Player Matchup

Terra
Terra
BroselockK
Terra
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 68L
1,484 Elo+
Party 1
Bellona
Bellona
CF CRUSADE
Bellona
Level 58
God Stats
3W - 2L
1,723 SR
Queue Stats
115W - 123L
1,476 Elo+
Party 1
Hercules
Hercules
Namelessbinkie
Hercules
Level 27
God Stats
1W - 2L
1,685 SR
Queue Stats
59W - 73L
1,419 Elo+
Party 1
Chernobog
Chernobog
PapaNoahHoe
Chernobog
Level 28
God Stats
5W - 4L
1,707 SR
Queue Stats
85W - 89L
1,423 Elo+
Party 1
Tiamat
Tiamat
YellaBoiDaBest21
Tiamat
Level 130
God Stats
29W - 28L
1,528 SR
Queue Stats
283W - 288L
1,489 Elo+
Solo
Team Averages
Level 65
1,629 SR
1,458 Elo+

VS

Team Averages
Level 74
1,443 SR
1,449 Elo+
Arachne
Arachne
LIL_OLE_GLOCKIE
Arachne
Level 64
God Stats
11W - 8L
1,659 SR
Queue Stats
117W - 124L
1,418 Elo+
Solo
Martichoras
Martichoras
Slurm45
Martichoras
Level 79
God Stats
17W - 8L
1,605 SR
Queue Stats
406W - 401L
1,447 Elo+
Solo
Baron Samedi
Baron Samedi
SyCoDunkin
Baron Samedi
Level 69
God Stats
10W - 9L
1,291 SR
Queue Stats
87W - 78L
1,433 Elo+
Solo
Ymir
Ymir
TraynManeBrozkie
Ymir
Level 111
God Stats
1W - 1L
1,134 SR
Queue Stats
110W - 108L
1,460 Elo+
Solo
Thanatos
Thanatos
wakdna1234ever
Thanatos
Level 45
God Stats
14W - 19L
1,528 SR
Queue Stats
36W - 35L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
8
0 / 4 / 1
6,094
435
2,345
12,835
6,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bellona
CF CRUSADE
Bellona
13
4 / 3 / 1
7,657
547
7,406
11,417
5,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
11
2 / 2 / 1
7,305
522
4,966
10,636
7,587
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
PapaNoahHoe
Chernobog
11
1 / 2 / 0
6,716
480
3,644
9,275
3,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 0
6,912
494
6,157
9,799
4,352
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 4
7,511
537
6,240
10,673
4,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Martichoras
Slurm45
Martichoras
13
4 / 1 / 0
7,511
537
7,133
7,369
3,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
SyCoDunkin
Baron Samedi
12
2 / 1 / 5
7,340
524
8,882
6,657
3,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 0 / 3
6,493
464
3,282
8,969
6,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
11
2 / 3 / 1
7,039
503
7,065
10,592
4,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
7
Kills
13
14
Deaths
7
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Terra
0
4
1
0.13
L
Bellona
CF CRUSADE
Bellona
4
3
1
1.5
W
4
2
4
3
L
Hercules
2
2
1
1.25
L
Chernobog
PapaNoahHoe
Chernobog
1
2
0
0.5
W
Martichoras
Slurm45
Martichoras
4
1
0
4
W
Baron Samedi
SyCoDunkin
Baron Samedi
2
1
5
4.5
W
1
0
3
2.5
L
0
3
0
0
W
Thanatos
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,518
Damage
32,602
53,962
Taken
44,260
27,093
Mitigated
21,503
16,310
Healing
18,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
2,345
356
1,468
2,824
12,835
6,166
0
4,022
8,813
11,997
0
L
Bellona
CF CRUSADE
Bellona
7,406
2,853
0
764
11,417
5,750
416
2,575
8,842
0
61,000
W
6,240
5,438
0
2,327
10,673
4,123
132
2,868
7,805
0
42,371
L
Hercules
4,966
1,850
0
3,852
10,636
7,587
233
749
9,887
0
38,914
L
Chernobog
PapaNoahHoe
Chernobog
3,644
1,647
220
2,538
9,275
3,238
0
872
8,403
0
50,723
W
Martichoras
Slurm45
Martichoras
7,133
2,521
0
2,256
7,369
3,491
102
333
7,036
0
57,714
W
Baron Samedi
SyCoDunkin
Baron Samedi
8,882
753
345
1,800
6,657
3,165
229
2,406
4,251
47,394
0
W
3,282
902
27
4,099
8,969
6,539
332
2,704
6,265
16,261
0
L
6,157
564
46
4,598
9,799
4,352
0
3,946
5,853
56,637
0
W
Thanatos
7,065
1,596
0
7,318
10,592
4,185
738
191
10,401
0
35,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,684
Gold Earned
35,894
337
Minions Killed
314
0
Camps Cleared
0
1,322,718
Distance Traveled
1,281,153
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,094
435
19
1
0
279,943
1
L
Bellona
7,657
547
88
6
0
329,351
0
W
Arachne
7,511
537
65
5
0
285,517
0
L
Hercules
7,305
522
46
3
0
234,573
0
L
Chernobog
6,716
480
79
6
0
234,555
0
W
Martichoras
7,511
537
91
7
0
252,700
2
W
Baron Samedi
7,340
524
81
6
0
243,104
0
W
Ymir
6,493
464
18
1
0
230,151
6
L
Tiamat
6,912
494
105
8
0
244,296
3
W
Thanatos
7,039
503
59
4
0
269,681
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role