Player Matchup

Sol
Sol
NumonicBleedz
Sol
Level 50
God Stats
1W - 2L
1,716 SR
Queue Stats
217W - 224L
1,498 Elo+
Solo
Mercury
Mercury
PizzaJudas
Mercury
Level 103
God Stats
0W - 3L
1,650 SR
Queue Stats
179W - 152L
1,583 Elo+
Party 2
Kuzenbo
Kuzenbo
TheEmperor1998
Kuzenbo
Level 28
God Stats
3W - 2L
1,840 SR
Queue Stats
112W - 85L
1,594 Elo+
Party 2
Team Averages
Level 60
1,736 SR
1,559 Elo+

VS

Team Averages
Level 76
1,695 SR
1,559 Elo+
Ah Puch
Ah Puch
Udntevn
Ah Puch
Level 16
God Stats
2W - 3L
1,811 SR
Queue Stats
2W - 5L
1,678 Elo+
Party 1
Tyr
Tyr
illBorg
Tyr
Level 69
God Stats
5W - 4L
1,591 SR
Queue Stats
81W - 82L
1,494 Elo+
Party 1
Medusa
Medusa
spacegodmase
Medusa
Level 144
God Stats
5W - 4L
1,682 SR
Queue Stats
107W - 104L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 5
10,000
769
12,595
13,942
5,881
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
PizzaJudas
Mercury
15
6 / 4 / 4
11,519
886
11,907
12,647
6,711
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
1 / 4 / 9
9,393
723
6,887
15,398
22,995
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Udntevn
Ah Puch
12
3 / 5 / 6
10,339
795
12,429
10,672
4,206
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tyr
14
3 / 4 / 9
10,997
846
6,676
14,923
15,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
15
9 / 1 / 6
12,123
933
17,979
13,756
5,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
36
10
Kills
15
15
Deaths
10
18
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
7
5
0.79
L
Mercury
PizzaJudas
Mercury
6
4
4
2
L
1
4
9
1.38
W
Ah Puch
Udntevn
Ah Puch
3
5
6
1.2
W
Tyr
3
4
9
1.88
W
Medusa
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,389
Damage
37,084
41,987
Taken
39,351
35,587
Mitigated
25,825
8,053
Healing
9,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,595
4,244
0
4,241
13,942
5,881
0
4,118
9,651
42,338
0
L
Mercury
PizzaJudas
Mercury
11,907
3,434
0
2,668
12,647
6,711
0
3,846
8,629
0
36,832
L
6,887
2,722
0
1,144
15,398
22,995
9
4,912
10,265
11,979
0
W
Ah Puch
Udntevn
Ah Puch
12,429
155
0
1,786
10,672
4,206
0
4,770
5,670
30,362
0
W
Tyr
6,676
543
0
1,368
14,923
15,763
192
8,122
6,042
0
21,541
W
Medusa
17,979
10,251
0
5,860
13,756
5,856
2,390
6,031
7,169
0
71,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,912
Gold Earned
33,459
127
Minions Killed
151
0
Camps Cleared
0
729,215
Distance Traveled
689,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,000
769
63
5
0
214,094
0
L
Mercury
11,519
886
50
4
0
277,695
0
L
Kuzenbo
9,393
723
14
1
0
237,426
0
W
Ah Puch
10,339
795
32
2
0
220,199
0
W
Tyr
10,997
846
28
2
0
253,625
0
W
Medusa
12,123
933
91
7
0
215,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role