Player Matchup

Janus
Janus
BaumBeast945
Janus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 150L
1,453 Elo+
Solo
Loki
Loki
CEO_OF_CHEEKS2
Loki
Level 62
God Stats
7W - 6L
1,559 SR
Queue Stats
152W - 175L
1,403 Elo+
Party 2
Yemoja
Yemoja
ShinShoRyuGuile
Yemoja
Level 142
God Stats
75W - 96L
1,495 SR
Queue Stats
380W - 505L
1,435 Elo+
Solo
Chaac
Chaac
ShockTrooper2121
Chaac
Level 154
God Stats
10W - 6L
1,698 SR
Queue Stats
342W - 318L
1,567 Elo+
Solo
Danzaburou
Danzaburou
Soggy_Cheeks1
Danzaburou
Level 109
God Stats
65W - 59L
1,556 SR
Queue Stats
289W - 286L
1,445 Elo+
Party 2
Team Averages
Level 119
1,561 SR
1,461 Elo+

VS

Team Averages
Level 107
1,520 SR
1,506 Elo+
Ares
Ares
ItsRasaa
Ares
Level 148
God Stats
3W - 10L
1,396 SR
Queue Stats
418W - 452L
1,507 Elo+
Solo
Serqet
Serqet
Stozzyy
Serqet
Level 82
God Stats
0W - 1L
1,403 SR
Queue Stats
26W - 24L
1,574 Elo+
Solo
Ra
Ra
VCAMO
Ra
Level 144
God Stats
25W - 20L
1,659 SR
Queue Stats
185W - 171L
1,556 Elo+
Solo
Surtr
Surtr
ectprivateninja8
Surtr
Level 93
God Stats
10W - 9L
1,543 SR
Queue Stats
242W - 223L
1,439 Elo+
Party 1
Izanami
Izanami
privatesniper89
Izanami
Level 66
God Stats
7W - 6L
1,602 SR
Queue Stats
265W - 247L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 6
7,882
563
8,677
5,869
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 3 / 5
7,847
561
3,380
10,569
3,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 1 / 6
7,117
508
4,878
12,729
7,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
6 / 1 / 2
9,270
662
11,750
10,015
5,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Danzaburou
Soggy_Cheeks1
Danzaburou
14
2 / 0 / 0
8,051
575
10,290
10,642
4,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
1 / 3 / 0
6,097
436
2,942
13,157
11,028
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
Stozzyy
Serqet
12
3 / 2 / 2
6,967
498
7,867
12,681
5,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
14
2 / 2 / 3
8,095
578
7,735
7,474
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 1
7,079
506
3,835
11,788
7,517
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 2 / 0
6,875
491
6,878
11,049
4,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
12
Kills
6
6
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
3
3
5
1.83
L
Ares
1
3
0
0.33
W
0
1
6
3
W
6
1
2
7
W
Danzaburou
Soggy_Cheeks1
Danzaburou
2
0
0
2
L
Serqet
Stozzyy
Serqet
3
2
2
2
L
Ra
2
2
3
1.75
L
0
3
1
0.17
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,975
Damage
29,257
49,824
Taken
56,149
23,549
Mitigated
31,946
20,777
Healing
16,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,677
410
0
1,210
5,869
2,086
0
2,969
2,900
72,440
0
W
3,380
853
0
4,520
10,569
3,760
0
1,849
8,542
0
45,539
L
Ares
2,942
217
0
2,603
13,157
11,028
0
6,610
6,547
9,778
0
W
4,878
612
3,387
3,537
12,729
7,671
58
3,862
8,110
16,514
0
W
11,750
2,958
0
3,508
10,015
5,778
0
1,672
8,249
0
75,693
W
Danzaburou
Soggy_Cheeks1
Danzaburou
10,290
5,568
0
4,615
10,642
4,254
623
664
9,978
0
73,132
L
Serqet
Stozzyy
Serqet
7,867
2,514
0
3,154
12,681
5,876
0
3,103
9,578
0
50,007
L
Ra
7,735
904
1,452
2,094
7,474
3,482
0
3,402
4,072
78,348
0
L
3,835
1,819
0
3,007
11,788
7,517
0
0
11,788
793
55,125
L
6,878
4,648
0
3,737
11,049
4,043
0
440
10,609
0
69,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,167
Gold Earned
35,113
455
Minions Killed
437
0
Camps Cleared
0
1,400,754
Distance Traveled
1,380,964
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,882
563
129
9
0
263,567
4
W
Loki
7,847
561
70
5
0
292,143
0
L
Ares
6,097
436
9
1
0
242,993
0
W
Yemoja
7,117
508
14
1
0
280,351
4
W
Chaac
9,270
662
135
10
0
304,113
4
W
Danzaburou
8,051
575
107
8
0
260,580
0
L
Serqet
6,967
498
67
5
0
332,602
2
L
Ra
8,095
578
139
10
0
288,751
3
L
Surtr
7,079
506
99
7
0
274,341
0
L
Izanami
6,875
491
123
9
0
242,277
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role