Player Matchup

Sobek
Sobek
Javthrash
Sobek
Level 111
God Stats
0W - 2L
1,302 SR
Queue Stats
43W - 81L
1,399 Elo+
Solo
Pele
Pele
ShoddyOregonJr
Pele
Level 128
God Stats
25W - 13L
1,622 SR
Queue Stats
448W - 431L
1,496 Elo+
Party 1
Kuzenbo
Kuzenbo
TheLeprechaun60
Kuzenbo
Level 127
God Stats
9W - 20L
1,372 SR
Queue Stats
235W - 230L
1,452 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Wolfeyes1990
Ah Muzen Cab
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
korguren1989
Cu Chulainn
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 61L
1,500 Elo+
Party 2
Team Averages
Level 104
1,459 SR
1,469 Elo+

VS

Team Averages
Level 112
1,448 SR
1,496 Elo+
Ah Puch
Ah Puch
DerekMcx
Ah Puch
Level 28
God Stats
10W - 8L
1,412 SR
Queue Stats
207W - 212L
1,458 Elo+
Solo
Nemesis
Nemesis
Potato-_-Papi
Nemesis
Level 158
God Stats
23W - 22L
1,529 SR
Queue Stats
1,585W - 1,584L
1,534 Elo+
Solo
Awilix
Awilix
ballsackbrad
Awilix
Level 159
God Stats
1W - 0L
1,428 SR
Queue Stats
117W - 128L
1,480 Elo+
Party 3
Scylla
Scylla
goondanlife
Scylla
Level 87
God Stats
3W - 3L
1,500 SR
Queue Stats
96W - 105L
1,525 Elo+
Party 3
Medusa
Medusa
ÂoBong
Medusa
Level 129
God Stats
3W - 4L
1,368 SR
Queue Stats
126W - 135L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Javthrash
Sobek
16
3 / 4 / 7
10,469
748
7,331
21,126
29,148
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 7 / 7
10,079
720
17,986
17,056
7,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 4 / 7
9,101
650
7,983
13,836
19,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
Wolfeyes1990
Ah Muzen Cab
16
2 / 4 / 8
9,794
700
9,230
12,753
5,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Cu Chulainn
korguren1989
Cu Chulainn
17
1 / 3 / 8
9,092
649
9,098
21,129
17,468
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DerekMcx
Ah Puch
19
3 / 1 / 17
11,025
788
25,950
10,784
4,626
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nemesis
17
3 / 3 / 12
9,742
696
10,131
15,507
16,142
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Awilix
17
7 / 3 / 10
10,235
731
16,837
10,908
9,378
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
18
4 / 1 / 13
10,547
753
14,296
9,404
3,695
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
ÂoBong
Medusa
14
5 / 6 / 6
9,470
676
11,230
11,945
4,974
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
80
13
Kills
22
22
Deaths
14
37
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
DerekMcx
Ah Puch
3
1
17
11.5
L
Sobek
Javthrash
Sobek
3
4
7
1.63
W
Nemesis
3
3
12
3
L
5
7
7
1.21
L
2
4
7
1.38
L
Ah Muzen Cab
Wolfeyes1990
Ah Muzen Cab
2
4
8
1.5
W
Awilix
7
3
10
4
W
Scylla
4
1
13
10.5
L
Cu Chulainn
korguren1989
Cu Chulainn
1
3
8
1.67
W
Medusa
ÂoBong
Medusa
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,628
Damage
78,444
85,900
Taken
58,548
79,206
Mitigated
38,815
28,396
Healing
16,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
DerekMcx
Ah Puch
25,950
1,561
1,429
3,350
10,784
4,626
51
1,853
8,931
50,946
0
L
Sobek
Javthrash
Sobek
7,331
91
2,679
6,840
21,126
29,148
0
10,277
10,328
14,341
0
W
Nemesis
10,131
2,963
1,925
4,874
15,507
16,142
0
4,279
10,794
0
15,005
L
17,986
2,477
159
3,201
17,056
7,301
58
8,005
8,614
0
38,220
L
7,983
2,528
37
921
13,836
19,874
188
6,199
7,185
12,630
0
L
Ah Muzen Cab
Wolfeyes1990
Ah Muzen Cab
9,230
1,566
1,757
2,560
12,753
5,415
135
7,208
5,109
0
31,392
W
Awilix
16,837
5,660
0
1,862
10,908
9,378
0
2,331
8,210
0
23,699
W
Scylla
14,296
2,064
642
798
9,404
3,695
1,738
2,888
6,381
36,247
0
L
Cu Chulainn
korguren1989
Cu Chulainn
9,098
882
1,639
8,603
21,129
17,468
86
8,557
11,870
0
20,716
W
Medusa
ÂoBong
Medusa
11,230
5,348
858
1,031
11,945
4,974
0
3,963
7,808
0
21,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,535
Gold Earned
51,019
169
Minions Killed
202
0
Camps Cleared
0
1,382,216
Distance Traveled
1,298,211
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,025
788
68
5
0
298,903
0
L
Sobek
10,469
748
27
2
0
281,901
0
W
Nemesis
9,742
696
23
2
0
269,351
0
L
Pele
10,079
720
54
4
0
274,152
0
L
Kuzenbo
9,101
650
17
1
0
260,389
0
L
Ah Muzen Cab
9,794
700
52
4
0
267,900
0
W
Awilix
10,235
731
19
1
0
253,222
0
W
Scylla
10,547
753
68
5
0
276,726
0
L
Cu Chulainn
9,092
649
19
1
0
297,874
0
W
Medusa
9,470
676
24
2
0
200,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role