Player Matchup

Merlin
Merlin
BbyGrlLisa
Merlin
Level 105
God Stats
5W - 9L
1,359 SR
Queue Stats
423W - 449L
1,363 Elo+
Party 1
Neith
Neith
LucassaurusREX
Neith
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,457 Elo+
Party 1
Ao Kuang
Ao Kuang
Styx Cobra
Ao Kuang
Level 115
God Stats
1W - 3L
1,432 SR
Queue Stats
99W - 97L
1,487 Elo+
Solo
Kuzenbo
Kuzenbo
aky1p
Kuzenbo
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 32L
1,359 Elo+
Solo
Ah Puch
Ah Puch
pinkloveee
Ah Puch
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 50L
1,397 Elo+
Party 1
Team Averages
Level 118
1,458 SR
1,412 Elo+

VS

Team Averages
Level 136
1,584 SR
1,482 Elo+
Cerberus
Cerberus
Alpharius
Cerberus
Level 142
God Stats
4W - 0L
1,905 SR
Queue Stats
325W - 347L
1,473 Elo+
Party 2
Hun Batz
Hun Batz
DocHood138
Hun Batz
Level 126
God Stats
9W - 5L
1,547 SR
Queue Stats
211W - 209L
1,488 Elo+
Solo
Chaac
Chaac
LowLowSooLow
Chaac
Level 155
God Stats
2W - 4L
1,305 SR
Queue Stats
184W - 184L
1,519 Elo+
Party 2
Tsukuyomi
Tsukuyomi
jedininja12
Tsukuyomi
Level 128
God Stats
16W - 7L
1,663 SR
Queue Stats
402W - 382L
1,478 Elo+
Party 2
Cthulhu
Cthulhu
sindersnella
Cthulhu
Level 127
God Stats
4W - 1L
1,500 SR
Queue Stats
298W - 282L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BbyGrlLisa
Merlin
20
5 / 4 / 3
12,902
717
23,498
12,020
5,308
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 8 / 6
9,870
548
8,065
14,602
5,535
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Styx Cobra
Ao Kuang
17
6 / 7 / 4
11,632
646
9,987
17,309
10,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kuzenbo
aky1p
Kuzenbo
17
1 / 5 / 5
10,416
579
11,953
26,038
29,301
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
pinkloveee
Ah Puch
19
1 / 6 / 7
11,096
616
18,380
16,081
6,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alpharius
Cerberus
20
3 / 3 / 20
12,122
673
10,927
22,055
26,137
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
DocHood138
Hun Batz
20
8 / 3 / 12
13,288
738
23,173
16,085
11,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
1 / 1 / 18
11,299
628
8,147
20,371
19,387
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
jedininja12
Tsukuyomi
20
12 / 2 / 12
14,213
790
24,194
18,862
10,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
sindersnella
Cthulhu
20
6 / 5 / 15
12,646
703
15,382
23,864
27,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
107
13
Kills
30
30
Deaths
14
25
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Alpharius
Cerberus
3
3
20
4.33
L
Merlin
BbyGrlLisa
Merlin
5
4
3
1.63
W
Hun Batz
DocHood138
Hun Batz
8
3
12
4.67
W
1
1
18
10
L
0
8
6
0.38
L
Ao Kuang
Styx Cobra
Ao Kuang
6
7
4
1.14
L
Kuzenbo
aky1p
Kuzenbo
1
5
5
0.7
W
Tsukuyomi
jedininja12
Tsukuyomi
12
2
12
9
L
Ah Puch
pinkloveee
Ah Puch
1
6
7
0.75
W
Cthulhu
sindersnella
Cthulhu
6
5
15
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,883
Damage
81,823
86,050
Taken
101,237
56,886
Mitigated
95,440
19,545
Healing
46,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Alpharius
Cerberus
10,927
620
2,618
4,593
22,055
26,137
348
11,383
10,490
18,540
778
L
Merlin
BbyGrlLisa
Merlin
23,498
450
1,058
1,848
12,020
5,308
0
3,320
8,700
61,705
0
W
Hun Batz
DocHood138
Hun Batz
23,173
2,899
786
1,311
16,085
11,496
1,141
8,468
7,476
0
45,459
W
8,147
947
9,105
12,988
20,371
19,387
682
10,864
9,331
0
23,600
L
8,065
4,775
524
1,338
14,602
5,535
0
4,878
9,724
0
19,878
L
Ao Kuang
Styx Cobra
Ao Kuang
9,987
3,223
537
2,574
17,309
10,675
0
3,089
14,220
17,783
0
L
Kuzenbo
aky1p
Kuzenbo
11,953
3,314
142
6,232
26,038
29,301
0
9,931
16,107
18,982
342
W
Tsukuyomi
jedininja12
Tsukuyomi
24,194
5,255
3,610
6,594
18,862
10,668
1,246
14,195
4,526
4
56,229
L
Ah Puch
pinkloveee
Ah Puch
18,380
894
1,759
3,533
16,081
6,067
0
4,317
11,764
34,794
0
W
Cthulhu
sindersnella
Cthulhu
15,382
1,035
1,899
3,273
23,864
27,752
0
17,681
5,938
33,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,916
Gold Earned
63,568
182
Minions Killed
251
0
Camps Cleared
0
1,382,400
Distance Traveled
1,771,058
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,122
673
21
1
0
342,222
0
L
Merlin
12,902
717
79
4
0
339,837
0
W
Hun Batz
13,288
738
57
3
0
353,166
0
W
Chaac
11,299
628
37
2
0
404,055
0
L
Neith
9,870
548
24
1
0
254,838
0
L
Ao Kuang
11,632
646
18
1
0
249,355
0
L
Kuzenbo
10,416
579
16
1
0
253,644
0
W
Tsukuyomi
14,213
790
76
4
0
380,064
0
L
Ah Puch
11,096
616
45
3
0
284,726
0
W
Cthulhu
12,646
703
60
3
0
291,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role