Player Matchup

Ra
Ra
Polokid2123019
Ra
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 237L
1,323 Elo+
Solo
Sun Wukong
Sun Wukong
X0Darkflame0X
Sun Wukong
Level 29
God Stats
56W - 50L
1,552 SR
Queue Stats
98W - 109L
1,407 Elo+
Party 2
Pele
Pele
darksoul1314
Pele
Level 93
God Stats
14W - 13L
1,490 SR
Queue Stats
106W - 114L
1,372 Elo+
Party 2
Team Averages
Level 62
1,514 SR
1,367 Elo+

VS

Team Averages
Level 70
1,434 SR
1,440 Elo+
Maui
Maui
Nitroquake
Maui
Level 86
God Stats
27W - 29L
1,494 SR
Queue Stats
247W - 259L
1,432 Elo+
Solo
Ah Puch
Ah Puch
Sarotic
Ah Puch
Level 106
God Stats
0W - 1L
1,308 SR
Queue Stats
20W - 23L
1,470 Elo+
Party 1
Thor
Thor
chadwicktheboy
Thor
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 8
10,289
857
4,078
4,532
1,760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
X0Darkflame0X
Sun Wukong
13
5 / 1 / 10
10,311
859
13,528
13,538
12,397
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

13
6 / 2 / 7
10,417
868
8,107
10,802
3,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
7,766
647
2,639
12,370
10,298
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Sarotic
Ah Puch
12
2 / 4 / 2
8,800
733
12,775
8,603
3,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
1 / 8 / 2
7,843
654
2,793
11,263
4,573
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
16
Kills
4
4
Deaths
16
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
5
1
8
9
L
Ah Puch
Sarotic
Ah Puch
2
4
2
0.75
W
Sun Wukong
X0Darkflame0X
Sun Wukong
5
1
10
10
L
1
8
2
0.25
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,713
Damage
18,207
28,872
Taken
32,236
17,981
Mitigated
18,563
8,508
Healing
2,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,639
945
0
1,430
12,370
10,298
0
2,259
10,111
9,729
0
W
4,078
547
1,398
442
4,532
1,760
431
3,576
956
34,731
0
L
Ah Puch
Sarotic
Ah Puch
12,775
769
0
834
8,603
3,692
31
616
7,987
53,458
0
W
Sun Wukong
X0Darkflame0X
Sun Wukong
13,528
1,473
0
2,679
13,538
12,397
462
6,568
6,970
324
35,848
L
2,793
238
0
130
11,263
4,573
0
1,669
9,594
0
13,132
W
8,107
1,516
0
3,989
10,802
3,824
1,221
5,498
5,304
0
37,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,017
Gold Earned
24,409
143
Minions Killed
97
0
Camps Cleared
0
691,149
Distance Traveled
547,395
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,766
647
9
1
0
204,804
2
W
Ra
10,289
857
59
5
0
214,860
1
L
Ah Puch
8,800
733
70
6
0
200,464
0
W
Sun Wukong
10,311
859
44
4
0
230,232
0
L
Thor
7,843
654
18
2
0
142,127
0
W
Pele
10,417
868
40
3
0
246,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role