Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Fizeno
Nemesis
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,713 Elo+
Party 1
Odin
Odin
Kebony
Odin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,491 Elo+
Party 1
Artio
Artio
SadAsAHatter
Artio
Level 129
God Stats
4W - 1L
1,823 SR
Queue Stats
198W - 210L
1,510 Elo+
Solo
Janus
Janus
Tørment
Janus
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,576 Elo+
Party 1
Team Averages
Level 130
1,565 SR
1,558 Elo+

VS

Team Averages
Level 121
1,575 SR
1,485 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
CheccDaStats
Raijin
Level 149
God Stats
2W - 4L
1,304 SR
Queue Stats
415W - 454L
1,509 Elo+
Solo
Cupid
Cupid
DeIuIu
Cupid
Level 142
God Stats
2W - 0L
1,781 SR
Queue Stats
201W - 161L
1,550 Elo+
Solo
Atlas
Atlas
Joshuarehyder
Atlas
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
172W - 201L
1,391 Elo+
Solo
Chernobog
Chernobog
MagicalMuffinMan
Chernobog
Level 59
God Stats
6W - 1L
1,790 SR
Queue Stats
245W - 235L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 3 / 2
4,501
900
2,270
4,263
1,697
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Fizeno
Nemesis
8
1 / 3 / 1
4,678
936
2,077
4,275
2,018
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Odin
Kebony
Odin
7
1 / 2 / 2
4,528
906
915
3,986
2,810
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

9
2 / 2 / 2
5,418
1,084
1,810
4,962
3,822
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
Tørment
Janus
7
0 / 2 / 2
4,448
890
933
2,827
941
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
8
0 / 3 / 9
5,796
1,159
1,181
5,628
6,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Raijin
13
4 / 0 / 8
7,308
1,462
5,856
3,243
1,402
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cupid
DeIuIu
Cupid
9
2 / 2 / 9
6,055
1,211
4,448
4,105
1,415
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
4 / 1 / 5
6,698
1,340
2,725
4,780
4,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Chernobog
10
2 / 1 / 8
6,381
1,276
4,586
3,666
1,328
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
4
Kills
12
12
Deaths
7
9
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
2
0.33
W
Cabrakan
 
Cabrakan
0
3
9
1.5
W
Raijin
4
0
8
8
W
Cupid
DeIuIu
Cupid
2
2
9
3.25
L
Nemesis
Fizeno
Nemesis
1
3
1
0.5
W
4
1
5
6.5
L
Odin
Kebony
Odin
1
2
2
1
W
Chernobog
2
1
8
6
L
2
2
2
1.5
L
Janus
Tørment
Janus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,005
Damage
18,796
20,313
Taken
21,422
11,288
Mitigated
14,980
1,975
Healing
6,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,270
751
96
345
4,263
1,697
0
2,402
1,861
0
7,078
W
Cabrakan
 
Cabrakan
1,181
98
915
615
5,628
6,395
192
849
4,779
4,109
0
W
Raijin
5,856
596
982
617
3,243
1,402
2,007
87
3,054
14,200
0
W
Cupid
DeIuIu
Cupid
4,448
1,503
555
1,103
4,105
1,415
1,388
369
3,736
0
6,215
L
Nemesis
Fizeno
Nemesis
2,077
662
106
248
4,275
2,018
0
1,896
2,379
0
2,168
W
2,725
274
84
739
4,780
4,440
488
872
3,908
5,271
415
L
Odin
Kebony
Odin
915
136
78
74
3,986
2,810
0
1,841
2,145
0
1,562
W
Chernobog
4,586
3,055
122
556
3,666
1,328
3,288
566
3,100
0
10,736
L
1,810
246
349
478
4,962
3,822
0
2,153
2,809
2,984
0
L
Janus
Tørment
Janus
933
129
0
201
2,827
941
0
1,055
1,772
2,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,573
Gold Earned
32,238
18
Minions Killed
48
0
Camps Cleared
0
292,546
Distance Traveled
421,418
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,501
900
13
3
0
57,166
0
W
Cabrakan
5,796
1,159
3
1
0
85,343
0
W
Raijin
7,308
1,462
18
4
0
94,504
0
W
Cupid
6,055
1,211
8
2
0
72,384
0
L
Nemesis
4,678
936
1
0
0
64,268
0
W
Atlas
6,698
1,340
7
1
0
93,653
0
L
Odin
4,528
906
1
0
0
41,024
0
W
Chernobog
6,381
1,276
12
2
0
75,534
0
L
Artio
5,418
1,084
1
0
0
87,643
0
L
Janus
4,448
890
2
0
0
42,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role