Player Matchup

Neith
Neith
AngelDust69
Neith
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,162 Elo+
Party 1
He Bo
He Bo
ApocalipsisDJC
He Bo
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 136L
1,502 Elo+
Solo
Xing Tian
Xing Tian
SirSmokesKush45
Xing Tian
Level 25
God Stats
6W - 6L
1,499 SR
Queue Stats
7W - 13L
1,311 Elo+
Party 1
Fenrir
Fenrir
iTsMr LEAD
Fenrir
Level 51
God Stats
3W - 6L
1,519 SR
Queue Stats
26W - 41L
1,361 Elo+
Party 1
Danzaburou
Danzaburou
iTsMr Topher
Danzaburou
Level 28
God Stats
7W - 17L
1,326 SR
Queue Stats
9W - 19L
1,304 Elo+
Party 1
Team Averages
Level 42
1,469 SR
1,328 Elo+

VS

Team Averages
Level 105
1,463 SR
1,480 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BZSWAGG33
Cerberus
Level 65
God Stats
8W - 10L
1,422 SR
Queue Stats
155W - 196L
1,475 Elo+
Solo
Vulcan
Vulcan
SamyKz
Vulcan
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 35L
1,446 Elo+
Solo
Thanatos
Thanatos
acuta11
Thanatos
Level 189
God Stats
12W - 12L
1,438 SR
Queue Stats
193W - 186L
1,510 Elo+
Solo
Neith
Neith
roddyrod474
Neith
Level 52
God Stats
31W - 36L
1,455 SR
Queue Stats
168W - 191L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,582
1,083
6,092
6,986
2,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 0
6,378
911
0
849
194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
SirSmokesKush45
Xing Tian
13
1 / 5 / 3
8,129
1,161
5,378
17,700
10,997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
iTsMr LEAD
Fenrir
12
0 / 5 / 1
6,948
993
8,348
11,703
5,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
iTsMr Topher
Danzaburou
12
2 / 4 / 0
7,751
1,107
6,471
12,434
4,896
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

276

VS

Team 2 Tickets

380

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
1 / 2 / 6
7,678
1,097
3,119
5,327
4,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
BZSWAGG33
Cerberus
13
3 / 1 / 5
8,332
1,190
4,032
9,529
8,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vulcan
SamyKz
Vulcan
14
5 / 1 / 7
8,832
1,262
15,498
4,011
1,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
acuta11
Thanatos
14
8 / 0 / 7
9,448
1,350
9,799
4,545
2,096
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 1 / 12
7,685
1,098
13,235
7,268
3,060
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
5
Kills
17
17
Deaths
5
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
2
6
2
L
2
2
0
1
L
0
1
0
0
W
Cerberus
BZSWAGG33
Cerberus
3
1
5
5.5
W
Vulcan
SamyKz
Vulcan
5
1
7
8.5
L
Xing Tian
SirSmokesKush45
Xing Tian
1
5
3
0.5
W
Thanatos
acuta11
Thanatos
8
0
7
11.5
L
Fenrir
iTsMr LEAD
Fenrir
0
5
1
0.1
L
Danzaburou
iTsMr Topher
Danzaburou
2
4
0
0.5
W
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,289
Damage
45,683
49,672
Taken
30,680
24,574
Mitigated
20,169
4,010
Healing
7,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,119
382
0
277
5,327
4,843
0
660
4,542
0
8,684
L
6,092
2,178
0
345
6,986
2,683
0
2,075
4,911
0
16,582
L
0
0
0
0
849
194
0
187
662
1,188
0
W
Cerberus
BZSWAGG33
Cerberus
4,032
323
0
1,743
9,529
8,290
0
814
8,412
13,075
0
W
Vulcan
SamyKz
Vulcan
15,498
10,304
0
59
4,011
1,880
0
1,248
2,722
28,796
0
L
Xing Tian
SirSmokesKush45
Xing Tian
5,378
708
959
791
17,700
10,997
0
6,500
11,200
10,692
0
W
Thanatos
acuta11
Thanatos
9,799
3,160
83
4,378
4,545
2,096
0
993
3,513
0
19,558
L
Fenrir
iTsMr LEAD
Fenrir
8,348
957
0
1,186
11,703
5,804
0
4,618
7,085
0
17,605
L
Danzaburou
iTsMr Topher
Danzaburou
6,471
2,577
0
729
12,434
4,896
0
6,150
6,284
0
23,546
W
13,235
8,752
0
493
7,268
3,060
0
1,663
5,523
0
20,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,788
Gold Earned
41,975
79
Minions Killed
112
4
Camps Cleared
6
555,087
Distance Traveled
645,354
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,678
1,097
12
2
0
79,783
0
L
Neith
7,582
1,083
21
3
0
131,672
0
L
He Bo
6,378
911
0
0
0
20,831
0
W
Cerberus
8,332
1,190
34
5
0
121,334
1
W
Vulcan
8,832
1,262
29
4
0
164,674
0
L
Xing Tian
8,129
1,161
5
1
2
132,849
0
W
Thanatos
9,448
1,350
17
2
4
156,598
0
L
Fenrir
6,948
993
19
3
0
142,436
0
L
Danzaburou
7,751
1,107
34
5
2
127,299
0
W
Neith
7,685
1,098
20
3
2
122,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role