Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
AkkaGaliano
Scylla
Level 38
God Stats
0W - 5L
1,142 SR
Queue Stats
39W - 79L
1,320 Elo+
Party 2
Khepri
Khepri
Frankley05
Khepri
Level 28
God Stats
1W - 2L
1,482 SR
Queue Stats
14W - 30L
1,333 Elo+
Party 2
Agni
Agni
dvegas90812
Agni
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 138L
1,388 Elo+
Party 2
Fenrir
Fenrir
predador01
Fenrir
Level 85
God Stats
47W - 53L
1,517 SR
Queue Stats
101W - 125L
1,413 Elo+
Solo
Team Averages
Level 72
1,428 SR
1,391 Elo+

VS

Team Averages
Level 84
1,376 SR
1,357 Elo+
Tyr
Tyr
Go Sestra
Tyr
Level 128
God Stats
7W - 7L
1,509 SR
Queue Stats
106W - 131L
1,412 Elo+
Solo
Bakasura
Bakasura
Sharpextermina
Bakasura
Level 43
God Stats
2W - 5L
1,160 SR
Queue Stats
134W - 137L
1,356 Elo+
Solo
Cthulhu
Cthulhu
ShiryuAmigo87
Cthulhu
Level 92
God Stats
10W - 7L
1,473 SR
Queue Stats
56W - 67L
1,311 Elo+
Party 1
Agni
Agni
wealker
Agni
Level 89
God Stats
6W - 1L
1,314 SR
Queue Stats
45W - 43L
1,329 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
xXAlcatraz95Xx
Ah Muzen Cab
Level 68
God Stats
3W - 2L
1,422 SR
Queue Stats
130W - 137L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 1 / 1
5,536
503
804
5,401
2,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
9
2 / 2 / 1
5,230
475
4,628
6,093
2,179
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Frankley05
Khepri
9
2 / 1 / 0
5,876
534
1,834
5,171
4,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
1 / 4 / 3
5,475
498
4,416
6,027
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
predador01
Fenrir
1
0 / 0 / 0
3,522
320
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,395
581
4,193
9,875
6,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bakasura
11
3 / 1 / 1
6,839
622
3,923
8,466
3,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
9
0 / 2 / 3
5,851
532
3,172
10,068
5,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
wealker
Agni
10
3 / 2 / 0
6,200
564
3,936
4,408
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
xXAlcatraz95Xx
Ah Muzen Cab
10
0 / 0 / 0
5,811
528
1,857
4,241
1,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
5
Kills
8
8
Deaths
6
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
1
1
0.5
L
Scylla
2
2
1
1.25
L
Khepri
Frankley05
Khepri
2
1
0
2
W
2
1
1
2.5
W
Bakasura
3
1
1
3.5
W
Cthulhu
0
2
3
0.75
L
1
4
3
0.63
L
Fenrir
predador01
Fenrir
0
0
0
0
W
Agni
wealker
Agni
3
2
0
1.5
W
Ah Muzen Cab
xXAlcatraz95Xx
Ah Muzen Cab
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,682
Damage
17,081
22,692
Taken
37,058
11,100
Mitigated
18,584
3,212
Healing
9,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
804
0
0
1,251
5,401
2,375
0
1,105
4,271
37,715
1,952
L
Scylla
4,628
1,215
95
1,277
6,093
2,179
0
2,116
3,977
25,049
0
L
Khepri
Frankley05
Khepri
1,834
423
0
589
5,171
4,614
0
881
4,235
17,222
0
W
4,193
263
0
3,898
9,875
6,173
291
4,401
5,474
0
43,687
W
Bakasura
3,923
3,276
0
2,371
8,466
3,357
672
1,288
7,178
0
40,764
W
Cthulhu
3,172
266
915
1,737
10,068
5,922
182
3,671
6,397
23,021
0
L
4,416
317
0
0
6,027
1,932
0
3,006
3,013
26,332
0
L
Fenrir
predador01
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Agni
wealker
Agni
3,936
472
0
250
4,408
1,521
1,140
2,147
2,261
34,581
0
W
Ah Muzen Cab
xXAlcatraz95Xx
Ah Muzen Cab
1,857
282
0
114
4,241
1,611
385
175
4,066
0
38,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,639
Gold Earned
31,096
171
Minions Killed
306
0
Camps Cleared
0
811,485
Distance Traveled
1,134,367
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,536
503
68
6
0
216,937
0
L
Scylla
5,230
475
34
3
0
192,997
0
L
Khepri
5,876
534
31
3
0
194,725
0
W
Tyr
6,395
581
67
6
0
224,917
0
W
Bakasura
6,839
622
89
8
0
249,621
0
W
Cthulhu
5,851
532
29
3
0
233,594
5
L
Agni
5,475
498
38
3
0
206,826
0
L
Fenrir
3,522
320
0
0
0
0
0
W
Agni
6,200
564
57
5
0
202,888
2
W
Ah Muzen Cab
5,811
528
64
6
0
223,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role