1,740 SR
Queue Stats
104W - 109L
1,484 Elo+
Party 2
Loki
Loki
StankyFeet42O
Loki
Level 156
God Stats
3W - 6L
1,385 SR
Queue Stats
255W - 248L
1,480 Elo+
Party 2
Team Averages
Level 134
1,580 SR
1,481 Elo+

VS

Team Averages
Level 154
1,491 SR
1,494 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Fritzipoo
Tiamat
Level 127
God Stats
8W - 9L
1,455 SR
Queue Stats
305W - 302L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,038
587
2,950
8,526
3,354
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Deneyre
Hachiman
13
1 / 4 / 0
7,452
621
10,308
12,035
4,810
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
R2D2Homie
Achilles
15
0 / 1 / 0
7,311
609
10,508
16,471
16,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
0 / 5 / 1
8,213
684
6,843
9,927
3,779
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 1 / 0
6,984
582
7,096
9,393
3,776
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
3 / 0 / 9
8,804
734
19,067
10,983
6,357
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bakasura
 
Bakasura
16
3 / 0 / 6
8,646
721
5,673
15,122
10,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
 
Morgan Le Fay
15
2 / 1 / 8
8,472
706
12,509
7,262
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
 
Terra
11
1 / 0 / 5
7,315
610
1,059
3,762
2,174
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tiamat
Fritzipoo
Tiamat
16
3 / 0 / 9
8,910
743
15,087
5,944
4,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
1
Kills
12
12
Deaths
1
2
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
0
9
7.5
W
Bakasura
 
Bakasura
3
0
6
6
W
Morgan Le Fay
 
Morgan Le Fay
2
1
8
6
W
Terra
 
Terra
1
0
5
3.5
L
0
1
1
0.5
L
Hachiman
Deneyre
Hachiman
1
4
0
0.25
W
Tiamat
Fritzipoo
Tiamat
3
0
9
7.5
L
Achilles
R2D2Homie
Achilles
0
1
0
0
L
0
5
1
0.1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,705
Damage
53,395
56,352
Taken
43,073
32,078
Mitigated
26,987
27,684
Healing
26,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
19,067
599
2,531
1,658
10,983
6,357
0
1,007
9,514
0
40,476
W
Bakasura
 
Bakasura
5,673
2,625
2,184
8,112
15,122
10,205
179
4,593
10,168
0
4,589
W
Morgan Le Fay
 
Morgan Le Fay
12,509
1,498
3,322
1,287
7,262
3,600
38
1,314
5,863
27,833
0
W
Terra
 
Terra
1,059
0
4,567
1,069
3,762
2,174
0
1,732
1,982
2,706
0
L
2,950
339
15,096
4,845
8,526
3,354
0
4,033
4,084
6,797
0
L
Hachiman
Deneyre
Hachiman
10,308
5,825
532
1,831
12,035
4,810
0
6,178
5,370
0
21,443
W
Tiamat
Fritzipoo
Tiamat
15,087
61
0
1,333
5,944
4,651
0
1,206
4,680
25,877
0
L
Achilles
R2D2Homie
Achilles
10,508
1,116
1,102
2,371
16,471
16,359
0
8,965
5,815
69
16,477
L
6,843
0
662
460
9,927
3,779
0
3,677
5,580
28,398
0
L
7,096
28
473
312
9,393
3,776
0
4,373
4,627
0
16,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,998
Gold Earned
42,147
126
Minions Killed
128
0
Camps Cleared
0
1,147,763
Distance Traveled
1,230,455
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,804
734
31
3
0
300,748
0
W
Bakasura
8,646
721
18
2
0
262,097
0
W
Morgan Le Fay
8,472
706
38
3
0
220,466
0
W
Terra
7,315
610
10
1
0
177,879
0
L
Chang'e
7,038
587
13
1
0
226,400
0
L
Hachiman
7,452
621
28
2
0
175,880
0
W
Tiamat
8,910
743
31
3
0
269,265
0
L
Achilles
7,311
609
16
1
0
252,909
0
L
Janus
8,213
684
67
6
0
218,203
0
L
Loki
6,984
582
2
0
0
274,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role