Player Matchup

Ravana
Ravana
 
Ravana
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
KitsuneFujin
Neith
Level 128
God Stats
34W - 25L
1,502 SR
Queue Stats
65W - 53L
1,496 Elo+
Party 1
Bacchus
Bacchus
WTFMZFKA
Bacchus
Level 122
God Stats
5W - 1L
1,436 SR
Queue Stats
26W - 16L
1,555 Elo+
Party 1
Sun Wukong
Sun Wukong
aidancom
Sun Wukong
Level 122
God Stats
17W - 8L
1,620 SR
Queue Stats
496W - 481L
1,517 Elo+
Solo
Ix Chel
Ix Chel
dj_mym
Ix Chel
Level 129
God Stats
12W - 4L
1,592 SR
Queue Stats
132W - 111L
1,467 Elo+
Party 2
Team Averages
Level 124
1,530 SR
1,507 Elo+

VS

Team Averages
Level 99
1,486 SR
1,454 Elo+
Olorun
Olorun
 
Olorun
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Ma-a2000
Bacchus
Level 88
God Stats
4W - 5L
1,589 SR
Queue Stats
103W - 71L
1,563 Elo+
Solo
Ao Kuang
Ao Kuang
Mr GodsPlan
Ao Kuang
Level 87
God Stats
3W - 8L
1,355 SR
Queue Stats
336W - 296L
1,484 Elo+
Solo
Izanami
Izanami
baby urban
Izanami
Level 129
God Stats
7W - 4L
1,486 SR
Queue Stats
97W - 84L
1,485 Elo+
Solo
Mulan
Mulan
pvpgamerz_56
Mulan
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
5 / 0 / 2
7,426
571
5,427
4,114
1,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
3 / 3 / 1
7,687
591
5,837
8,421
3,122
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
WTFMZFKA
Bacchus
11
0 / 0 / 4
6,756
520
4,974
11,408
10,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
aidancom
Sun Wukong
14
4 / 1 / 2
8,523
656
7,554
8,904
5,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
dj_mym
Ix Chel
12
1 / 2 / 0
7,199
554
5,284
9,111
3,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
1 / 1 / 1
6,363
489
5,409
6,883
3,018
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Ma-a2000
Bacchus
10
2 / 1 / 1
6,498
500
5,929
10,488
8,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Ao Kuang
Mr GodsPlan
Ao Kuang
12
2 / 2 / 1
6,891
530
4,132
12,823
4,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
baby urban
Izanami
11
1 / 4 / 2
6,640
511
4,352
8,180
3,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 5 / 1
5,306
408
3,315
8,547
3,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
13
Kills
6
6
Deaths
13
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
5
0
2
6
L
Olorun
 
Olorun
1
1
1
1.5
W
3
3
1
1.17
L
Bacchus
Ma-a2000
Bacchus
2
1
1
2.5
L
Ao Kuang
Mr GodsPlan
Ao Kuang
2
2
1
1.25
W
Bacchus
WTFMZFKA
Bacchus
0
0
4
2
W
Sun Wukong
aidancom
Sun Wukong
4
1
2
5
L
Izanami
baby urban
Izanami
1
4
2
0.5
W
Ix Chel
dj_mym
Ix Chel
1
2
0
0.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,076
Damage
23,137
41,958
Taken
46,921
24,780
Mitigated
23,430
14,275
Healing
11,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
5,427
1,391
0
1,389
4,114
1,765
0
888
3,226
0
56,930
L
Olorun
 
Olorun
5,409
2,210
152
3,555
6,883
3,018
0
4,312
2,571
53,456
0
W
5,837
2,843
0
2,791
8,421
3,122
1,496
2,078
6,343
0
53,164
L
Bacchus
Ma-a2000
Bacchus
5,929
535
1,122
1,521
10,488
8,595
0
3,491
6,997
17,410
0
L
Ao Kuang
Mr GodsPlan
Ao Kuang
4,132
1,192
0
4,010
12,823
4,571
0
1,920
10,903
56,470
0
W
Bacchus
WTFMZFKA
Bacchus
4,974
955
0
4,077
11,408
10,736
0
4,200
7,208
19,428
0
W
Sun Wukong
aidancom
Sun Wukong
7,554
737
0
2,894
8,904
5,242
0
1,099
7,805
0
67,868
L
Izanami
baby urban
Izanami
4,352
2,861
0
653
8,180
3,447
0
535
7,645
0
44,940
W
Ix Chel
dj_mym
Ix Chel
5,284
772
328
2,796
9,111
3,915
200
7,205
1,906
55,745
0
L
3,315
408
0
737
8,547
3,799
32
0
8,547
0
23,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,591
Gold Earned
31,698
399
Minions Killed
317
0
Camps Cleared
0
1,301,656
Distance Traveled
1,132,809
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,426
571
74
6
0
295,512
0
L
Olorun
6,363
489
91
7
0
210,918
3
W
Neith
7,687
591
92
7
0
204,374
3
L
Bacchus
6,498
500
18
1
0
263,348
6
L
Ao Kuang
6,891
530
83
6
0
270,281
0
W
Bacchus
6,756
520
11
1
0
277,655
4
W
Sun Wukong
8,523
656
112
9
0
279,560
5
L
Izanami
6,640
511
85
7
0
210,204
0
W
Ix Chel
7,199
554
110
8
0
244,555
0
L
Mulan
5,306
408
40
3
0
178,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role