Player Matchup

Morgan Le Fay
Morgan Le Fay
CapCrunch1638
Morgan Le Fay
Level 65
God Stats
6W - 3L
1,579 SR
Queue Stats
261W - 300L
1,365 Elo+
Solo
Yemoja
Yemoja
Tacobellonly
Yemoja
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 24L
1,427 Elo+
Party 1
Nemesis
Nemesis
xorpeii
Nemesis
Level 38
God Stats
0W - 5L
1,203 SR
Queue Stats
111W - 114L
1,469 Elo+
Party 1
Team Averages
Level 39
1,427 SR
1,420 Elo+

VS

Team Averages
Level 31
1,560 SR
1,384 Elo+
Medusa
Medusa
Remedy00
Medusa
Level 41
God Stats
5W - 1L
1,836 SR
Queue Stats
76W - 81L
1,381 Elo+
Party 2
King Arthur
King Arthur
fierycyanide
King Arthur
Level 18
God Stats
8W - 7L
1,522 SR
Queue Stats
66W - 73L
1,341 Elo+
Party 2
Scylla
Scylla
koldexe
Scylla
Level 33
God Stats
2W - 3L
1,321 SR
Queue Stats
7W - 15L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CapCrunch1638
Morgan Le Fay
7
0 / 1 / 2
11,313
539
1,361
1,803
589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
20
5 / 2 / 5
14,754
703
16,840
22,972
23,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Nemesis
xorpeii
Nemesis
19
7 / 6 / 3
15,354
731
13,707
29,294
13,105
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Remedy00
Medusa
19
6 / 3 / 3
16,777
799
18,282
15,939
7,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
fierycyanide
King Arthur
18
2 / 4 / 4
14,881
709
8,113
22,442
17,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Scylla
koldexe
Scylla
18
1 / 5 / 7
15,147
721
19,146
12,612
5,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
23
12
Kills
9
9
Deaths
12
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
CapCrunch1638
Morgan Le Fay
0
1
2
1
W
Medusa
Remedy00
Medusa
6
3
3
2.5
L
Yemoja
5
2
5
3.75
W
King Arthur
fierycyanide
King Arthur
2
4
4
1
W
Scylla
koldexe
Scylla
1
5
7
0.9
L
Nemesis
xorpeii
Nemesis
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,908
Damage
45,541
54,069
Taken
50,993
37,322
Mitigated
29,860
17,286
Healing
11,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
CapCrunch1638
Morgan Le Fay
1,361
110
0
0
1,803
589
0
470
1,333
5,662
0
W
Medusa
Remedy00
Medusa
18,282
10,354
0
6,313
15,939
7,163
1,709
5,977
9,169
0
94,790
L
Yemoja
16,840
1,156
1,758
9,925
22,972
23,628
0
8,922
14,050
55,812
0
W
King Arthur
fierycyanide
King Arthur
8,113
1,286
0
4,136
22,442
17,366
201
4,816
16,783
0
40,367
W
Scylla
koldexe
Scylla
19,146
1,401
0
986
12,612
5,331
609
5,437
6,223
86,431
0
L
Nemesis
xorpeii
Nemesis
13,707
5,657
0
5,603
29,294
13,105
0
9,890
19,404
0
52,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,421
Gold Earned
46,805
115
Minions Killed
255
0
Camps Cleared
0
776,065
Distance Traveled
1,080,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,313
539
6
0
0
52,445
0
W
Medusa
16,777
799
102
5
0
375,024
0
L
Yemoja
14,754
703
54
3
0
342,223
0
W
King Arthur
14,881
709
29
1
0
382,030
0
W
Scylla
15,147
721
124
6
0
323,015
0
L
Nemesis
15,354
731
55
3
0
381,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role