Player Matchup

Ah Muzen Cab
Ah Muzen Cab
FiveMShooter
Ah Muzen Cab
Level 49
God Stats
29W - 28L
1,524 SR
Queue Stats
196W - 195L
1,537 Elo+
Party 1
Chronos
Chronos
Hiddensneak
Chronos
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 14L
1,618 Elo+
Party 2
Nemesis
Nemesis
SSidious
Nemesis
Level 57
God Stats
27W - 30L
1,451 SR
Queue Stats
217W - 202L
1,551 Elo+
Party 1
King Arthur
King Arthur
Shadyreaper18
King Arthur
Level 156
God Stats
12W - 9L
1,623 SR
Queue Stats
138W - 122L
1,502 Elo+
Party 2
Sylvanus
Sylvanus
theAvidDREAMER9
Sylvanus
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,464 Elo+
Solo
Team Averages
Level 65
1,520 SR
1,534 Elo+

VS

Team Averages
Level 49
1,573 SR
1,524 Elo+
Surtr
Surtr
GsusConGe
Surtr
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 33L
1,542 Elo+
Party 3
Thoth
Thoth
Llamation
Thoth
Level 72
God Stats
4W - 2L
1,489 SR
Queue Stats
189W - 173L
1,534 Elo+
Party 4
Chaac
Chaac
PetuHeri1_1
Chaac
Level 87
God Stats
54W - 33L
1,676 SR
Queue Stats
177W - 133L
1,584 Elo+
Party 3
Cupid
Cupid
Spasm024
Cupid
Level 41
God Stats
8W - 3L
1,698 SR
Queue Stats
111W - 98L
1,468 Elo+
Solo
Ao Kuang
Ao Kuang
bloodbucks
Ao Kuang
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 14L
1,493 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FiveMShooter
Ah Muzen Cab
13
5 / 4 / 5
8,839
552
10,610
13,591
5,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Hiddensneak
Chronos
14
6 / 2 / 4
9,652
603
10,754
13,873
4,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
SSidious
Nemesis
18
11 / 1 / 6
11,286
705
10,784
14,417
8,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
Shadyreaper18
King Arthur
16
2 / 1 / 7
10,429
652
10,742
13,367
13,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sylvanus
13
3 / 2 / 13
9,096
569
6,905
16,686
17,274
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
GsusConGe
Surtr
15
1 / 4 / 0
8,673
542
4,105
14,804
10,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thoth
Llamation
Thoth
15
4 / 3 / 0
9,275
580
13,661
8,617
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 6 / 4
7,304
457
13,162
17,775
12,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Spasm024
Cupid
12
4 / 8 / 1
8,027
502
8,882
14,483
4,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
bloodbucks
Ao Kuang
12
1 / 6 / 4
7,790
487
6,604
16,662
5,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
27
Kills
10
10
Deaths
27
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
FiveMShooter
Ah Muzen Cab
5
4
5
1.88
L
Surtr
GsusConGe
Surtr
1
4
0
0.25
W
Chronos
Hiddensneak
Chronos
6
2
4
4
L
Thoth
Llamation
Thoth
4
3
0
1.33
L
0
6
4
0.33
W
Nemesis
SSidious
Nemesis
11
1
6
14
W
King Arthur
Shadyreaper18
King Arthur
2
1
7
5.5
L
Cupid
Spasm024
Cupid
4
8
1
0.56
L
Ao Kuang
bloodbucks
Ao Kuang
1
6
4
0.5
W
Sylvanus
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,795
Damage
46,414
71,934
Taken
72,341
48,504
Mitigated
36,547
22,967
Healing
15,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
FiveMShooter
Ah Muzen Cab
10,610
3,789
0
1,776
13,591
5,369
1,262
1,441
11,648
0
62,788
L
Surtr
GsusConGe
Surtr
4,105
1,260
0
5,399
14,804
10,184
0
568
14,236
2,571
60,791
W
Chronos
Hiddensneak
Chronos
10,754
1,993
250
4,092
13,873
4,545
2,121
8,722
5,151
63,433
0
L
Thoth
Llamation
Thoth
13,661
447
0
625
8,617
3,318
0
3,695
4,750
83,640
0
L
13,162
3,560
0
4,136
17,775
12,488
0
3,729
14,014
0
44,529
W
Nemesis
SSidious
Nemesis
10,784
4,427
0
6,871
14,417
8,288
311
2,432
11,765
0
93,438
W
King Arthur
Shadyreaper18
King Arthur
10,742
133
0
2,482
13,367
13,028
387
2,735
10,543
1,658
83,495
L
Cupid
Spasm024
Cupid
8,882
5,559
354
2,942
14,483
4,696
1,336
4,897
9,516
0
43,924
L
Ao Kuang
bloodbucks
Ao Kuang
6,604
1,253
0
1,808
16,662
5,861
0
5,216
11,228
57,837
0
W
Sylvanus
6,905
1,053
2,541
4,955
16,686
17,274
317
5,794
10,429
24,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,302
Gold Earned
41,069
503
Minions Killed
491
0
Camps Cleared
0
1,651,107
Distance Traveled
1,507,857
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,839
552
89
6
0
315,825
0
L
Surtr
8,673
542
108
7
0
290,348
0
W
Chronos
9,652
603
118
7
0
313,522
0
L
Thoth
9,275
580
146
9
0
286,553
0
L
Chaac
7,304
457
51
3
0
316,377
3
W
Nemesis
11,286
705
126
8
0
397,239
0
W
King Arthur
10,429
652
147
9
0
330,455
0
L
Cupid
8,027
502
91
6
0
269,358
1
L
Ao Kuang
7,790
487
95
6
0
345,221
0
W
Sylvanus
9,096
569
23
1
0
294,066
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role