Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
DerpIndustries
Thor
Level 149
God Stats
3W - 3L
1,531 SR
Queue Stats
95W - 73L
1,577 Elo+
Solo
Yemoja
Yemoja
ElusiveEnvy
Yemoja
Level 108
God Stats
6W - 11L
1,311 SR
Queue Stats
249W - 237L
1,497 Elo+
Party 3
Zeus
Zeus
PapaWulff
Zeus
Level 128
God Stats
3W - 3L
1,652 SR
Queue Stats
223W - 204L
1,528 Elo+
Party 3
Raijin
Raijin
chieff_2_much
Raijin
Level 142
God Stats
5W - 10L
1,281 SR
Queue Stats
287W - 291L
1,500 Elo+
Party 1
Team Averages
Level 130
1,455 SR
1,520 Elo+

VS

Team Averages
Level 132
1,475 SR
1,537 Elo+
Zeus
Zeus
Aldenite
Zeus
Level 147
God Stats
1W - 2L
1,285 SR
Queue Stats
107W - 105L
1,544 Elo+
Party 2
Hun Batz
Hun Batz
DarkKnight0117
Hun Batz
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
296W - 281L
1,537 Elo+
Solo
Ares
Ares
Deatherrius
Ares
Level 128
God Stats
4W - 3L
1,583 SR
Queue Stats
173W - 178L
1,452 Elo+
Party 2
Hel
Hel
Jack Dannies
Hel
Level 140
God Stats
1W - 1L
1,505 SR
Queue Stats
96W - 83L
1,566 Elo+
Solo
Surtr
Surtr
XIxZoMbiiExIX
Surtr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 76L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
0 / 3 / 8
7,085
787
4,934
10,528
12,465
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
6 / 2 / 7
9,044
1,005
10,831
11,116
5,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
13
1 / 0 / 8
8,094
899
1,731
7,312
4,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Zeus
14
2 / 2 / 5
7,898
878
8,491
6,008
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 1 / 7
8,129
903
8,510
5,358
2,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
4 / 2 / 1
7,713
857
11,050
5,644
3,172
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hun Batz
6
0 / 3 / 2
5,741
638
1,453
3,481
1,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 3
6,864
763
4,476
8,982
9,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 3 / 3
7,212
801
2,906
7,482
4,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
0 / 3 / 4
6,904
767
7,902
11,217
12,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
13
Kills
4
8
Deaths
13
35
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
3
8
1.33
L
Zeus
4
2
1
2.25
L
Hun Batz
0
3
2
0.33
L
0
2
3
0.75
W
6
2
7
4.75
W
Yemoja
1
0
8
5
L
0
3
3
0.5
W
Zeus
2
2
5
2.25
L
0
3
4
0.67
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,497
Damage
27,787
40,322
Taken
36,806
27,768
Mitigated
30,856
21,701
Healing
8,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,934
1,337
534
672
10,528
12,465
498
4,654
5,625
0
9,011
L
Zeus
11,050
989
228
196
5,644
3,172
0
3,141
2,503
24,825
0
L
Hun Batz
1,453
393
0
73
3,481
1,304
0
868
2,613
0
2,095
L
4,476
539
621
1,033
8,982
9,304
0
5,371
3,611
5,132
0
W
10,831
2,992
853
2,637
11,116
5,233
577
4,041
6,405
0
19,385
W
Yemoja
1,731
390
9,603
3,801
7,312
4,974
1,291
3,579
3,510
4,149
0
L
2,906
0
2,443
1,766
7,482
4,213
0
2,682
4,800
17,679
0
W
Zeus
8,491
269
2,097
536
6,008
2,648
878
4,211
1,758
30,139
0
L
7,902
2,269
526
1,855
11,217
12,863
0
6,670
4,547
266
12,988
W
8,510
1,155
220
748
5,358
2,448
1,471
2,182
3,137
17,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,250
Gold Earned
34,434
119
Minions Killed
69
0
Camps Cleared
0
852,649
Distance Traveled
667,348
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,085
787
5
1
0
172,143
0
L
Zeus
7,713
857
21
2
0
164,816
0
L
Hun Batz
5,741
638
1
0
0
30,176
0
L
Ares
6,864
763
1
0
0
155,358
0
W
Thor
9,044
1,005
21
2
0
168,804
0
W
Yemoja
8,094
899
12
1
0
174,233
0
L
Hel
7,212
801
29
3
0
153,941
0
W
Zeus
7,898
878
52
6
0
152,412
0
L
Surtr
6,904
767
17
2
0
163,057
0
W
Raijin
8,129
903
29
3
0
185,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role