Player Matchup

Cerberus
Cerberus
Tessla75
Cerberus
Level 125
God Stats
1W - 0L
1,835 SR
Queue Stats
53W - 45L
1,519 Elo+
Solo
Loki
Loki
TheSpeedyDonut
Loki
Level 109
God Stats
1W - 2L
1,195 SR
Queue Stats
328W - 310L
1,474 Elo+
Solo
Sun Wukong
Sun Wukong
WayneD420
Sun Wukong
Level 108
God Stats
1W - 3L
1,282 SR
Queue Stats
8W - 13L
1,405 Elo+
Solo
Janus
Janus
ognootch
Janus
Level 60
God Stats
6W - 16L
1,577 SR
Queue Stats
142W - 123L
1,587 Elo+
Solo
Hachiman
Hachiman
roasting-economy
Hachiman
Level 62
God Stats
9W - 9L
1,489 SR
Queue Stats
195W - 178L
1,495 Elo+
Solo
Team Averages
Level 93
1,475 SR
1,496 Elo+

VS

Team Averages
Level 110
1,521 SR
1,499 Elo+
Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
ElDonYobo
Geb
Level 54
God Stats
24W - 17L
1,620 SR
Queue Stats
61W - 49L
1,504 Elo+
Solo
Mercury
Mercury
SetoKaiba666lol
Mercury
Level 147
God Stats
26W - 34L
1,486 SR
Queue Stats
940W - 883L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Tessla75
Cerberus
7
0 / 0 / 1
4,908
545
1,504
7,524
4,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
1 / 1 / 0
5,067
563
2,191
6,208
1,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sun Wukong
WayneD420
Sun Wukong
9
3 / 2 / 0
5,968
663
3,967
8,256
4,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
ognootch
Janus
10
0 / 0 / 0
5,437
604
2,200
4,011
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 1
4,968
552
4,348
5,125
1,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 0 / 0
5,375
597
4,784
5,867
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
 
Anhur
6
0 / 0 / 0
4,242
471
2,277
3,269
812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
 
Ao Kuang
6
0 / 3 / 0
4,199
467
2,247
4,851
1,361
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

7
0 / 1 / 0
4,295
477
2,454
6,789
4,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 0 / 1
5,622
625
4,114
7,045
2,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
3
3
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
0
0
1
L
Anhur
 
Anhur
0
0
0
0
L
Ao Kuang
 
Ao Kuang
0
3
0
0
L
0
1
0
0
L
2
0
1
2.5
W
Cerberus
Tessla75
Cerberus
0
0
1
0.5
W
1
1
0
1
W
Sun Wukong
WayneD420
Sun Wukong
3
2
0
1.5
W
Janus
ognootch
Janus
0
0
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,210
Damage
15,876
31,124
Taken
27,821
13,851
Mitigated
10,757
12,463
Healing
8,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,784
93
280
2,517
5,867
1,921
0
2,151
3,716
32,162
0
L
Anhur
 
Anhur
2,277
1,502
0
972
3,269
812
111
560
2,709
0
19,783
L
Ao Kuang
 
Ao Kuang
2,247
880
0
1,432
4,851
1,361
0
0
4,851
14,508
0
L
2,454
352
0
1,981
6,789
4,429
75
632
6,157
15,871
0
L
4,114
2,028
0
875
7,045
2,234
0
361
6,684
0
40,350
W
Cerberus
Tessla75
Cerberus
1,504
228
0
3,662
7,524
4,564
0
2,011
5,401
16,477
0
W
2,191
515
0
3,416
6,208
1,937
0
1,299
4,833
0
34,509
W
Sun Wukong
WayneD420
Sun Wukong
3,967
939
0
2,764
8,256
4,402
0
2,803
5,413
0
30,066
W
Janus
ognootch
Janus
2,200
371
0
500
4,011
1,429
0
1,662
2,229
47,187
0
W
4,348
2,943
0
2,121
5,125
1,519
0
1,360
3,763
0
34,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,348
Gold Earned
23,733
303
Minions Killed
208
0
Camps Cleared
0
933,545
Distance Traveled
831,039
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,375
597
67
7
0
175,070
0
L
Anhur
4,242
471
38
4
0
115,008
0
L
Ao Kuang
4,199
467
25
3
0
139,543
2
L
Geb
4,295
477
12
1
0
186,267
0
L
Mercury
5,622
625
66
7
0
215,151
0
W
Cerberus
4,908
545
43
5
0
184,169
0
W
Loki
5,067
563
68
8
0
210,386
0
W
Sun Wukong
5,968
663
44
5
0
192,509
0
W
Janus
5,437
604
92
10
0
185,710
0
W
Hachiman
4,968
552
56
6
0
160,771
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role