Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Diabetic Dynamo
Nu Wa
Level 147
God Stats
16W - 13L
1,603 SR
Queue Stats
336W - 303L
1,545 Elo+
Solo
Osiris
Osiris
ElvisCochon
Osiris
Level 124
God Stats
4W - 4L
1,529 SR
Queue Stats
222W - 197L
1,517 Elo+
Solo
Neith
Neith
killbuster79
Neith
Level 124
God Stats
2W - 1L
1,486 SR
Queue Stats
40W - 46L
1,410 Elo+
Party 1
Ares
Ares
rosarioreaper
Ares
Level 155
God Stats
5W - 4L
1,476 SR
Queue Stats
37W - 45L
1,399 Elo+
Party 1
Team Averages
Level 125
1,519 SR
1,474 Elo+

VS

Team Averages
Level 119
1,444 SR
1,508 Elo+
Ne Zha
Ne Zha
Aljandro
Ne Zha
Level 126
God Stats
3W - 3L
1,441 SR
Queue Stats
96W - 100L
1,527 Elo+
Solo
Ix Chel
Ix Chel
BigPapiNike
Ix Chel
Level 103
God Stats
11W - 8L
1,507 SR
Queue Stats
84W - 74L
1,541 Elo+
Solo
Tyr
Tyr
ElderStifNoodle
Tyr
Level 145
God Stats
10W - 19L
1,348 SR
Queue Stats
725W - 672L
1,522 Elo+
Party 2
Ra
Ra
MeidoZangetssuha
Ra
Level 72
God Stats
3W - 6L
1,402 SR
Queue Stats
41W - 57L
1,421 Elo+
Solo
Hou Yi
Hou Yi
Timtim01
Hou Yi
Level 147
God Stats
11W - 11L
1,522 SR
Queue Stats
421W - 378L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
5 / 1 / 3
7,188
653
6,099
7,816
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 0 / 3
6,814
619
6,598
4,921
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
11
0 / 0 / 1
6,629
603
2,932
6,922
4,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 1 / 2
5,194
472
4,492
6,769
2,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
4 / 3 / 0
6,102
555
5,029
8,659
5,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Aljandro
Ne Zha
10
0 / 5 / 1
5,288
481
3,614
10,795
3,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
BigPapiNike
Ix Chel
10
0 / 2 / 0
5,505
500
3,253
7,002
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 1 / 4
5,486
499
8,502
10,868
7,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 1 / 0
4,477
407
1,636
3,669
1,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Timtim01
Hou Yi
10
4 / 2 / 0
6,164
560
5,122
8,506
3,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
11
Kills
5
5
Deaths
11
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
1
3
6.5
L
Ne Zha
Aljandro
Ne Zha
0
5
1
0.1
L
Ix Chel
BigPapiNike
Ix Chel
0
2
0
0
W
2
0
3
3.5
L
1
1
4
3
W
Osiris
0
0
1
0.5
L
0
1
0
0
L
Hou Yi
Timtim01
Hou Yi
4
2
0
2
W
0
1
2
1
W
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,150
Damage
22,127
35,087
Taken
40,840
16,752
Mitigated
17,342
8,298
Healing
10,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,099
1,685
0
573
7,816
3,347
0
1,105
6,711
0
51,156
L
Ne Zha
Aljandro
Ne Zha
3,614
722
0
1,378
10,795
3,579
0
1,416
9,264
0
41,744
L
Ix Chel
BigPapiNike
Ix Chel
3,253
398
155
2,285
7,002
2,452
0
3,052
3,785
46,370
0
W
6,598
2,821
0
250
4,921
1,653
831
2,221
2,700
44,499
0
L
8,502
1,099
172
3,595
10,868
7,215
0
3,182
7,638
0
32,389
W
Osiris
2,932
791
0
3,255
6,922
4,145
574
1,563
5,359
0
46,931
L
1,636
163
0
773
3,669
1,045
0
440
3,191
16,848
0
L
Hou Yi
Timtim01
Hou Yi
5,122
3,015
0
1,932
8,506
3,051
0
3,133
5,335
0
30,432
W
4,492
1,850
0
2,200
6,769
2,048
0
0
6,769
0
32,475
W
5,029
333
0
2,020
8,659
5,559
0
0
8,659
19,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,927
Gold Earned
26,920
290
Minions Killed
289
0
Camps Cleared
0
1,020,516
Distance Traveled
948,507
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,188
653
79
7
0
253,126
0
L
Ne Zha
5,288
481
64
6
0
231,934
3
L
Ix Chel
5,505
500
90
8
0
179,195
0
W
Nu Wa
6,814
619
69
6
0
194,273
2
L
Tyr
5,486
499
49
4
0
237,676
0
W
Osiris
6,629
603
71
6
0
191,763
3
L
Ra
4,477
407
35
3
0
105,250
0
L
Hou Yi
6,164
560
51
5
0
194,452
1
W
Neith
5,194
472
50
5
0
173,833
0
W
Ares
6,102
555
21
2
0
207,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role