Player Matchup

Merlin
Merlin
Azulza
Merlin
Level 27
God Stats
0W - 2L
1,266 SR
Queue Stats
10W - 10L
1,363 Elo+
Party 2
Chiron
Chiron
Colonel-Skully69
Chiron
Level 120
God Stats
0W - 2L
1,511 SR
Queue Stats
131W - 150L
1,428 Elo+
Solo
Bellona
Bellona
WellSuited
Bellona
Level 88
God Stats
1W - 1L
1,660 SR
Queue Stats
36W - 40L
1,439 Elo+
Party 2
Team Averages
Level 78
1,479 SR
1,410 Elo+

VS

Team Averages
Level 97
1,686 SR
1,431 Elo+
Lancelot
Lancelot
DeathbyFire2
Lancelot
Level 147
God Stats
12W - 15L
1,706 SR
Queue Stats
351W - 360L
1,484 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
taftMANfresh
Morgan Le Fay
Level 67
God Stats
22W - 17L
1,574 SR
Queue Stats
135W - 147L
1,444 Elo+
Party 1
Shiva
Shiva
xXDeadlyDzireXx
Shiva
Level 76
God Stats
32W - 16L
1,779 SR
Queue Stats
76W - 74L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Azulza
Merlin
11
1 / 2 / 0
8,459
705
8,222
9,587
3,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 2
8,385
699
6,327
8,971
3,302
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
WellSuited
Bellona
10
1 / 2 / 1
8,370
698
3,775
12,779
11,297
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DeathbyFire2
Lancelot
12
5 / 2 / 1
9,725
810
8,195
12,384
9,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
taftMANfresh
Morgan Le Fay
13
2 / 0 / 5
9,424
785
11,214
6,981
3,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 7
8,749
729
8,555
8,420
5,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
7
7
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
Azulza
Merlin
1
2
0
0.5
L
0
3
2
0.33
W
Lancelot
DeathbyFire2
Lancelot
5
2
1
2.75
L
Bellona
WellSuited
Bellona
1
2
1
0.75
W
Morgan Le Fay
taftMANfresh
Morgan Le Fay
2
0
5
4.5
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,324
Damage
27,964
31,337
Taken
27,785
18,008
Mitigated
18,417
3,314
Healing
2,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Azulza
Merlin
8,222
808
0
0
9,587
3,409
0
4,346
5,241
35,634
0
L
6,327
1,313
895
1,338
8,971
3,302
0
2,817
6,146
0
27,774
W
Lancelot
DeathbyFire2
Lancelot
8,195
672
0
764
12,384
9,677
0
3,311
9,073
0
34,072
L
Bellona
WellSuited
Bellona
3,775
941
0
1,081
12,779
11,297
0
5,192
7,587
0
16,343
W
Morgan Le Fay
taftMANfresh
Morgan Le Fay
11,214
640
0
291
6,981
3,653
0
2,129
4,852
46,460
0
W
8,555
1,399
104
1,225
8,420
5,087
0
3,337
5,083
559
27,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,214
Gold Earned
27,898
108
Minions Killed
132
0
Camps Cleared
0
690,553
Distance Traveled
803,281
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,459
705
48
4
0
211,200
0
L
Chiron
8,385
699
31
3
0
233,793
0
W
Lancelot
9,725
810
42
4
0
291,975
0
L
Bellona
8,370
698
29
2
0
245,560
0
W
Morgan Le Fay
9,424
785
73
6
0
265,256
0
W
Shiva
8,749
729
17
1
0
246,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role