Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
CapTain_NoUcks20
Da Ji
Level 98
God Stats
3W - 1L
1,437 SR
Queue Stats
55W - 56L
1,418 Elo+
Solo
Bacchus
Bacchus
Live4Him
Bacchus
Level 31
God Stats
3W - 1L
1,716 SR
Queue Stats
121W - 141L
1,536 Elo+
Solo
Gilgamesh
Gilgamesh
TormentorJ
Gilgamesh
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 54L
1,584 Elo+
Solo
Hachiman
Hachiman
miller53
Hachiman
Level 127
God Stats
2W - 0L
1,787 SR
Queue Stats
87W - 46L
1,596 Elo+
Solo
Team Averages
Level 103
1,588 SR
1,527 Elo+

VS

Team Averages
Level 105
1,548 SR
1,504 Elo+
Nike
Nike
CrazyJoe321
Nike
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
FlYInG DrAg5965
Bakasura
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,581 Elo+
Party 2
Sylvanus
Sylvanus
JustTorn
Sylvanus
Level 149
God Stats
2W - 2L
1,459 SR
Queue Stats
300W - 315L
1,453 Elo+
Solo
Ganesha
Ganesha
MagicJad
Ganesha
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 70L
1,482 Elo+
Party 1
Skadi
Skadi
Theomalous
Skadi
Level 137
God Stats
1W - 1L
1,779 SR
Queue Stats
38W - 34L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
0 / 0 / 19
9,015
751
5,540
6,380
3,364
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 2 / 13
9,706
809
12,340
13,613
10,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Live4Him
Bacchus
17
5 / 1 / 15
10,511
876
8,510
13,543
17,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
TormentorJ
Gilgamesh
18
5 / 1 / 18
10,143
845
21,555
15,020
17,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
miller53
Hachiman
17
7 / 2 / 11
10,203
850
20,276
11,361
7,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
7,909
659
9,885
14,946
15,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
13
2 / 6 / 2
7,845
654
3,435
11,854
9,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
JustTorn
Sylvanus
15
0 / 2 / 5
8,458
705
12,385
12,984
17,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Ganesha
MagicJad
Ganesha
14
0 / 6 / 5
8,161
680
7,837
17,772
18,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
15
3 / 6 / 2
8,667
722
11,292
13,812
7,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
24
23
Kills
6
6
Deaths
23
76
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
0
19
9.5
W
6
2
13
6.25
L
1
3
4
1
L
Bakasura
2
6
2
0.5
L
Sylvanus
JustTorn
Sylvanus
0
2
5
1.25
W
Bacchus
Live4Him
Bacchus
5
1
15
12.5
L
Ganesha
MagicJad
Ganesha
0
6
5
0.42
L
Skadi
3
6
2
0.67
W
Gilgamesh
TormentorJ
Gilgamesh
5
1
18
14
W
Hachiman
miller53
Hachiman
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,221
Damage
44,834
59,917
Taken
71,368
56,752
Mitigated
67,274
31,545
Healing
19,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,540
425
9,673
3,246
6,380
3,364
410
2,634
3,746
17,471
0
W
12,340
1,833
2,747
2,989
13,613
10,473
184
3,799
9,545
244
14,174
L
9,885
146
795
1,740
14,946
15,085
0
5,603
9,038
0
22,228
L
Bakasura
3,435
2,217
505
1,315
11,854
9,365
0
2,078
9,681
0
2,708
L
Sylvanus
JustTorn
Sylvanus
12,385
1,822
5,477
4,711
12,984
17,265
0
3,707
9,047
25,057
0
W
Bacchus
Live4Him
Bacchus
8,510
680
2,938
4,668
13,543
17,907
461
5,007
8,277
22,455
0
L
Ganesha
MagicJad
Ganesha
7,837
280
1,117
1,945
17,772
18,154
0
3,653
13,523
19,068
0
L
Skadi
11,292
3,101
860
975
13,812
7,405
0
4,144
9,169
0
22,900
W
Gilgamesh
TormentorJ
Gilgamesh
21,555
2,977
682
2,810
15,020
17,866
304
5,417
9,179
7,030
28,983
W
Hachiman
miller53
Hachiman
20,276
12,972
0
1,792
11,361
7,142
3,022
3,365
7,880
0
36,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,578
Gold Earned
41,040
153
Minions Killed
115
0
Camps Cleared
0
1,228,434
Distance Traveled
1,058,998
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,015
751
28
2
0
255,703
0
W
Da Ji
9,706
809
10
1
0
258,726
0
L
Nike
7,909
659
32
3
0
250,960
0
L
Bakasura
7,845
654
17
1
0
228,444
0
L
Sylvanus
8,458
705
33
3
0
203,424
0
W
Bacchus
10,511
876
51
4
0
251,032
0
L
Ganesha
8,161
680
0
0
0
198,171
0
L
Skadi
8,667
722
33
3
0
177,999
0
W
Gilgamesh
10,143
845
32
3
0
259,923
0
W
Hachiman
10,203
850
32
3
0
203,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role