Player Matchup

Hercules
Hercules
DwytSchrute
Hercules
Level 40
God Stats
2W - 0L
1,578 SR
Queue Stats
8W - 2L
1,854 Elo+
Party 1
Bakasura
Bakasura
KINGLYGIFT
Bakasura
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,633 Elo+
Party 1
Ymir
Ymir
MerryPippinDuo
Ymir
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 2L
1,720 Elo+
Party 1
Team Averages
Level 26
1,526 SR
1,736 Elo+

VS

Team Averages
Level 54
1,446 SR
1,524 Elo+
Izanami
Izanami
Gamb1t0
Izanami
Level 61
God Stats
0W - 2L
1,338 SR
Queue Stats
86W - 73L
1,585 Elo+
Solo
Atlas
Atlas
WiIdChoices
Atlas
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 47L
1,490 Elo+
Solo
Chang'e
Chang'e
zeus1454
Chang'e
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DwytSchrute
Hercules
12
9 / 1 / 5
9,718
972
8,705
11,652
12,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Bakasura
KINGLYGIFT
Bakasura
12
4 / 1 / 5
9,094
909
6,071
8,654
4,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 1 / 13
8,906
891
9,083
14,681
12,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gamb1t0
Izanami
9
1 / 3 / 2
7,199
720
9,778
8,275
3,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 5 / 1
7,259
726
5,341
10,127
6,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
zeus1454
Chang'e
9
0 / 7 / 1
6,687
669
4,811
9,852
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
15
Kills
3
3
Deaths
15
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
DwytSchrute
Hercules
9
1
5
11.5
L
Izanami
Gamb1t0
Izanami
1
3
2
0.67
W
Bakasura
KINGLYGIFT
Bakasura
4
1
5
6.5
W
2
1
13
8.5
L
2
5
1
0.5
L
Chang'e
zeus1454
Chang'e
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,859
Damage
19,930
34,987
Taken
28,254
29,273
Mitigated
13,571
11,466
Healing
3,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DwytSchrute
Hercules
8,705
2,532
0
3,339
11,652
12,201
302
3,181
8,471
0
22,030
L
Izanami
Gamb1t0
Izanami
9,778
6,254
0
2,039
8,275
3,971
0
2,617
4,753
0
36,592
W
Bakasura
KINGLYGIFT
Bakasura
6,071
3,973
0
3,341
8,654
4,952
2,606
3,743
4,911
0
37,098
W
9,083
1,529
392
4,394
14,681
12,120
0
4,311
10,370
26,394
0
L
5,341
2,061
0
140
10,127
6,296
0
3,162
5,795
12,700
0
L
Chang'e
zeus1454
Chang'e
4,811
408
448
895
9,852
3,304
0
2,493
6,571
17,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,718
Gold Earned
21,145
136
Minions Killed
95
0
Camps Cleared
0
593,391
Distance Traveled
476,581
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,718
972
29
3
0
215,697
2
L
Izanami
7,199
720
65
7
0
165,892
0
W
Bakasura
9,094
909
88
9
0
191,629
0
W
Ymir
8,906
891
19
2
0
186,065
0
L
Atlas
7,259
726
8
1
0
130,295
2
L
Chang'e
6,687
669
22
2
0
180,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role