Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
DM20luv
Hel
Level 127
God Stats
3W - 11L
1,513 SR
Queue Stats
31W - 37L
1,447 Elo+
Party 1
Awilix
Awilix
Los_Angeles_Slim
Awilix
Level 157
God Stats
0W - 3L
1,230 SR
Queue Stats
127W - 144L
1,428 Elo+
Solo
Kuzenbo
Kuzenbo
SUPxMAURICE
Kuzenbo
Level 114
God Stats
7W - 6L
1,595 SR
Queue Stats
31W - 37L
1,447 Elo+
Party 1
Sun Wukong
Sun Wukong
juniormafia132
Sun Wukong
Level 84
God Stats
0W - 1L
1,703 SR
Queue Stats
4W - 11L
1,335 Elo+
Solo
Team Averages
Level 124
1,508 SR
1,431 Elo+

VS

Team Averages
Level 107
1,423 SR
1,464 Elo+
Mercury
Mercury
HighStick88
Mercury
Level 158
God Stats
13W - 7L
1,656 SR
Queue Stats
89W - 86L
1,482 Elo+
Solo
Chronos
Chronos
Lambo Drift
Chronos
Level 85
God Stats
3W - 1L
1,525 SR
Queue Stats
9W - 7L
1,483 Elo+
Solo
Atlas
Atlas
LordLaFlame7503
Atlas
Level 68
God Stats
2W - 1L
1,136 SR
Queue Stats
19W - 15L
1,418 Elo+
Solo
Nox
Nox
dinerrobanks
Nox
Level 89
God Stats
123W - 147L
1,463 SR
Queue Stats
124W - 147L
1,419 Elo+
Solo
Susano
Susano
syncorva
Susano
Level 133
God Stats
4W - 0L
1,334 SR
Queue Stats
86W - 82L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
0 / 0 / 1
8,106
811
8,230
7,285
3,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hel
14
1 / 2 / 3
7,935
794
4,531
8,821
4,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 1 / 0
7,453
745
2,030
4,858
2,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
SUPxMAURICE
Kuzenbo
14
1 / 1 / 2
8,243
824
5,458
10,673
16,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
juniormafia132
Sun Wukong
15
2 / 1 / 0
8,439
844
6,201
9,266
7,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HighStick88
Mercury
14
1 / 0 / 3
8,082
808
6,754
7,942
3,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
Lambo Drift
Chronos
15
3 / 0 / 1
8,539
854
6,481
5,786
2,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 3 / 5
8,304
830
7,875
10,890
8,341
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 1 / 4
8,397
840
7,713
7,676
3,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Susano
syncorva
Susano
15
0 / 1 / 4
8,185
819
4,950
5,678
2,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
5
Kills
5
5
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
0
1
0.5
L
Hel
1
2
3
1.25
W
Mercury
HighStick88
Mercury
1
0
3
2.5
W
Chronos
Lambo Drift
Chronos
3
0
1
3.5
W
0
3
5
0.83
L
1
1
0
1
L
Kuzenbo
SUPxMAURICE
Kuzenbo
1
1
2
2
W
1
1
4
3
L
Sun Wukong
juniormafia132
Sun Wukong
2
1
0
2
W
Susano
syncorva
Susano
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,450
Damage
33,773
40,903
Taken
37,972
33,688
Mitigated
20,560
12,783
Healing
6,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
8,230
6,597
0
1,307
7,285
3,189
0
3,304
3,968
0
37,193
L
Hel
4,531
90
4,759
3,048
8,821
4,902
0
5,532
3,272
14,768
0
W
Mercury
HighStick88
Mercury
6,754
1,897
0
1,355
7,942
3,346
923
1,711
6,231
0
21,519
W
Chronos
Lambo Drift
Chronos
6,481
2,698
0
2,115
5,786
2,439
1,760
2,747
3,039
23,712
0
W
7,875
2,438
0
401
10,890
8,341
0
1,059
9,831
21,066
0
L
2,030
393
0
344
4,858
2,317
0
2,348
2,507
0
5,984
L
Kuzenbo
SUPxMAURICE
Kuzenbo
5,458
1,817
1,157
740
10,673
16,255
14
5,439
5,179
11,544
0
W
7,713
109
85
2,080
7,676
3,703
494
2,613
5,063
26,879
0
L
Sun Wukong
juniormafia132
Sun Wukong
6,201
726
0
1,428
9,266
7,025
0
5,324
3,908
0
24,959
W
Susano
syncorva
Susano
4,950
206
0
420
5,678
2,731
37
1,859
3,819
0
23,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,176
Gold Earned
41,507
165
Minions Killed
213
0
Camps Cleared
0
1,005,803
Distance Traveled
1,155,977
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,106
811
66
7
0
201,968
0
L
Hel
7,935
794
26
3
0
195,423
0
W
Mercury
8,082
808
41
4
0
263,311
0
W
Chronos
8,539
854
47
5
0
228,340
0
W
Atlas
8,304
830
24
2
0
202,444
0
L
Awilix
7,453
745
6
1
0
205,628
4
L
Kuzenbo
8,243
824
18
2
0
212,015
2
W
Nox
8,397
840
53
5
0
243,266
0
L
Sun Wukong
8,439
844
49
5
0
190,769
0
W
Susano
8,185
819
48
5
0
218,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role