Player Matchup

Sylvanus
Sylvanus
Eigene
Sylvanus
Level 149
God Stats
1W - 1L
1,706 SR
Queue Stats
206W - 209L
1,485 Elo+
Solo
Fenrir
Fenrir
SrJeanCarlos
Fenrir
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 87L
1,412 Elo+
Party 2
Artemis
Artemis
Vnpierce
Artemis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,246 Elo+
Solo
Izanami
Izanami
psychorival
Izanami
Level 157
God Stats
4W - 6L
1,475 SR
Queue Stats
589W - 600L
1,478 Elo+
Solo
Bastet
Bastet
xanaxjuanjo
Bastet
Level 67
God Stats
1W - 1L
1,261 SR
Queue Stats
86W - 89L
1,381 Elo+
Party 2
Team Averages
Level 111
1,488 SR
1,400 Elo+

VS

Team Averages
Level 131
1,416 SR
1,470 Elo+
Skadi
Skadi
CrimsonLadyNox
Skadi
Level 145
God Stats
16W - 18L
1,471 SR
Queue Stats
649W - 664L
1,471 Elo+
Party 1
Nemesis
Nemesis
DRAGOONFYRE
Nemesis
Level 104
God Stats
2W - 1L
1,264 SR
Queue Stats
114W - 106L
1,475 Elo+
Party 1
Terra
Terra
K STAGER
Terra
Level 179
God Stats
2W - 0L
1,500 SR
Queue Stats
277W - 283L
1,446 Elo+
Party 1
Rama
Rama
Scorpyo x
Rama
Level 104
God Stats
6W - 15L
1,469 SR
Queue Stats
310W - 304L
1,500 Elo+
Party 1
Hera
Hera
vwGIGGLESwv
Hera
Level 123
God Stats
5W - 5L
1,375 SR
Queue Stats
195W - 197L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Eigene
Sylvanus
18
2 / 3 / 10
10,936
729
7,290
17,055
19,403
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
15
4 / 8 / 5
9,761
651
11,681
21,857
31,083
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Artemis
Vnpierce
Artemis
14
1 / 5 / 5
9,390
626
15,199
13,304
6,713
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
psychorival
Izanami
20
4 / 3 / 8
11,968
798
28,755
17,340
10,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bastet
18
4 / 3 / 8
10,683
712
9,821
15,236
8,306
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 4 / 4
11,850
790
18,992
15,695
8,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
DRAGOONFYRE
Nemesis
18
4 / 3 / 17
11,060
737
14,776
24,417
38,531
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
K STAGER
Terra
19
2 / 2 / 15
11,844
790
8,437
23,694
30,839
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rama
19
5 / 3 / 11
11,491
766
19,796
14,025
8,454
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 3 / 8
10,114
674
11,376
11,063
7,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
77
15
Kills
22
22
Deaths
15
36
Assists
55
Player
Kills
Deaths
Assists
KDA
W
8
4
4
2.5
W
Nemesis
DRAGOONFYRE
Nemesis
4
3
17
4.17
L
Sylvanus
Eigene
Sylvanus
2
3
10
2.33
W
Terra
K STAGER
Terra
2
2
15
4.75
W
Rama
5
3
11
3.5
L
Fenrir
4
8
5
0.81
L
Artemis
Vnpierce
Artemis
1
5
5
0.7
L
Izanami
psychorival
Izanami
4
3
8
2.67
W
3
3
8
2.33
L
Bastet
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,746
Damage
73,377
84,792
Taken
88,894
75,775
Mitigated
94,622
32,079
Healing
30,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,992
7,674
590
1,083
15,695
8,883
678
995
14,700
0
40,992
W
Nemesis
DRAGOONFYRE
Nemesis
14,776
3,643
596
4,360
24,417
38,531
235
2,735
21,682
5,405
20,268
L
Sylvanus
Eigene
Sylvanus
7,290
2,169
9,800
5,770
17,055
19,403
121
5,540
11,515
11,736
0
W
Terra
K STAGER
Terra
8,437
941
11,949
7,320
23,694
30,839
270
2,401
21,293
14,620
511
W
Rama
19,796
9,732
0
1,092
14,025
8,454
3,680
736
13,289
0
51,097
L
Fenrir
11,681
1,439
784
2,827
21,857
31,083
210
4,417
17,440
0
19,004
L
Artemis
Vnpierce
Artemis
15,199
4,998
806
2,241
13,304
6,713
384
3,556
9,748
0
28,601
L
Izanami
psychorival
Izanami
28,755
18,544
705
4,453
17,340
10,270
3,538
3,921
13,419
0
69,983
W
11,376
3,499
2,145
1,283
11,063
7,915
2,401
423
10,640
28,076
0
L
Bastet
9,821
1,761
1,946
2,747
15,236
8,306
904
4,094
11,142
0
19,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,738
Gold Earned
56,359
166
Minions Killed
188
0
Camps Cleared
0
1,190,295
Distance Traveled
1,242,571
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,850
790
43
3
0
201,182
0
W
Nemesis
11,060
737
21
1
0
270,121
0
L
Sylvanus
10,936
729
13
1
0
217,190
0
W
Terra
11,844
790
23
2
0
291,970
0
W
Rama
11,491
766
74
5
0
236,558
0
L
Fenrir
9,761
651
10
1
0
273,843
0
L
Artemis
9,390
626
23
2
0
194,384
0
L
Izanami
11,968
798
95
6
0
204,922
0
W
Hera
10,114
674
27
2
0
242,740
0
L
Bastet
10,683
712
25
2
0
299,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role