Player Matchup

Nox
Nox
Arrowgeddon
Nox
Level 68
God Stats
11W - 11L
1,416 SR
Queue Stats
55W - 42L
1,470 Elo+
Party 2
Chernobog
Chernobog
Caircath
Chernobog
Level 44
God Stats
13W - 8L
1,674 SR
Queue Stats
82W - 104L
1,459 Elo+
Party 3
Guan Yu
Guan Yu
Doowerdna
Guan Yu
Level 41
God Stats
16W - 14L
1,447 SR
Queue Stats
24W - 27L
1,412 Elo+
Party 2
Bacchus
Bacchus
Piyama
Bacchus
Level 43
God Stats
8W - 3L
1,503 SR
Queue Stats
60W - 47L
1,472 Elo+
Party 2
Thanatos
Thanatos
Xenthur425
Thanatos
Level 89
God Stats
4W - 6L
1,311 SR
Queue Stats
306W - 291L
1,473 Elo+
Party 3
Team Averages
Level 57
1,470 SR
1,457 Elo+

VS

Team Averages
Level 83
1,483 SR
1,316 Elo+
Ymir
Ymir
Captain Doogs
Ymir
Level 105
God Stats
0W - 3L
1,270 SR
Queue Stats
43W - 46L
1,467 Elo+
Party 1
Baron Samedi
Baron Samedi
Chick-Fil-Ah
Baron Samedi
Level 53
God Stats
26W - 29L
1,431 SR
Queue Stats
49W - 54L
1,442 Elo+
Party 1
Jing Wei
Jing Wei
KrisThianBlade
Jing Wei
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 26L
1,068 Elo+
Solo
Mercury
Mercury
LaVinici
Mercury
Level 89
God Stats
3W - 4L
1,716 SR
Queue Stats
184W - 157L
1,534 Elo+
Solo
Sun Wukong
Sun Wukong
Shounenblast
Sun Wukong
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
4W - 11L
1,067 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 1
7,606
585
9,501
5,957
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chernobog
Caircath
Chernobog
11
1 / 0 / 2
6,483
499
4,658
7,927
2,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Doowerdna
Guan Yu
12
2 / 0 / 3
6,900
531
4,956
6,809
7,095
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bacchus
Piyama
Bacchus
10
2 / 3 / 2
6,250
481
5,950
10,432
10,575
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
Xenthur425
Thanatos
11
3 / 0 / 1
6,939
534
5,071
10,520
3,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
6,816
524
3,214
9,510
7,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Chick-Fil-Ah
Baron Samedi
10
0 / 6 / 1
5,975
460
2,727
8,379
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
11
1 / 3 / 1
6,501
500
7,379
9,690
3,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
LaVinici
Mercury
12
2 / 2 / 1
6,682
514
5,898
10,690
3,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Shounenblast
Sun Wukong
10
0 / 3 / 0
5,754
443
1,981
9,202
3,856
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
15
Kills
4
4
Deaths
15
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
1
1
7.5
W
Chernobog
Caircath
Chernobog
1
0
2
2
L
1
1
3
2.5
L
Baron Samedi
Chick-Fil-Ah
Baron Samedi
0
6
1
0.08
W
Guan Yu
Doowerdna
Guan Yu
2
0
3
3.5
L
Jing Wei
1
3
1
0.5
L
Mercury
LaVinici
Mercury
2
2
1
1.25
W
Bacchus
Piyama
Bacchus
2
3
2
1
L
Sun Wukong
Shounenblast
Sun Wukong
0
3
0
0
W
Thanatos
Xenthur425
Thanatos
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,136
Damage
21,199
41,645
Taken
47,471
27,349
Mitigated
21,296
16,856
Healing
7,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,501
324
120
1,538
5,957
2,822
0
1,394
4,563
46,638
0
W
Chernobog
Caircath
Chernobog
4,658
2,649
0
2,369
7,927
2,859
0
413
7,514
0
42,605
L
3,214
621
0
1,951
9,510
7,249
0
3,338
6,172
18,061
0
L
Baron Samedi
Chick-Fil-Ah
Baron Samedi
2,727
384
287
1,342
8,379
3,031
0
6,831
1,548
35,193
0
W
Guan Yu
Doowerdna
Guan Yu
4,956
806
0
3,186
6,809
7,095
0
230
6,579
0
36,311
L
Jing Wei
7,379
3,877
0
952
9,690
3,265
620
2,546
7,144
0
53,928
L
Mercury
LaVinici
Mercury
5,898
4,151
0
1,229
10,690
3,895
0
2,736
7,954
0
57,718
W
Bacchus
Piyama
Bacchus
5,950
1,101
73
1,518
10,432
10,575
0
2,267
8,165
18,992
0
L
Sun Wukong
Shounenblast
Sun Wukong
1,981
500
0
1,244
9,202
3,856
0
0
9,202
0
30,624
W
Thanatos
Xenthur425
Thanatos
5,071
961
0
8,052
10,520
3,998
0
1,637
8,883
0
50,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,178
Gold Earned
31,728
292
Minions Killed
289
0
Camps Cleared
0
1,242,552
Distance Traveled
1,212,635
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,606
585
78
6
0
233,121
2
W
Chernobog
6,483
499
81
6
0
191,222
0
L
Ymir
6,816
524
27
2
0
243,397
0
L
Baron Samedi
5,975
460
47
4
0
237,378
0
W
Guan Yu
6,900
531
45
3
0
262,539
6
L
Jing Wei
6,501
500
78
6
0
246,640
2
L
Mercury
6,682
514
89
7
0
263,142
3
W
Bacchus
6,250
481
14
1
0
266,765
3
L
Sun Wukong
5,754
443
48
4
0
222,078
0
W
Thanatos
6,939
534
74
6
0
288,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role