Player Matchup

Arachne
Arachne
Gold II
DaFourOneOh
Arachne
Gold II
Level 149
God Stats
3W - 4L
1,490 SR
Queue Stats
125W - 132L
1,399 MMR
Solo
Janus
Janus
Gold II
Th6tjuicee
Janus
Gold II
Level 143
God Stats
3W - 7L
1,147 SR
Queue Stats
234W - 266L
1,404 MMR
Solo
Fafnir
Fafnir
Gold IV
badbackguy
Fafnir
Gold IV
Level 84
God Stats
73W - 79L
1,539 SR
Queue Stats
188W - 218L
1,359 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,392 SR
1,387 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 99
1,471 SR
1,390 MMR
Odin
Odin
Bronze III
IM0UTCAST
Odin
Bronze III
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,513 MMR
Party 1
Ix Chel
Ix Chel
Silver III
LegendaryXCIV
Ix Chel
Silver III
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,328 MMR
Party 1
Cupid
Cupid
Bronze III
Wolf_Blue81
Cupid
Bronze III
Level 97
God Stats
0W - 1L
1,413 SR
Queue Stats
2W - 11L
1,329 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DaFourOneOh
Arachne
13
7 / 1 / 3
10,831
903
9,256
10,043
5,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
14
4 / 1 / 5
10,402
867
13,843
5,503
2,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
badbackguy
Fafnir
12
0 / 1 / 10
9,849
821
3,706
8,396
10,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
AchillesAresKuzenboCharonNe Zha

VS

Bans
CabrakanThothGaneshaScyllaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
0 / 1 / 3
7,967
664
2,600
8,214
7,307
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
12
3 / 5 / 0
9,383
782
7,347
10,214
3,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 5 / 3
8,377
698
1,912
12,491
4,491
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
11
Kills
3
3
Deaths
11
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
DaFourOneOh
Arachne
7
1
3
8.5
L
Odin
0
1
3
1.5
L
Ix Chel
3
5
0
0.6
W
Janus
4
1
5
6.5
L
0
5
3
0.3
W
Fafnir
badbackguy
Fafnir
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,805
Damage
11,859
23,942
Taken
30,919
17,990
Mitigated
15,425
7,020
Healing
5,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DaFourOneOh
Arachne
9,256
5,620
0
4,066
10,043
5,372
240
3,841
6,202
0
42,065
L
Odin
2,600
816
0
0
8,214
7,307
0
4,211
4,003
0
12,942
L
Ix Chel
7,347
617
1,040
2,743
10,214
3,627
0
6,885
3,329
30,002
0
W
Janus
13,843
155
0
933
5,503
2,115
68
2,322
3,181
64,863
0
L
1,912
899
211
1,778
12,491
4,491
0
6,885
5,606
0
26,415
W
Fafnir
badbackguy
Fafnir
3,706
789
0
2,021
8,396
10,503
294
2,010
6,386
16,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,082
Gold Earned
25,727
160
Minions Killed
119
0
Camps Cleared
0
675,008
Distance Traveled
627,367
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,831
903
61
5
0
225,642
0
L
Odin
7,967
664
19
2
0
215,520
0
L
Ix Chel
9,383
782
45
4
0
201,134
0
W
Janus
10,402
867
83
7
0
231,341
0
L
Cupid
8,377
698
55
5
0
210,713
7
W
Fafnir
9,849
821
16
1
0
218,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role