Player Matchup

Ix Chel
Ix Chel
Dan_Keats88
Ix Chel
Level 122
God Stats
11W - 9L
1,626 SR
Queue Stats
315W - 301L
1,417 Elo+
Solo
Jing Wei
Jing Wei
MOPTUC
Jing Wei
Level 156
God Stats
23W - 15L
1,610 SR
Queue Stats
323W - 351L
1,556 Elo+
Solo
Awilix
Awilix
TOPPLAYER86
Awilix
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
502W - 458L
1,499 Elo+
Solo
Olorun
Olorun
restful-track7
Olorun
Level 36
God Stats
1W - 2L
1,750 SR
Queue Stats
39W - 75L
1,293 Elo+
Party 1
Bacchus
Bacchus
tvuj_dedo69
Bacchus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 98L
1,231 Elo+
Party 1
Team Averages
Level 88
1,597 SR
1,399 Elo+

VS

Team Averages
Level 107
1,559 SR
1,483 Elo+
Geb
Geb
DravenClash227
Geb
Level 154
God Stats
9W - 5L
1,568 SR
Queue Stats
348W - 336L
1,490 Elo+
Solo
Cupid
Cupid
Peret14
Cupid
Level 108
God Stats
10W - 7L
1,472 SR
Queue Stats
162W - 165L
1,369 Elo+
Party 2
Arachne
Arachne
jadrian
Arachne
Level 68
God Stats
28W - 6L
1,679 SR
Queue Stats
56W - 35L
1,587 Elo+
Solo
Ra
Ra
manuilicitano8
Ra
Level 107
God Stats
2W - 1L
1,524 SR
Queue Stats
45W - 48L
1,425 Elo+
Party 2
Chang'e
Chang'e
自走提款机
Chang'e
Level 99
God Stats
4W - 2L
1,554 SR
Queue Stats
136W - 101L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Dan_Keats88
Ix Chel
11
0 / 2 / 1
6,593
507
3,275
6,538
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
MOPTUC
Jing Wei
10
0 / 1 / 0
6,541
503
2,617
5,413
1,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
12
4 / 2 / 0
6,917
532
7,218
10,360
4,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 3 / 0
5,538
426
3,850
7,350
2,677
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bacchus
tvuj_dedo69
Bacchus
9
0 / 4 / 0
6,010
462
3,577
10,417
11,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 8
7,528
579
3,293
7,598
5,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
Peret14
Cupid
12
1 / 1 / 1
7,492
576
2,795
8,557
3,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
jadrian
Arachne
12
8 / 0 / 3
8,595
661
10,401
10,520
3,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
0 / 2 / 7
7,803
600
5,066
8,212
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 1 / 1
9,166
705
5,292
8,980
3,259
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
4
Kills
12
12
Deaths
4
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Dan_Keats88
Ix Chel
0
2
1
0.25
W
0
0
8
4
L
Jing Wei
MOPTUC
Jing Wei
0
1
0
0
W
Cupid
Peret14
Cupid
1
1
1
1.5
L
Awilix
4
2
0
2
W
Arachne
jadrian
Arachne
8
0
3
9.5
W
0
2
7
1.75
L
0
3
0
0
L
Bacchus
tvuj_dedo69
Bacchus
0
4
0
0
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,537
Damage
26,847
40,078
Taken
43,867
22,556
Mitigated
18,886
9,097
Healing
20,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Dan_Keats88
Ix Chel
3,275
431
148
2,016
6,538
2,598
0
4,150
2,314
43,927
0
W
3,293
437
0
2,112
7,598
5,360
28
2,367
5,231
14,874
0
L
Jing Wei
MOPTUC
Jing Wei
2,617
2,206
0
1,557
5,413
1,852
112
410
5,003
0
50,388
W
Cupid
Peret14
Cupid
2,795
1,763
26
3,448
8,557
3,236
3,401
766
7,791
0
46,912
L
Awilix
7,218
2,606
0
2,116
10,360
4,323
0
2,752
7,608
0
53,855
W
Arachne
jadrian
Arachne
10,401
8,647
164
2,284
10,520
3,982
0
2,839
7,681
0
51,820
W
5,066
880
2,113
3,254
8,212
3,049
510
2,673
5,539
60,906
0
L
3,850
1,528
90
1,224
7,350
2,677
171
2,833
4,459
30,800
0
L
Bacchus
tvuj_dedo69
Bacchus
3,577
373
0
1,946
10,417
11,106
0
3,374
7,043
18,421
0
W
5,292
142
693
6,670
8,980
3,259
196
2,641
6,339
65,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,599
Gold Earned
40,584
341
Minions Killed
380
0
Camps Cleared
0
1,131,424
Distance Traveled
1,379,863
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,593
507
77
6
0
234,256
0
W
Geb
7,528
579
12
1
0
271,727
3
L
Jing Wei
6,541
503
100
8
0
212,184
5
W
Cupid
7,492
576
86
7
0
233,838
1
L
Awilix
6,917
532
81
6
0
270,656
0
W
Arachne
8,595
661
61
5
0
296,689
0
W
Ra
7,803
600
106
8
0
289,179
6
L
Olorun
5,538
426
52
4
0
151,328
0
L
Bacchus
6,010
462
31
2
0
263,000
0
W
Chang'e
9,166
705
115
9
0
288,430
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role