Player Matchup

Serqet
Serqet
Develoxped
Serqet
Level 128
God Stats
13W - 12L
1,683 SR
Queue Stats
176W - 168L
1,505 Elo+
Solo
Anubis
Anubis
RachaCucaa
Anubis
Level 107
God Stats
16W - 13L
1,560 SR
Queue Stats
362W - 358L
1,525 Elo+
Solo
Cu Chulainn
Cu Chulainn
VortexMajoris
Cu Chulainn
Level 116
God Stats
2W - 6L
1,302 SR
Queue Stats
140W - 154L
1,405 Elo+
Solo
Janus
Janus
lamiaesmejor
Janus
Level 45
God Stats
5W - 2L
1,509 SR
Queue Stats
58W - 45L
1,524 Elo+
Solo
Artemis
Artemis
luchy_crak
Artemis
Level 104
God Stats
4W - 5L
1,303 SR
Queue Stats
158W - 161L
1,465 Elo+
Solo
Team Averages
Level 100
1,472 SR
1,485 Elo+

VS

Team Averages
Level 124
1,541 SR
1,536 Elo+
Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
GonzaIsoldi
Artemis
Level 64
God Stats
12W - 9L
1,590 SR
Queue Stats
105W - 113L
1,510 Elo+
Solo
Surtr
Surtr
Kinø
Surtr
Level 129
God Stats
2W - 3L
1,588 SR
Queue Stats
18W - 22L
1,547 Elo+
Party 1
Fenrir
Fenrir
Pandita-Max
Fenrir
Level 123
God Stats
2W - 7L
1,431 SR
Queue Stats
371W - 358L
1,570 Elo+
Solo
Ganesha
Ganesha
Tiamats
Ganesha
Level 158
God Stats
5W - 3L
1,594 SR
Queue Stats
123W - 106L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Develoxped
Serqet
17
7 / 3 / 9
10,510
584
8,530
16,294
7,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
RachaCucaa
Anubis
16
9 / 3 / 8
11,178
621
21,024
17,673
9,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
VortexMajoris
Cu Chulainn
16
3 / 1 / 9
10,247
569
14,656
15,631
12,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 1 / 7
10,951
608
13,404
9,598
3,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
luchy_crak
Artemis
16
5 / 1 / 6
10,507
584
12,483
11,009
5,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 4 / 4
8,925
496
11,474
11,431
3,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
GonzaIsoldi
Artemis
13
1 / 8 / 2
8,568
476
6,713
15,452
4,797
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Surtr
Kinø
Surtr
11
2 / 7 / 5
7,404
411
9,388
20,291
13,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
16
3 / 7 / 4
9,527
529
8,449
22,681
9,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
Tiamats
Ganesha
16
0 / 4 / 2
9,317
518
7,638
20,528
15,638
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
25
30
Kills
8
9
Deaths
30
39
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
4
1
W
Serqet
Develoxped
Serqet
7
3
9
3.83
L
Artemis
GonzaIsoldi
Artemis
1
8
2
0.25
L
Surtr
Kinø
Surtr
2
7
5
0.64
L
Fenrir
3
7
4
0.71
W
Anubis
RachaCucaa
Anubis
9
3
8
4.33
L
Ganesha
Tiamats
Ganesha
0
4
2
0.25
W
Cu Chulainn
VortexMajoris
Cu Chulainn
3
1
9
7.5
W
6
1
7
9.5
W
Artemis
luchy_crak
Artemis
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,097
Damage
43,662
70,205
Taken
90,383
38,475
Mitigated
47,051
25,618
Healing
14,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,474
484
0
1,797
11,431
3,971
0
6,470
4,603
72,588
0
W
Serqet
Develoxped
Serqet
8,530
1,949
0
6,697
16,294
7,165
130
3,580
12,520
0
65,805
L
Artemis
GonzaIsoldi
Artemis
6,713
3,917
0
2,559
15,452
4,797
0
4,363
11,070
0
51,203
L
Surtr
Kinø
Surtr
9,388
2,212
0
1,945
20,291
13,359
0
9,454
10,225
551
26,305
L
Fenrir
8,449
2,607
0
2,893
22,681
9,286
0
7,168
15,052
0
89,647
W
Anubis
RachaCucaa
Anubis
21,024
974
273
9,514
17,673
9,409
1,347
3,136
14,369
95,745
0
L
Ganesha
Tiamats
Ganesha
7,638
632
22
5,630
20,528
15,638
0
6,282
14,086
80,577
0
W
Cu Chulainn
VortexMajoris
Cu Chulainn
14,656
3,373
0
4,237
15,631
12,969
347
6,687
8,858
0
69,119
W
13,404
531
0
670
9,598
3,627
0
3,924
5,526
83,487
0
W
Artemis
luchy_crak
Artemis
12,483
6,659
0
4,227
11,009
5,305
264
1,702
9,255
0
75,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,393
Gold Earned
43,741
586
Minions Killed
511
0
Camps Cleared
0
1,908,578
Distance Traveled
1,825,480
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,925
496
135
8
0
370,426
8
W
Serqet
10,510
584
93
5
0
451,036
3
L
Artemis
8,568
476
106
6
0
327,692
3
L
Surtr
7,404
411
32
2
0
373,715
3
L
Fenrir
9,527
529
123
7
0
375,336
4
W
Anubis
11,178
621
114
6
0
334,577
2
L
Ganesha
9,317
518
115
6
0
378,311
4
W
Cu Chulainn
10,247
569
105
6
0
368,468
3
W
Janus
10,951
608
159
9
0
409,681
3
W
Artemis
10,507
584
115
6
0
344,816
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role