Player Matchup

Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
MarioSyntek
Nemesis
Level 61
God Stats
10W - 1L
1,824 SR
Queue Stats
104W - 94L
1,396 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ShaggyZEN
Morgan Le Fay
Level 48
God Stats
7W - 11L
1,305 SR
Queue Stats
17W - 21L
1,309 Elo+
Solo
Bacchus
Bacchus
murderdyego
Bacchus
Level 108
God Stats
33W - 33L
1,537 SR
Queue Stats
149W - 137L
1,471 Elo+
Solo
Ishtar
Ishtar
yasserbaubooa
Ishtar
Level 129
God Stats
9W - 8L
1,541 SR
Queue Stats
368W - 376L
1,476 Elo+
Solo
Team Averages
Level 87
1,541 SR
1,430 Elo+

VS

Team Averages
Level 98
1,479 SR
1,405 Elo+
Arachne
Arachne
 
Arachne
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BabyGator567
Sun Wukong
Level 47
God Stats
1W - 2L
1,506 SR
Queue Stats
134W - 125L
1,419 Elo+
Solo
Ah Puch
Ah Puch
Emperor_Spence
Ah Puch
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
154W - 146L
1,452 Elo+
Solo
Skadi
Skadi
SuperMarioLukas
Skadi
Level 36
God Stats
15W - 16L
1,383 SR
Queue Stats
89W - 130L
1,271 Elo+
Solo
Izanami
Izanami
czarb23
Izanami
Level 128
God Stats
107W - 108L
1,503 SR
Queue Stats
433W - 434L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
3 / 0 / 0
6,545
655
6,434
7,397
3,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
MarioSyntek
Nemesis
10
2 / 1 / 1
6,138
614
2,242
6,502
2,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
ShaggyZEN
Morgan Le Fay
9
0 / 1 / 1
5,340
534
2,874
4,948
1,686
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
murderdyego
Bacchus
9
2 / 0 / 0
5,859
586
1,090
7,402
5,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 0 / 0
5,600
560
2,923
3,166
1,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
1
0 / 0 / 0
3,528
353
0
151
33
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
BabyGator567
Sun Wukong
8
1 / 2 / 0
5,044
504
4,043
8,668
4,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 3 / 0
4,750
475
4,691
4,898
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 1
5,340
534
1,710
6,179
1,857
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Izanami
czarb23
Izanami
8
0 / 1 / 1
4,699
470
1,895
5,936
1,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
7
Kills
1
2
Deaths
7
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
0
3
L
Arachne
 
Arachne
0
0
0
0
L
Sun Wukong
BabyGator567
Sun Wukong
1
2
0
0.5
L
0
3
0
0
W
Nemesis
MarioSyntek
Nemesis
2
1
1
2.5
W
Morgan Le Fay
ShaggyZEN
Morgan Le Fay
0
1
1
0.5
L
0
1
1
0.5
L
Izanami
czarb23
Izanami
0
1
1
0.5
W
Bacchus
murderdyego
Bacchus
2
0
0
2
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,563
Damage
12,339
29,415
Taken
25,832
13,608
Mitigated
9,198
7,959
Healing
5,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,434
1,944
0
2,913
7,397
3,070
594
0
7,397
0
44,265
L
Arachne
 
Arachne
0
0
0
0
151
33
0
0
151
0
1,214
L
Sun Wukong
BabyGator567
Sun Wukong
4,043
701
0
2,407
8,668
4,050
0
0
8,668
0
24,501
L
4,691
117
0
991
4,898
1,640
0
3,160
1,738
26,779
0
W
Nemesis
MarioSyntek
Nemesis
2,242
731
0
579
6,502
2,232
0
547
5,955
0
36,511
W
Morgan Le Fay
ShaggyZEN
Morgan Le Fay
2,874
510
188
513
4,948
1,686
289
2,030
2,918
28,368
0
L
1,710
437
0
302
6,179
1,857
27
700
5,479
0
39,854
L
Izanami
czarb23
Izanami
1,895
1,487
78
1,967
5,936
1,618
0
104
5,832
0
28,857
W
Bacchus
murderdyego
Bacchus
1,090
0
0
2,322
7,402
5,479
267
2,114
5,288
20,819
0
W
2,923
1,689
0
1,444
3,166
1,141
1,385
0
3,166
0
37,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,482
Gold Earned
23,361
280
Minions Killed
192
0
Camps Cleared
0
873,407
Distance Traveled
720,691
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,545
655
58
6
0
166,479
0
L
Arachne
3,528
353
4
0
0
18,093
0
L
Sun Wukong
5,044
504
37
4
0
208,128
2
L
Ah Puch
4,750
475
32
3
0
171,555
0
W
Nemesis
6,138
614
67
7
0
194,147
0
W
Morgan Le Fay
5,340
534
75
8
0
183,444
0
L
Skadi
5,340
534
76
8
0
159,615
0
L
Izanami
4,699
470
43
4
0
163,300
2
W
Bacchus
5,859
586
26
3
0
171,210
0
W
Ishtar
5,600
560
54
5
0
158,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role