Player Matchup

Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
EP1CxMaster
Arachne
Level 57
God Stats
4W - 2L
1,463 SR
Queue Stats
168W - 158L
1,423 Elo+
Solo
Yu Huang
Yu Huang
Sir_Rapture_
Yu Huang
Level 138
God Stats
3W - 5L
1,399 SR
Queue Stats
84W - 86L
1,462 Elo+
Party 1
Atlas
Atlas
XxNacho1209xX
Atlas
Level 112
God Stats
2W - 1L
1,618 SR
Queue Stats
55W - 49L
1,474 Elo+
Party 1
Hachiman
Hachiman
namechanged9272
Hachiman
Level 140
God Stats
7W - 13L
1,360 SR
Queue Stats
367W - 380L
1,390 Elo+
Solo
Team Averages
Level 121
1,468 SR
1,450 Elo+

VS

Team Averages
Level 70
1,340 SR
1,472 Elo+
Ix Chel
Ix Chel
RGMarcel
Ix Chel
Level 108
God Stats
12W - 20L
1,249 SR
Queue Stats
124W - 120L
1,429 Elo+
Solo
Surtr
Surtr
VicMc
Surtr
Level 58
God Stats
2W - 2L
1,374 SR
Queue Stats
97W - 81L
1,526 Elo+
Solo
Heimdallr
Heimdallr
couchpotato982
Heimdallr
Level 57
God Stats
7W - 10L
1,421 SR
Queue Stats
124W - 99L
1,506 Elo+
Party 2
Maui
Maui
mattolcam
Maui
Level 62
God Stats
15W - 14L
1,547 SR
Queue Stats
90W - 82L
1,473 Elo+
Party 2
Set
Set
monqe5354
Set
Level 63
God Stats
0W - 4L
1,109 SR
Queue Stats
180W - 234L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 0 / 0
7,815
558
6,196
7,998
6,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
EP1CxMaster
Arachne
13
3 / 4 / 3
7,798
557
6,571
12,440
6,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
Sir_Rapture_
Yu Huang
13
8 / 1 / 3
8,657
618
15,395
6,381
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 7
8,024
573
5,738
9,401
8,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
13
1 / 2 / 4
7,776
555
6,693
9,405
3,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
RGMarcel
Ix Chel
10
0 / 7 / 3
6,157
440
3,048
8,609
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
VicMc
Surtr
12
1 / 2 / 1
7,584
542
8,662
14,636
10,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
couchpotato982
Heimdallr
10
0 / 3 / 2
5,952
425
3,645
7,329
2,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
11
2 / 1 / 1
7,140
510
3,148
11,049
7,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 4 / 0
7,900
564
4,780
16,645
7,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
17
Kills
7
7
Deaths
17
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
0
2
W
Arachne
EP1CxMaster
Arachne
3
4
3
1.13
L
Ix Chel
RGMarcel
Ix Chel
0
7
3
0.21
W
Yu Huang
Sir_Rapture_
Yu Huang
8
1
3
9.5
L
Surtr
VicMc
Surtr
1
2
1
0.75
W
3
0
7
6.5
L
Heimdallr
couchpotato982
Heimdallr
0
3
2
0.33
L
Maui
2
1
1
2.5
L
4
4
0
1
W
Hachiman
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,593
Damage
23,283
45,625
Taken
58,268
27,342
Mitigated
30,884
12,637
Healing
12,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,196
1,010
0
2,477
7,998
6,205
285
590
6,793
0
48,755
W
Arachne
EP1CxMaster
Arachne
6,571
4,630
0
4,782
12,440
6,072
533
1,934
10,458
0
60,384
L
Ix Chel
RGMarcel
Ix Chel
3,048
745
375
166
8,609
2,583
0
7,227
1,382
29,553
0
W
Yu Huang
Sir_Rapture_
Yu Huang
15,395
947
0
449
6,381
2,774
837
1,681
4,605
61,009
0
L
Surtr
VicMc
Surtr
8,662
2,674
0
5,163
14,636
10,914
0
2,722
11,914
1,840
44,290
W
5,738
1,995
0
1,617
9,401
8,483
524
1,674
7,459
23,993
0
L
Heimdallr
couchpotato982
Heimdallr
3,645
1,773
0
1,826
7,329
2,695
0
1,139
6,190
0
34,457
L
Maui
3,148
645
0
2,217
11,049
7,046
0
5,294
5,755
18,150
0
L
4,780
1,774
0
2,829
16,645
7,646
0
4,751
11,894
0
71,487
W
Hachiman
6,693
3,656
0
3,312
9,405
3,808
1,527
1,178
8,227
0
63,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,070
Gold Earned
34,733
408
Minions Killed
320
0
Camps Cleared
0
1,384,098
Distance Traveled
1,176,677
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,815
558
98
7
0
248,448
0
W
Arachne
7,798
557
94
7
0
288,707
0
L
Ix Chel
6,157
440
54
4
0
191,581
0
W
Yu Huang
8,657
618
99
7
0
274,802
4
L
Surtr
7,584
542
89
6
0
265,034
0
W
Atlas
8,024
573
22
2
0
269,892
0
L
Heimdallr
5,952
425
56
4
0
154,100
0
L
Maui
7,140
510
19
1
0
276,006
0
L
Set
7,900
564
102
7
0
289,956
0
W
Hachiman
7,776
555
95
7
0
302,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role