Player Matchup

Cthulhu
Cthulhu
ObeyAlpha2422
Cthulhu
Level 79
God Stats
13W - 5L
1,570 SR
Queue Stats
14W - 17L
1,483 Elo+
Party 1
Chaac
Chaac
Razerexx
Chaac
Level 85
God Stats
0W - 1L
1,300 SR
Queue Stats
11W - 17L
1,704 Elo+
Party 1
Chang'e
Chang'e
xTiGoLbItTyx594
Chang'e
Level 89
God Stats
4W - 6L
1,440 SR
Queue Stats
450W - 493L
1,450 Elo+
Solo
Team Averages
Level 84
1,436 SR
1,546 Elo+

VS

Team Averages
Level 110
1,709 SR
1,459 Elo+
Sylvanus
Sylvanus
MrTzero
Sylvanus
Level 123
God Stats
3W - 1L
1,532 SR
Queue Stats
243W - 262L
1,461 Elo+
Solo
Hachiman
Hachiman
RicanWolf1199
Hachiman
Level 119
God Stats
9W - 1L
1,976 SR
Queue Stats
452W - 457L
1,489 Elo+
Party 2
Sun Wukong
Sun Wukong
yashadrakehd
Sun Wukong
Level 87
God Stats
1W - 2L
1,617 SR
Queue Stats
68W - 62L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
2 / 6 / 2
9,893
660
8,420
18,526
15,653
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate

Breastplate

+20
Physical Protection

Chaac
Razerexx
Chaac
11
1 / 7 / 3
10,083
672
11,392
20,838
23,768
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 3
10,248
683
13,312
15,455
9,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MrTzero
Sylvanus
15
6 / 2 / 8
12,088
806
11,650
12,484
8,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
RicanWolf1199
Hachiman
15
8 / 1 / 8
12,704
847
23,838
10,203
6,187
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
yashadrakehd
Sun Wukong
14
3 / 1 / 14
11,453
764
11,242
19,283
23,176
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
4
Kills
17
17
Deaths
4
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
MrTzero
Sylvanus
6
2
8
5
L
Cthulhu
2
6
2
0.5
L
Chaac
Razerexx
Chaac
1
7
3
0.36
W
Hachiman
RicanWolf1199
Hachiman
8
1
8
12
L
1
4
3
0.63
W
Sun Wukong
yashadrakehd
Sun Wukong
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,124
Damage
46,730
54,819
Taken
41,970
48,530
Mitigated
37,482
13,633
Healing
16,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
MrTzero
Sylvanus
11,650
4,176
3,640
4,466
12,484
8,119
663
6,162
6,322
48,381
7,505
L
Cthulhu
8,420
695
227
1,875
18,526
15,653
0
3,707
14,819
27,301
0
L
Chaac
Razerexx
Chaac
11,392
1,115
0
1,686
20,838
23,768
0
4,414
16,424
0
29,322
W
Hachiman
RicanWolf1199
Hachiman
23,838
18,288
0
1,791
10,203
6,187
1,893
4,782
5,421
0
64,756
L
13,312
1,347
2,927
6,918
15,455
9,109
0
3,134
12,321
53,673
0
W
Sun Wukong
yashadrakehd
Sun Wukong
11,242
2,167
385
6,011
19,283
23,176
500
11,188
8,095
0
33,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,224
Gold Earned
36,245
148
Minions Killed
166
0
Camps Cleared
0
757,933
Distance Traveled
791,231
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,088
806
75
5
0
233,583
1
L
Cthulhu
9,893
660
42
3
0
271,412
0
L
Chaac
10,083
672
37
2
0
241,828
0
W
Hachiman
12,704
847
68
5
0
261,751
0
L
Chang'e
10,248
683
69
5
0
244,693
0
W
Sun Wukong
11,453
764
23
2
0
295,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role