Player Matchup

Serqet
Serqet
DatboulJ08
Serqet
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,525 Elo+
Solo
Agni
Agni
I CoMp3te
Agni
Level 141
God Stats
1W - 2L
1,469 SR
Queue Stats
136W - 153L
1,475 Elo+
Solo
Chronos
Chronos
LuisAlberto1705
Chronos
Level 126
God Stats
4W - 6L
1,396 SR
Queue Stats
380W - 361L
1,502 Elo+
Solo
Horus
Horus
jarocho543
Horus
Level 145
God Stats
1W - 8L
1,129 SR
Queue Stats
429W - 439L
1,554 Elo+
Solo
Atlas
Atlas
orlandojb
Atlas
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 63L
1,537 Elo+
Solo
Team Averages
Level 117
1,399 SR
1,519 Elo+

VS

Team Averages
Level 107
1,596 SR
1,608 Elo+
Atlas
Atlas
 
Atlas
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
CptTummyBuddy
Guan Yu
Level 128
God Stats
1W - 0L
1,274 SR
Queue Stats
39W - 36L
1,535 Elo+
Solo
Thoth
Thoth
IjbolianaGrande
Thoth
Level 71
God Stats
3W - 2L
1,592 SR
Queue Stats
198W - 73L
1,747 Elo+
Party 1
Bacchus
Bacchus
PredaKiing
Bacchus
Level 142
God Stats
1W - 0L
1,726 SR
Queue Stats
16W - 6L
1,573 Elo+
Party 1
Medusa
Medusa
RiddledWAnxiety
Medusa
Level 68
God Stats
6W - 2L
1,889 SR
Queue Stats
115W - 37L
1,685 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DatboulJ08
Serqet
11
3 / 6 / 2
6,487
1,297
1,341
8,209
8,761
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
6
0 / 2 / 0
4,542
908
4,020
2,142
803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 1 / 4
6,176
1,235
3,653
4,073
1,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
10
1 / 3 / 3
5,595
1,119
2,463
6,557
3,392
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Atlas
orlandojb
Atlas
8
0 / 5 / 2
4,899
980
2,962
8,400
7,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
2 / 1 / 7
5,959
1,192
2,803
5,166
3,843
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Guan Yu
11
1 / 1 / 13
6,366
1,273
1,762
6,291
4,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

12
7 / 2 / 7
7,561
1,512
8,412
4,356
1,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
PredaKiing
Bacchus
10
1 / 1 / 13
6,283
1,257
5,216
5,733
6,237
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
6 / 1 / 8
6,589
1,318
7,229
4,364
2,068
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
65
4
Kills
17
17
Deaths
6
11
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
1
7
5.5
W
Guan Yu
1
1
13
7.5
L
Serqet
DatboulJ08
Serqet
3
6
2
0.67
L
Agni
0
2
0
0
W
7
2
7
5.25
L
0
1
4
2
W
Bacchus
PredaKiing
Bacchus
1
1
13
7.5
W
6
1
8
10
L
Horus
1
3
3
0.83
L
Atlas
orlandojb
Atlas
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,439
Damage
25,422
29,381
Taken
25,910
21,556
Mitigated
19,012
3,109
Healing
14,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
2,803
891
411
1,515
5,166
3,843
288
1,161
3,929
7,283
0
W
Guan Yu
1,762
223
2,961
2,768
6,291
4,876
182
2,428
3,831
0
2,808
L
Serqet
DatboulJ08
Serqet
1,341
199
0
196
8,209
8,761
0
4,448
3,761
55
1,582
L
Agni
4,020
172
56
244
2,142
803
0
2,034
108
5,309
0
W
8,412
117
430
625
4,356
1,988
368
2,455
1,780
18,442
0
L
3,653
1,543
261
725
4,073
1,464
0
2,608
1,465
15,162
0
W
Bacchus
PredaKiing
Bacchus
5,216
418
1,701
2,515
5,733
6,237
0
1,932
3,586
7,956
0
W
7,229
3,521
930
419
4,364
2,068
758
2,321
1,833
0
11,336
L
Horus
2,463
798
437
818
6,557
3,392
0
4,164
2,393
0
6,042
L
Atlas
orlandojb
Atlas
2,962
884
0
372
8,400
7,136
0
3,177
5,223
5,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,699
Gold Earned
32,758
42
Minions Killed
52
0
Camps Cleared
0
465,479
Distance Traveled
634,126
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,959
1,192
8
2
0
117,010
0
W
Guan Yu
6,366
1,273
3
1
0
126,156
0
L
Serqet
6,487
1,297
0
0
0
109,432
0
L
Agni
4,542
908
3
1
0
46,661
0
W
Thoth
7,561
1,512
26
5
0
139,339
0
L
Chronos
6,176
1,235
33
7
0
100,597
0
W
Bacchus
6,283
1,257
3
1
0
132,325
0
W
Medusa
6,589
1,318
12
2
0
119,296
0
L
Horus
5,595
1,119
3
1
0
106,417
0
L
Atlas
4,899
980
3
1
0
102,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role