Player Matchup

Ymir
Ymir
Bombardier997
Ymir
Level 15
God Stats
2W - 7L
1,546 SR
Queue Stats
2W - 8L
1,188 Elo+
Party 1
Hun Batz
Hun Batz
xXHADRIANXx
Hun Batz
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,410 Elo+
Party 1
Ix Chel
Ix Chel
xXJESIONXx
Ix Chel
Level 119
God Stats
1W - 0L
1,847 SR
Queue Stats
4W - 3L
1,409 Elo+
Party 1
Team Averages
Level 74
1,631 SR
1,336 Elo+

VS

Team Averages
Level 45
1,473 SR
1,329 Elo+
Ravana
Ravana
JKTRSQUAD
Ravana
Level 48
God Stats
3W - 8L
1,275 SR
Queue Stats
197W - 243L
1,306 Elo+
Party 2
Kuzenbo
Kuzenbo
Utopie4life
Kuzenbo
Level 24
God Stats
9W - 6L
1,708 SR
Queue Stats
109W - 136L
1,286 Elo+
Party 2
Danzaburou
Danzaburou
ouz_24
Danzaburou
Level 64
God Stats
10W - 11L
1,436 SR
Queue Stats
337W - 375L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 15
12,389
688
6,728
14,386
19,013
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
xXHADRIANXx
Hun Batz
16
5 / 1 / 12
13,648
758
19,934
17,310
10,083
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
xXJESIONXx
Ix Chel
17
11 / 4 / 5
14,546
808
17,483
17,170
9,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
JKTRSQUAD
Ravana
14
3 / 7 / 3
12,113
673
6,906
14,789
10,118
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Utopie4life
Kuzenbo
14
0 / 6 / 5
11,580
643
12,188
19,595
31,924
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Danzaburou
ouz_24
Danzaburou
15
5 / 4 / 3
13,015
723
14,317
15,364
7,034
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
17
Kills
8
8
Deaths
17
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
3
15
2.83
L
Ravana
JKTRSQUAD
Ravana
3
7
3
0.64
L
Kuzenbo
Utopie4life
Kuzenbo
0
6
5
0.42
L
Danzaburou
ouz_24
Danzaburou
5
4
3
1.63
W
Hun Batz
xXHADRIANXx
Hun Batz
5
1
12
11
W
Ix Chel
xXJESIONXx
Ix Chel
11
4
5
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,145
Damage
33,411
48,866
Taken
49,748
38,192
Mitigated
49,076
17,152
Healing
6,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,728
1,489
0
515
14,386
19,013
311
2,462
11,924
13,402
0
L
Ravana
JKTRSQUAD
Ravana
6,906
1,673
0
1,885
14,789
10,118
0
8,595
6,194
0
42,985
L
Kuzenbo
Utopie4life
Kuzenbo
12,188
3,769
0
500
19,595
31,924
30
9,764
9,831
21,739
1,052
L
Danzaburou
ouz_24
Danzaburou
14,317
6,285
0
4,108
15,364
7,034
88
6,028
9,336
0
60,438
W
Hun Batz
xXHADRIANXx
Hun Batz
19,934
8,075
0
3,471
17,310
10,083
1,202
5,143
12,167
0
68,680
W
Ix Chel
xXJESIONXx
Ix Chel
17,483
3,389
6,497
6,669
17,170
9,096
1,050
3,973
13,197
72,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,583
Gold Earned
36,708
158
Minions Killed
159
0
Camps Cleared
0
942,398
Distance Traveled
878,224
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,389
688
28
2
0
295,088
0
L
Ravana
12,113
673
51
3
0
277,424
0
L
Kuzenbo
11,580
643
20
1
0
327,001
0
L
Danzaburou
13,015
723
88
5
0
273,799
0
W
Hun Batz
13,648
758
60
3
0
352,383
2
W
Ix Chel
14,546
808
70
4
0
294,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role