Player Matchup

Mulan
Mulan
Silver I
FIankVille
Mulan
Silver I
Level 80
God Stats
34W - 29L
1,529 SR
Queue Stats
111W - 112L
1,204 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
FlankVille
Gilgamesh
Silver I
Level 107
God Stats
9W - 12L
1,501 SR
Queue Stats
106W - 108L
1,136 MMR
Party 1
Chang'e
Chang'e
Gold III
KingValle
Chang'e
Gold III
Level 126
God Stats
4W - 6L
1,416 SR
Queue Stats
148W - 152L
1,376 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,482 SR
1,239 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 91
1,414 SR
1,077 MMR
Nu Wa
Nu Wa
Bronze V
Jayden20161319
Nu Wa
Bronze V
Level 124
God Stats
2W - 14L
1,456 SR
Queue Stats
5W - 31L
1,020 MMR
Solo
Cabrakan
Cabrakan
Silver V
TheLoveDoctor143
Cabrakan
Silver V
Level 103
God Stats
0W - 5L
1,230 SR
Queue Stats
39W - 60L
995 MMR
Solo
Loki
Loki
Gold V
l-Ryuuuu-l
Loki
Gold V
Level 47
God Stats
2W - 2L
1,557 SR
Queue Stats
101W - 110L
1,217 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
14
8 / 3 / 5
10,912
909
10,567
16,800
14,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
FlankVille
Gilgamesh
12
1 / 1 / 9
8,978
748
8,753
14,592
9,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
KingValle
Chang'e
13
6 / 2 / 8
10,576
881
10,870
11,266
3,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CharonDiscordiaAtlasBacchusAchilles

VS

Bans
Ne ZhaKuzenboMartichorasGebXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 1
10,233
853
11,667
7,802
3,397
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 4 / 6
8,130
678
6,883
12,590
13,375
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 6 / 5
8,811
734
10,120
12,595
6,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
15
Kills
6
6
Deaths
15
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mulan
8
3
5
3.5
W
Gilgamesh
FlankVille
Gilgamesh
1
1
9
5.5
L
5
5
1
1.1
W
Chang'e
KingValle
Chang'e
6
2
8
5
L
0
4
6
0.75
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,190
Damage
28,670
42,658
Taken
32,987
27,882
Mitigated
22,974
14,451
Healing
1,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
10,567
1,178
0
5,189
16,800
14,456
261
7,245
9,541
323
39,324
W
Gilgamesh
FlankVille
Gilgamesh
8,753
2,623
0
1,010
14,592
9,754
284
7,382
7,206
21
33,901
L
11,667
4,058
178
360
7,802
3,397
0
2,015
5,699
36,280
0
W
Chang'e
KingValle
Chang'e
10,870
826
3,780
4,472
11,266
3,672
388
4,677
6,588
48,093
0
L
6,883
1,243
0
500
12,590
13,375
0
4,199
8,133
11,052
0
L
10,120
1,094
0
0
12,595
6,202
0
4,434
7,881
0
41,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,466
Gold Earned
27,174
153
Minions Killed
92
0
Camps Cleared
0
671,125
Distance Traveled
597,802
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,912
909
46
4
0
236,388
5
W
Gilgamesh
8,978
748
32
3
0
226,517
0
L
Nu Wa
10,233
853
40
3
0
167,452
0
W
Chang'e
10,576
881
75
6
0
208,220
0
L
Cabrakan
8,130
678
8
1
0
206,916
0
L
Loki
8,811
734
44
4
0
223,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role