Player Matchup

Bacchus
Bacchus
Brandon-Kenobi
Bacchus
Level 58
God Stats
2W - 2L
1,619 SR
Queue Stats
3W - 6L
1,379 Elo+
Party 1
Charybdis
Charybdis
Hxydzy
Charybdis
Level 117
God Stats
5W - 3L
1,678 SR
Queue Stats
24W - 31L
1,368 Elo+
Party 1
Ix Chel
Ix Chel
Mr-Take-ur-Gal
Ix Chel
Level 118
God Stats
0W - 1L
1,536 SR
Queue Stats
13W - 14L
1,468 Elo+
Party 1
Mercury
Mercury
Rejmax
Mercury
Level 78
God Stats
10W - 10L
1,425 SR
Queue Stats
118W - 95L
1,433 Elo+
Solo
Anubis
Anubis
Vampz1995
Anubis
Level 116
God Stats
0W - 1L
1,464 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 97
1,544 SR
1,429 Elo+

VS

Team Averages
Level 42
1,498 SR
1,389 Elo+
Lancelot
Lancelot
 
Lancelot
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
LeKefta
Cthulhu
Level 40
God Stats
5W - 7L
1,446 SR
Queue Stats
16W - 20L
1,414 Elo+
Solo
Anhur
Anhur
Mhdi99
Anhur
Level 48
God Stats
10W - 10L
1,562 SR
Queue Stats
293W - 349L
1,371 Elo+
Party 2
Kukulkan
Kukulkan
Nimo12Master
Kukulkan
Level 66
God Stats
5W - 4L
1,593 SR
Queue Stats
186W - 209L
1,349 Elo+
Party 2
Chaac
Chaac
Whewwwww
Chaac
Level 25
God Stats
3W - 2L
1,387 SR
Queue Stats
97W - 140L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
6,488
463
4,659
11,186
9,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Hxydzy
Charybdis
11
2 / 3 / 2
6,601
472
5,951
9,506
3,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 4 / 2
7,311
522
5,184
9,289
3,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Rejmax
Mercury
12
3 / 3 / 0
7,511
537
2,618
10,162
3,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
Vampz1995
Anubis
11
0 / 6 / 2
6,415
458
5,123
9,522
4,422
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
8 / 0 / 2
9,529
681
8,230
7,688
4,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
LeKefta
Cthulhu
11
0 / 2 / 4
7,240
517
6,888
9,716
8,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anhur
Mhdi99
Anhur
11
2 / 2 / 2
6,948
496
4,805
7,891
3,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kukulkan
Nimo12Master
Kukulkan
13
2 / 1 / 4
8,252
589
5,940
6,729
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Whewwwww
Chaac
15
5 / 1 / 3
9,480
677
7,467
10,113
9,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
6
Kills
17
18
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
8
0
2
9
L
0
2
3
0.75
L
Charybdis
Hxydzy
Charybdis
2
3
2
1
W
Cthulhu
LeKefta
Cthulhu
0
2
4
1
W
Anhur
Mhdi99
Anhur
2
2
2
1.5
L
1
4
2
0.5
W
Kukulkan
Nimo12Master
Kukulkan
2
1
4
4
L
Mercury
Rejmax
Mercury
3
3
0
1
L
Anubis
Vampz1995
Anubis
0
6
2
0.17
W
Chaac
Whewwwww
Chaac
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,535
Damage
33,330
49,665
Taken
42,137
24,823
Mitigated
27,490
13,335
Healing
13,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
8,230
1,103
0
5,718
7,688
4,074
0
739
6,949
0
93,939
L
4,659
192
0
2,840
11,186
9,950
0
3,557
7,629
18,844
0
L
Charybdis
Hxydzy
Charybdis
5,951
3,272
125
4,136
9,506
3,269
390
3,362
6,144
0
45,212
W
Cthulhu
LeKefta
Cthulhu
6,888
187
255
2,429
9,716
8,128
0
3,204
6,512
31,296
0
W
Anhur
Mhdi99
Anhur
4,805
2,090
0
2,594
7,891
3,160
820
3,492
4,399
0
41,126
L
5,184
730
364
2,393
9,289
3,586
204
3,874
5,415
62,004
0
W
Kukulkan
Nimo12Master
Kukulkan
5,940
496
0
875
6,729
2,304
668
3,614
3,115
55,419
0
L
Mercury
Rejmax
Mercury
2,618
1,356
0
625
10,162
3,596
0
687
9,475
0
40,184
L
Anubis
Vampz1995
Anubis
5,123
102
0
2,852
9,522
4,422
0
1,348
8,174
46,639
0
W
Chaac
Whewwwww
Chaac
7,467
596
0
1,647
10,113
9,824
366
3,917
6,196
0
67,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,326
Gold Earned
41,449
349
Minions Killed
446
0
Camps Cleared
0
1,279,295
Distance Traveled
1,482,628
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,529
681
138
10
0
378,645
0
L
Bacchus
6,488
463
22
2
0
292,839
5
L
Charybdis
6,601
472
84
6
0
244,987
1
W
Cthulhu
7,240
517
36
3
0
269,840
0
W
Anhur
6,948
496
60
4
0
234,107
0
L
Ix Chel
7,311
522
106
8
0
263,801
2
W
Kukulkan
8,252
589
107
8
0
279,726
0
L
Mercury
7,511
537
71
5
0
241,568
0
L
Anubis
6,415
458
66
5
0
236,100
2
W
Chaac
9,480
677
105
8
0
320,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role