Player Matchup

Nox
Nox
Cyan0ticSpAz13
Nox
Level 146
God Stats
9W - 3L
1,690 SR
Queue Stats
84W - 89L
1,427 Elo+
Party 2
Odin
Odin
R2D2Homie
Odin
Level 139
God Stats
1W - 1L
1,276 SR
Queue Stats
49W - 50L
1,471 Elo+
Party 2
Sobek
Sobek
Slychubbsjr
Sobek
Level 129
God Stats
2W - 2L
1,506 SR
Queue Stats
104W - 109L
1,474 Elo+
Party 2
Athena
Athena
StankyFeet42O
Athena
Level 156
God Stats
10W - 6L
1,585 SR
Queue Stats
255W - 248L
1,470 Elo+
Party 2
Medusa
Medusa
Xhyli
Medusa
Level 117
God Stats
4W - 5L
1,330 SR
Queue Stats
722W - 715L
1,381 Elo+
Solo
Team Averages
Level 137
1,477 SR
1,445 Elo+

VS

Team Averages
Level 122
1,266 SR
1,447 Elo+
Loki
Loki
CozyCastro
Loki
Level 87
God Stats
0W - 2L
1,222 SR
Queue Stats
194W - 194L
1,413 Elo+
Party 1
Zeus
Zeus
Logo_Dom
Zeus
Level 133
God Stats
2W - 6L
1,384 SR
Queue Stats
300W - 311L
1,421 Elo+
Party 1
Vamana
Vamana
Yixxies
Vamana
Level 117
God Stats
3W - 3L
1,246 SR
Queue Stats
113W - 110L
1,460 Elo+
Party 1
Susano
Susano
noquestions
Susano
Level 124
God Stats
0W - 4L
1,098 SR
Queue Stats
372W - 397L
1,407 Elo+
Party 1
Xing Tian
Xing Tian
xterraxbytex
Xing Tian
Level 151
God Stats
1W - 3L
1,379 SR
Queue Stats
851W - 847L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 18
9,721
972
12,526
7,800
3,911
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Odin
15
6 / 3 / 17
9,275
928
14,173
13,613
13,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 3 / 18
8,559
856
4,834
11,643
13,166
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 1 / 21
10,645
1,065
11,399
15,600
14,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
Xhyli
Medusa
17
8 / 1 / 15
10,378
1,038
13,074
9,044
4,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 4
7,772
777
7,375
11,360
5,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
14
2 / 9 / 1
8,155
816
9,627
11,051
4,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
Yixxies
Vamana
13
0 / 4 / 6
7,251
725
6,907
10,725
11,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
15
5 / 6 / 2
9,209
921
11,731
10,365
5,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xing Tian
xterraxbytex
Xing Tian
15
1 / 3 / 5
8,209
821
8,056
18,596
14,754
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
27
30
Kills
9
9
Deaths
30
89
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
8
4
0.38
W
8
1
18
17
L
Zeus
2
9
1
0.28
W
Odin
6
3
17
4.83
W
1
3
18
3.33
W
7
1
21
17.5
W
Medusa
Xhyli
Medusa
8
1
15
15.5
L
Vamana
Yixxies
Vamana
0
4
6
0.75
L
Susano
5
6
2
1
L
Xing Tian
xterraxbytex
Xing Tian
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,006
Damage
43,696
57,700
Taken
62,097
49,362
Mitigated
42,266
18,235
Healing
9,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,375
1,534
0
23
11,360
5,434
0
6,172
5,019
0
17,716
W
12,526
1,052
887
681
7,800
3,911
1,557
4,305
3,447
22,103
0
L
Zeus
9,627
1,656
11
89
11,051
4,940
0
6,514
4,401
19,996
0
W
Odin
14,173
3,116
385
1,676
13,613
13,338
386
3,421
10,028
0
23,114
W
4,834
329
611
1,727
11,643
13,166
231
3,638
7,756
6,833
0
W
11,399
1,705
3,880
4,662
15,600
14,745
437
4,176
11,086
15,738
1,322
W
Medusa
Xhyli
Medusa
13,074
4,606
1,861
1,865
9,044
4,202
1,575
2,143
6,761
0
30,133
L
Vamana
Yixxies
Vamana
6,907
1,746
305
1,446
10,725
11,786
0
4,254
6,267
0
13,482
L
Susano
11,731
1,783
457
500
10,365
5,352
0
3,560
6,723
0
17,309
L
Xing Tian
xterraxbytex
Xing Tian
8,056
861
749
5,649
18,596
14,754
0
6,227
12,250
14,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,578
Gold Earned
40,596
111
Minions Killed
92
0
Camps Cleared
0
1,081,609
Distance Traveled
884,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,772
777
25
3
0
171,762
0
W
Nox
9,721
972
28
3
0
216,889
0
L
Zeus
8,155
816
29
3
0
148,228
0
W
Odin
9,275
928
11
1
0
204,799
0
W
Sobek
8,559
856
7
1
0
190,777
0
W
Athena
10,645
1,065
16
2
0
254,654
0
W
Medusa
10,378
1,038
49
5
0
214,490
0
L
Vamana
7,251
725
11
1
0
183,217
0
L
Susano
9,209
921
16
2
0
192,974
0
L
Xing Tian
8,209
821
11
1
0
188,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role