Player Matchup

Zeus
Zeus
 
Zeus
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
AWeeeeLilGuy
Nemesis
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 212L
1,524 Elo+
Solo
Xbalanque
Xbalanque
JugularVein
Xbalanque
Level 139
God Stats
7W - 3L
1,729 SR
Queue Stats
282W - 303L
1,480 Elo+
Solo
Da Ji
Da Ji
cloud23332
Da Ji
Level 158
God Stats
0W - 2L
1,290 SR
Queue Stats
141W - 142L
1,558 Elo+
Solo
Odin
Odin
xxTolerance
Odin
Level 104
God Stats
4W - 7L
1,408 SR
Queue Stats
471W - 464L
1,508 Elo+
Solo
Team Averages
Level 137
1,486 SR
1,514 Elo+

VS

Team Averages
Level 142
1,451 SR
1,535 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
CrazyL3gs
Tyr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 34L
1,487 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mîtts
Morgan Le Fay
Level 203
God Stats
1W - 1L
1,500 SR
Queue Stats
231W - 168L
1,647 Elo+
Solo
King Arthur
King Arthur
Zalatramal
King Arthur
Level 148
God Stats
3W - 3L
1,256 SR
Queue Stats
343W - 348L
1,510 Elo+
Solo
Fenrir
Fenrir
xShockmaster
Fenrir
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 30L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
5 / 2 / 1
6,456
1,291
8,703
3,884
1,645
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
AWeeeeLilGuy
Nemesis
5
0 / 0 / 0
4,368
874
78
1,088
754
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xbalanque
JugularVein
Xbalanque
10
0 / 2 / 4
5,247
1,049
4,100
4,854
2,300
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
11
1 / 1 / 0
5,598
1,120
2,940
5,359
6,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
0 / 3 / 4
5,107
1,021
3,622
6,293
6,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
1 / 1 / 5
5,846
1,169
5,326
4,876
2,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 7
5,252
1,050
3,011
5,171
4,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Mîtts
Morgan Le Fay
11
4 / 1 / 3
6,336
1,267
5,380
3,182
1,453
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Zalatramal
King Arthur
11
1 / 1 / 6
6,045
1,209
2,665
5,141
4,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
11
2 / 2 / 4
6,375
1,275
2,199
5,089
4,547
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
6
Kills
8
8
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
5
2
1
2.75
W
Heimdallr
 
Heimdallr
1
1
5
3.5
L
Nemesis
AWeeeeLilGuy
Nemesis
0
0
0
0
W
0
1
7
3.5
L
Xbalanque
JugularVein
Xbalanque
0
2
4
1
W
Morgan Le Fay
Mîtts
Morgan Le Fay
4
1
3
5.5
W
King Arthur
Zalatramal
King Arthur
1
1
6
4
L
Da Ji
1
1
0
1
W
Fenrir
2
2
4
2
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,443
Damage
18,581
21,478
Taken
23,459
18,028
Mitigated
16,600
3,875
Healing
6,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,703
964
109
360
3,884
1,645
0
962
2,922
15,720
0
W
Heimdallr
 
Heimdallr
5,326
2,095
73
772
4,876
2,348
0
1,637
3,157
0
16,890
L
Nemesis
AWeeeeLilGuy
Nemesis
78
0
0
8
1,088
754
0
106
982
0
678
W
3,011
305
909
913
5,171
4,251
0
2,429
2,742
0
5,222
L
Xbalanque
JugularVein
Xbalanque
4,100
1,947
688
660
4,854
2,300
0
1,604
3,250
0
12,776
W
Morgan Le Fay
Mîtts
Morgan Le Fay
5,380
1,030
645
285
3,182
1,453
0
1,207
1,936
10,375
0
W
King Arthur
Zalatramal
King Arthur
2,665
116
1,155
892
5,141
4,001
26
1,690
3,335
0
7,107
L
Da Ji
2,940
525
294
1,352
5,359
6,546
0
1,114
4,245
0
4,537
W
Fenrir
2,199
613
454
695
5,089
4,547
0
1,740
3,222
0
4,445
L
3,622
181
90
314
6,293
6,783
0
1,594
4,699
0
5,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,776
Gold Earned
29,854
46
Minions Killed
61
0
Camps Cleared
0
430,404
Distance Traveled
580,711
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,456
1,291
16
3
0
91,873
0
W
Heimdallr
5,846
1,169
26
5
0
109,726
0
L
Nemesis
4,368
874
0
0
0
11,203
0
W
Tyr
5,252
1,050
4
1
0
131,308
0
L
Xbalanque
5,247
1,049
20
4
0
88,354
0
W
Morgan Le Fay
6,336
1,267
17
3
0
113,946
0
W
King Arthur
6,045
1,209
8
2
0
129,514
0
L
Da Ji
5,598
1,120
3
1
0
100,589
0
W
Fenrir
6,375
1,275
6
1
0
96,217
0
L
Odin
5,107
1,021
7
1
0
138,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role