Player Matchup

Maui
Maui
 
Maui
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CaptMorgan96
Nu Wa
Level 158
God Stats
2W - 2L
1,616 SR
Queue Stats
110W - 102L
1,550 Elo+
Solo
Cthulhu
Cthulhu
Shinytoywheels
Cthulhu
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 136L
1,373 Elo+
Solo
Thor
Thor
Un Tejon
Thor
Level 122
God Stats
3W - 7L
1,470 SR
Queue Stats
136W - 146L
1,473 Elo+
Solo
Danzaburou
Danzaburou
WhiteeeWhaleee
Danzaburou
Level 149
God Stats
0W - 1L
1,777 SR
Queue Stats
104W - 78L
1,604 Elo+
Solo
Team Averages
Level 116
1,572 SR
1,500 Elo+

VS

Team Averages
Level 147
1,291 SR
1,487 Elo+
Osiris
Osiris
Always4TheBoys
Osiris
Level 129
God Stats
1W - 0L
1,242 SR
Queue Stats
7W - 12L
1,465 Elo+
Solo
Anhur
Anhur
DonnieDawg
Anhur
Level 119
God Stats
2W - 4L
1,211 SR
Queue Stats
241W - 217L
1,491 Elo+
Solo
Hera
Hera
MermaidMama219
Hera
Level 193
God Stats
19W - 28L
1,489 SR
Queue Stats
1,051W - 1,111L
1,486 Elo+
Solo
Ares
Ares
RelentlessBlue_
Ares
Level 159
God Stats
1W - 0L
1,214 SR
Queue Stats
385W - 380L
1,495 Elo+
Solo
Nike
Nike
bryanleches
Nike
Level 133
God Stats
18W - 8L
1,301 SR
Queue Stats
136W - 130L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
3 / 3 / 0
6,730
449
4,531
12,475
12,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 4 / 4
7,814
521
8,459
6,898
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 0 / 0
6,457
430
3,356
8,305
5,601
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thor
12
2 / 1 / 3
7,191
479
2,669
8,991
3,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
WhiteeeWhaleee
Danzaburou
12
0 / 3 / 0
7,072
471
4,786
9,844
3,196
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 10 / 0
5,209
347
126
9,776
2,997
Anhur
15
4 / 0 / 0
9,518
635
8,034
8,794
3,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 4 / 0
8,491
566
6,892
8,652
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 0 / 3
7,945
530
3,313
8,872
7,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 0 / 1
9,871
658
9,661
13,467
10,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
10
Kills
11
11
Deaths
14
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
3
3
0
1
W
0
10
0
0
L
3
4
4
1.25
W
Anhur
4
0
0
4
W
4
4
0
1
W
0
0
3
1.5
L
2
0
0
2
L
Thor
2
1
3
3.5
L
Danzaburou
WhiteeeWhaleee
Danzaburou
0
3
0
0
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,801
Damage
28,026
46,513
Taken
49,561
26,750
Mitigated
27,662
9,803
Healing
12,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
4,531
2,075
0
1,390
12,475
12,318
0
127
12,348
41,479
0
W
126
126
0
59
9,776
2,997
0
2,734
6,729
0
4,611
L
8,459
1,430
0
808
6,898
2,340
0
4,639
2,259
65,278
0
W
Anhur
8,034
4,612
0
4,081
8,794
3,744
976
817
7,927
0
82,599
W
6,892
2,027
0
1,559
8,652
3,330
36
4,311
4,123
85,339
0
W
3,313
38
0
2,994
8,872
7,043
0
4,064
4,594
24,316
0
L
3,356
246
28
1,513
8,305
5,601
0
3,674
4,631
29,129
0
L
Thor
2,669
761
0
2,904
8,991
3,295
0
1,100
7,891
0
50,714
L
Danzaburou
WhiteeeWhaleee
Danzaburou
4,786
1,918
0
3,160
9,844
3,196
0
937
8,907
0
56,972
W
9,661
1,997
0
3,720
13,467
10,548
240
3,873
8,905
775
95,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,264
Gold Earned
41,034
390
Minions Killed
481
0
Camps Cleared
0
1,336,988
Distance Traveled
1,296,970
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,730
449
52
3
0
260,962
0
W
Osiris
5,209
347
4
0
0
223,229
0
L
Nu Wa
7,814
521
120
8
0
268,318
2
W
Anhur
9,518
635
154
10
0
269,875
2
W
Hera
8,491
566
144
10
0
277,313
4
W
Ares
7,945
530
26
2
0
260,344
0
L
Cthulhu
6,457
430
50
3
0
283,231
0
L
Thor
7,191
479
71
5
0
265,599
0
L
Danzaburou
7,072
471
97
6
0
258,878
4
W
Nike
9,871
658
153
10
0
266,209
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role