Player Matchup

Neith
Neith
Crazybones9420
Neith
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 19L
1,325 Elo+
Party 2
Kukulkan
Kukulkan
Sillyfrucka
Kukulkan
Level 69
God Stats
3W - 7L
1,228 SR
Queue Stats
5W - 14L
1,267 Elo+
Party 2
Surtr
Surtr
SteadyMurder
Surtr
Level 158
God Stats
10W - 8L
1,442 SR
Queue Stats
122W - 95L
1,517 Elo+
Solo
Team Averages
Level 116
1,390 SR
1,370 Elo+

VS

Team Averages
Level 120
1,423 SR
1,462 Elo+
Ix Chel
Ix Chel
Guppiie
Ix Chel
Level 109
God Stats
1W - 4L
1,298 SR
Queue Stats
72W - 76L
1,487 Elo+
Party 1
Danzaburou
Danzaburou
IRageTooMuch860
Danzaburou
Level 124
God Stats
106W - 80L
1,552 SR
Queue Stats
305W - 318L
1,402 Elo+
Solo
Gilgamesh
Gilgamesh
huntre3444
Gilgamesh
Level 128
God Stats
2W - 1L
1,419 SR
Queue Stats
87W - 91L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 6
11,393
760
11,022
10,102
4,247
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
Sillyfrucka
Kukulkan
14
2 / 1 / 9
11,133
742
19,313
6,464
3,218
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
5 / 1 / 5
11,589
773
17,400
24,032
26,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Guppiie
Ix Chel
11
0 / 3 / 1
9,213
614
8,669
13,986
7,469
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
IRageTooMuch860
Danzaburou
12
1 / 5 / 1
9,987
666
8,003
12,936
5,339
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gilgamesh
huntre3444
Gilgamesh
10
1 / 4 / 1
9,552
637
11,703
25,584
25,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
12
Kills
2
2
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
L
Ix Chel
Guppiie
Ix Chel
0
3
1
0.17
L
Danzaburou
IRageTooMuch860
Danzaburou
1
5
1
0.3
W
Kukulkan
Sillyfrucka
Kukulkan
2
1
9
6.5
W
5
1
5
7.5
L
Gilgamesh
huntre3444
Gilgamesh
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,735
Damage
28,375
40,598
Taken
52,506
33,659
Mitigated
38,120
16,601
Healing
6,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,022
3,659
398
3,139
10,102
4,247
1,969
3,963
6,139
0
45,316
L
Ix Chel
Guppiie
Ix Chel
8,669
734
1,757
2,226
13,986
7,469
0
5,309
8,249
35,729
0
L
Danzaburou
IRageTooMuch860
Danzaburou
8,003
1,497
0
2,149
12,936
5,339
231
3,352
9,156
0
38,680
W
Kukulkan
Sillyfrucka
Kukulkan
19,313
1,074
0
955
6,464
3,218
740
1,117
5,347
66,765
0
W
17,400
4,449
0
12,109
24,032
26,194
334
4,786
19,246
2,102
39,737
L
Gilgamesh
huntre3444
Gilgamesh
11,703
2,832
0
505
25,584
25,312
0
11,955
12,730
669
30,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,115
Gold Earned
28,752
170
Minions Killed
154
0
Camps Cleared
0
815,954
Distance Traveled
742,232
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,393
760
57
4
0
244,643
0
L
Ix Chel
9,213
614
50
3
0
246,291
0
L
Danzaburou
9,987
666
73
5
0
212,905
0
W
Kukulkan
11,133
742
77
5
0
280,381
0
W
Surtr
11,589
773
36
2
0
290,930
0
L
Gilgamesh
9,552
637
31
2
0
283,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role