Player Matchup

Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
BaneMannen
Kuzenbo
Silver II
Level 142
God Stats
170W - 185L
1,490 SR
Queue Stats
521W - 547L
1,036 MMR
Solo
Medusa
Medusa
Bronze IV
pillee91
Medusa
Bronze IV
Level 149
God Stats
2W - 2L
1,597 SR
Queue Stats
6W - 10L
1,322 MMR
Solo
Chronos
Chronos
Gold V
广西尊尚主题茶
Chronos
Gold V
Level 122
God Stats
39W - 22L
1,647 SR
Queue Stats
537W - 548L
1,323 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 151
1,547 SR
1,336 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,532 SR
1,216 MMR
Aphrodite
Aphrodite
Gold V
DaniParra2x2
Aphrodite
Gold V
Level 149
God Stats
2W - 1L
1,301 SR
Queue Stats
356W - 359L
1,241 MMR
Solo
Cupid
Cupid
Bronze III
IskanderFM
Cupid
Bronze III
Level 129
God Stats
15W - 14L
1,580 SR
Queue Stats
181W - 179L
1,320 MMR
Solo
Mercury
Mercury
Silver I
KleinerrBauerr
Mercury
Silver I
Level 124
God Stats
5W - 1L
1,912 SR
Queue Stats
143W - 162L
1,271 MMR
Solo
Surtr
Surtr
Silver I
miguelillo68
Surtr
Silver I
Level 80
God Stats
1W - 1L
1,273 SR
Queue Stats
2W - 2L
1,251 MMR
Solo
Nox
Nox
Silver II
xMayB
Nox
Silver II
Level 165
God Stats
8W - 1L
1,595 SR
Queue Stats
110W - 131L
999 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 1 / 1
6,032
670
5,428
7,471
2,461
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
 
Fenrir
7
0 / 4 / 0
4,169
463
2,810
7,652
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
BaneMannen
Kuzenbo
9
1 / 0 / 0
5,050
561
2,619
2,682
1,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
pillee91
Medusa
7
0 / 3 / 0
4,092
455
989
5,530
1,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 3 / 0
4,059
451
2,765
6,158
2,000
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
ThanatosPoseidonSun WukongKali

VS

Bans
ArachneAo KuangHadesMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DaniParra2x2
Aphrodite
10
3 / 0 / 4
5,777
642
5,284
5,701
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cupid
10
2 / 1 / 1
5,787
643
2,688
5,162
1,858
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 0 / 2
5,468
608
2,460
7,356
2,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 2 / 0
6,073
675
4,457
6,824
3,597
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nox
xMayB
Nox
9
2 / 0 / 5
6,221
691
3,795
5,608
3,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
3
Kills
10
11
Deaths
3
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
1
1
2.5
L
Fenrir
 
Fenrir
0
4
0
0
L
Kuzenbo
BaneMannen
Kuzenbo
1
0
0
1
W
Aphrodite
DaniParra2x2
Aphrodite
3
0
4
5
W
Cupid
2
1
1
2.5
W
2
0
2
3
W
1
2
0
0.5
L
Medusa
pillee91
Medusa
0
3
0
0
W
Nox
xMayB
Nox
2
0
5
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,611
Damage
18,684
29,493
Taken
30,651
10,305
Mitigated
14,086
9,856
Healing
14,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,428
926
0
4,502
7,471
2,461
0
1,079
6,003
50,292
0
L
Fenrir
 
Fenrir
2,810
1,144
0
2,106
7,652
2,629
0
4,080
3,572
0
19,232
L
Kuzenbo
BaneMannen
Kuzenbo
2,619
1,257
0
610
2,682
1,594
87
330
2,352
24,002
0
W
Aphrodite
DaniParra2x2
Aphrodite
5,284
1,132
1,809
3,984
5,701
2,208
135
2,056
3,645
37,003
0
W
Cupid
2,688
1,200
0
2,136
5,162
1,858
0
1,497
3,513
0
35,757
W
2,460
784
0
1,740
7,356
2,480
0
1,672
5,602
0
37,713
W
4,457
1,505
0
2,028
6,824
3,597
0
3,643
3,181
1,222
43,753
L
Medusa
pillee91
Medusa
989
177
0
1,070
5,530
1,621
0
415
5,115
0
18,274
W
Nox
xMayB
Nox
3,795
854
0
2,894
5,608
3,943
137
1,648
3,898
25,102
0
L
2,765
931
0
1,568
6,158
2,000
0
3,536
2,622
22,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,402
Gold Earned
29,326
245
Minions Killed
311
0
Camps Cleared
0
790,742
Distance Traveled
926,253
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,032
670
98
11
0
171,345
0
L
Fenrir
4,169
463
29
3
0
177,403
0
L
Kuzenbo
5,050
561
52
6
0
187,803
4
W
Aphrodite
5,777
642
77
9
0
168,199
0
W
Cupid
5,787
643
65
7
0
170,565
1
W
Mercury
5,468
608
60
7
0
224,402
0
W
Surtr
6,073
675
81
9
0
179,773
0
L
Medusa
4,092
455
32
4
0
146,539
0
W
Nox
6,221
691
28
3
0
183,314
0
L
Chronos
4,059
451
34
4
0
107,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role