Player Matchup

Danzaburou
Danzaburou
BiscottiPenguino
Danzaburou
Level 60
God Stats
81W - 64L
1,538 SR
Queue Stats
178W - 182L
1,443 Elo+
Party 3
Chang'e
Chang'e
IrritantGamer03
Chang'e
Level 60
God Stats
11W - 8L
1,430 SR
Queue Stats
180W - 192L
1,413 Elo+
Party 3
Thanatos
Thanatos
SxnTheOnlyOne
Thanatos
Level 59
God Stats
31W - 30L
1,484 SR
Queue Stats
187W - 167L
1,435 Elo+
Solo
Baron Samedi
Baron Samedi
kingcatman3d
Baron Samedi
Level 89
God Stats
41W - 32L
1,498 SR
Queue Stats
188W - 210L
1,425 Elo+
Party 3
Hercules
Hercules
m60nat1245
Hercules
Level 104
God Stats
2W - 0L
1,690 SR
Queue Stats
205W - 204L
1,443 Elo+
Party 3
Team Averages
Level 74
1,528 SR
1,432 Elo+

VS

Team Averages
Level 50
1,413 SR
1,390 Elo+
Kukulkan
Kukulkan
Belona95
Kukulkan
Level 62
God Stats
0W - 7L
1,326 SR
Queue Stats
27W - 37L
1,359 Elo+
Party 1
Izanami
Izanami
MusicIsLife97
Izanami
Level 8
God Stats
0W - 2L
1,243 SR
Queue Stats
0W - 4L
1,147 Elo+
Party 1
Lancelot
Lancelot
XTRMAT
Lancelot
Level 68
God Stats
1W - 4L
1,485 SR
Queue Stats
392W - 371L
1,492 Elo+
Party 2
Hercules
Hercules
acesaboluffy231
Hercules
Level 49
God Stats
11W - 12L
1,513 SR
Queue Stats
252W - 257L
1,453 Elo+
Party 2
Bacchus
Bacchus
aziz_ov25
Bacchus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BiscottiPenguino
Danzaburou
17
6 / 1 / 11
11,527
549
18,822
13,445
6,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 0 / 13
11,098
528
11,521
17,474
19,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Thanatos
SxnTheOnlyOne
Thanatos
17
10 / 1 / 5
11,110
529
10,551
20,559
10,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
kingcatman3d
Baron Samedi
16
5 / 1 / 6
10,881
518
15,913
14,372
10,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
m60nat1245
Hercules
16
0 / 2 / 3
10,601
505
18,105
23,566
30,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Belona95
Kukulkan
13
0 / 5 / 0
8,528
406
6,853
11,710
3,246
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
15
0 / 4 / 1
9,016
429
6,822
13,792
4,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lancelot
XTRMAT
Lancelot
17
2 / 3 / 2
10,110
481
14,282
21,074
9,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
17
3 / 1 / 1
10,310
491
10,958
25,800
37,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
aziz_ov25
Bacchus
12
0 / 11 / 0
7,320
349
7,837
23,425
21,606
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
9
24
Kills
5
5
Deaths
24
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Belona95
Kukulkan
0
5
0
0
W
Danzaburou
BiscottiPenguino
Danzaburou
6
1
11
11.5
W
3
0
13
9.5
L
Izanami
0
4
1
0.13
W
Thanatos
SxnTheOnlyOne
Thanatos
10
1
5
12.5
L
Lancelot
XTRMAT
Lancelot
2
3
2
1
L
Hercules
3
1
1
3.5
L
Bacchus
aziz_ov25
Bacchus
0
11
0
0
W
Baron Samedi
kingcatman3d
Baron Samedi
5
1
6
8
W
Hercules
m60nat1245
Hercules
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,912
Damage
46,752
89,416
Taken
95,801
76,783
Mitigated
77,003
56,273
Healing
21,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Belona95
Kukulkan
6,853
787
0
2,770
11,710
3,246
0
7,574
4,082
63,660
0
W
Danzaburou
BiscottiPenguino
Danzaburou
18,822
9,938
0
5,721
13,445
6,874
5,305
2,321
11,124
0
99,716
W
11,521
1,715
7,476
10,531
17,474
19,475
1,837
3,681
13,793
44,704
0
L
Izanami
6,822
3,647
212
2,841
13,792
4,525
0
2,551
11,241
0
79,782
W
Thanatos
SxnTheOnlyOne
Thanatos
10,551
1,385
0
17,330
20,559
10,122
517
1,812
18,747
0
75,607
L
Lancelot
XTRMAT
Lancelot
14,282
2,495
0
3,830
21,074
9,976
0
3,691
17,179
0
100,506
L
Hercules
10,958
3,559
0
10,110
25,800
37,650
0
4,910
19,428
0
77,450
L
Bacchus
aziz_ov25
Bacchus
7,837
969
0
1,645
23,425
21,606
0
8,708
14,668
30,459
0
W
Baron Samedi
kingcatman3d
Baron Samedi
15,913
1,270
1,383
3,950
14,372
10,120
1,522
5,712
8,660
84,054
0
W
Hercules
m60nat1245
Hercules
18,105
6,261
0
9,882
23,566
30,192
1,053
1,164
22,402
0
87,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,217
Gold Earned
45,284
557
Minions Killed
538
0
Camps Cleared
0
1,976,481
Distance Traveled
2,061,138
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,528
406
103
5
0
357,101
0
W
Danzaburou
11,527
549
149
7
0
366,338
0
W
Chang'e
11,098
528
52
2
0
385,014
0
L
Izanami
9,016
429
157
7
0
381,175
0
W
Thanatos
11,110
529
87
4
0
499,479
0
L
Lancelot
10,110
481
127
6
0
517,513
0
L
Hercules
10,310
491
125
6
0
415,958
0
L
Bacchus
7,320
349
26
1
0
389,391
0
W
Baron Samedi
10,881
518
127
6
0
355,254
0
W
Hercules
10,601
505
142
7
0
370,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role