Player Matchup

Baba Yaga
Baba Yaga
Diamond IV
DoctorDerbz
Baba Yaga
Diamond IV
Level 152
God Stats
16W - 16L
1,688 SR
Queue Stats
114W - 103L
2,132 MMR
Party 1
Ne Zha
Ne Zha
Platinum III
c4ptainism
Ne Zha
Platinum III
Level 124
God Stats
71W - 43L
1,648 SR
Queue Stats
543W - 507L
1,574 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
reniuR3fiL
Sun Wukong
Gold IV
Level 122
God Stats
21W - 21L
1,586 SR
Queue Stats
34W - 37L
1,404 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 133
1,641 SR
1,703 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,492 SR
1,654 MMR
Danzaburou
Danzaburou
Silver I
BLVCKxGHOST
Danzaburou
Silver I
Level 149
God Stats
30W - 19L
1,638 SR
Queue Stats
93W - 120L
1,239 MMR
Solo
Bacchus
Bacchus
Masters
Izuku-936
Bacchus
Masters
Level 138
God Stats
41W - 46L
1,547 SR
Queue Stats
294W - 314L
2,103 MMR
Solo
Nox
Nox
Platinum II
Ulzai
Nox
Platinum II
Level 149
God Stats
4W - 6L
1,292 SR
Queue Stats
151W - 132L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
DoctorDerbz
Baba Yaga
12
1 / 4 / 2
9,357
720
10,943
14,729
6,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
c4ptainism
Ne Zha
11
2 / 6 / 2
9,217
709
7,458
17,213
14,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
reniuR3fiL
Sun Wukong
12
1 / 6 / 1
9,148
704
7,430
15,947
11,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
AchillesThothRaijinXbalanqueKuzenbo

VS

Bans
PersephoneHerculesAnhurHachimanCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BLVCKxGHOST
Danzaburou
14
5 / 3 / 9
11,837
911
12,159
13,704
5,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Izuku-936
Bacchus
14
6 / 1 / 10
11,525
887
16,051
14,553
21,337
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nox
Ulzai
Nox
15
5 / 1 / 9
11,378
875
12,996
9,124
4,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
4
Kills
16
16
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BLVCKxGHOST
Danzaburou
5
3
9
3.17
L
Baba Yaga
DoctorDerbz
Baba Yaga
1
4
2
0.5
W
Bacchus
Izuku-936
Bacchus
6
1
10
11
W
Nox
Ulzai
Nox
5
1
9
9.5
L
Ne Zha
c4ptainism
Ne Zha
2
6
2
0.5
L
Sun Wukong
reniuR3fiL
Sun Wukong
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,831
Damage
41,206
47,889
Taken
37,381
32,210
Mitigated
31,047
5,019
Healing
12,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BLVCKxGHOST
Danzaburou
12,159
6,242
0
5,657
13,704
5,708
2,140
5,251
8,453
0
50,905
L
Baba Yaga
DoctorDerbz
Baba Yaga
10,943
405
0
2,119
14,729
6,319
0
9,486
4,750
44,977
0
W
Bacchus
Izuku-936
Bacchus
16,051
941
0
4,080
14,553
21,337
30
3,586
10,967
25,024
2,175
W
Nox
Ulzai
Nox
12,996
1,819
0
2,487
9,124
4,002
866
2,356
6,768
56,953
0
L
Ne Zha
c4ptainism
Ne Zha
7,458
878
0
1,479
17,213
14,246
0
9,186
7,282
0
23,180
L
Sun Wukong
reniuR3fiL
Sun Wukong
7,430
1,473
0
1,421
15,947
11,645
0
6,733
8,703
0
38,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,722
Gold Earned
34,740
132
Minions Killed
157
0
Camps Cleared
0
757,559
Distance Traveled
749,148
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,837
911
70
5
0
218,157
0
L
Baba Yaga
9,357
720
53
4
0
264,030
0
W
Bacchus
11,525
887
11
1
0
278,903
3
W
Nox
11,378
875
76
6
0
252,088
2
L
Ne Zha
9,217
709
19
1
0
252,164
0
L
Sun Wukong
9,148
704
60
5
0
241,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role