Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Burtauro
Osiris
Level 125
God Stats
7W - 1L
1,922 SR
Queue Stats
59W - 66L
1,448 Elo+
Solo
Thanatos
Thanatos
GattoBALISTICO
Thanatos
Level 106
God Stats
54W - 39L
1,576 SR
Queue Stats
224W - 236L
1,442 Elo+
Party 1
Janus
Janus
WillyTybur
Janus
Level 81
God Stats
15W - 20L
1,489 SR
Queue Stats
434W - 473L
1,492 Elo+
Solo
Hachiman
Hachiman
YAKOV CCCP99
Hachiman
Level 157
God Stats
85W - 78L
1,454 SR
Queue Stats
363W - 334L
1,431 Elo+
Party 1
Team Averages
Level 124
1,588 SR
1,463 Elo+

VS

Team Averages
Level 118
1,542 SR
1,469 Elo+
Thanatos
Thanatos
 
Thanatos
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Babypaco
Janus
Level 68
God Stats
18W - 16L
1,599 SR
Queue Stats
96W - 94L
1,468 Elo+
Solo
Izanami
Izanami
FeelTheLove96
Izanami
Level 125
God Stats
2W - 2L
1,549 SR
Queue Stats
144W - 134L
1,413 Elo+
Solo
Ne Zha
Ne Zha
Sparrow462
Ne Zha
Level 112
God Stats
26W - 20L
1,562 SR
Queue Stats
335W - 321L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 2 / 4
5,634
563
1,153
6,519
5,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
Burtauro
Osiris
11
1 / 3 / 0
6,281
628
6,301
12,157
10,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
12
9 / 1 / 4
7,819
782
11,881
7,697
3,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
10
1 / 0 / 2
6,025
603
786
3,673
1,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
YAKOV CCCP99
Hachiman
11
7 / 1 / 3
6,692
669
7,437
7,248
2,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
3 / 2 / 0
6,700
670
8,991
11,998
4,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Fenrir
 
Fenrir
7
0 / 5 / 1
4,748
475
2,663
10,168
7,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Babypaco
Janus
9
1 / 3 / 0
5,161
516
3,430
5,199
848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
8
1 / 4 / 0
5,147
515
1,863
7,842
1,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Sparrow462
Ne Zha
9
2 / 5 / 0
5,623
562
2,517
9,660
3,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
18
Kills
7
7
Deaths
19
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
2
4
1
L
Thanatos
 
Thanatos
3
2
0
1.5
L
Fenrir
 
Fenrir
0
5
1
0.1
L
Janus
Babypaco
Janus
1
3
0
0.33
W
Osiris
Burtauro
Osiris
1
3
0
0.33
L
Izanami
1
4
0
0.25
W
Thanatos
9
1
4
11
L
Ne Zha
Sparrow462
Ne Zha
2
5
0
0.4
W
Janus
1
0
2
2
W
Hachiman
YAKOV CCCP99
Hachiman
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,558
Damage
19,464
37,294
Taken
44,867
22,842
Mitigated
17,598
18,779
Healing
12,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
1,153
257
86
2,030
6,519
5,849
111
359
6,132
9,009
0
L
Thanatos
 
Thanatos
8,991
4,128
0
8,211
11,998
4,616
0
0
11,998
0
43,454
L
Fenrir
 
Fenrir
2,663
578
0
1,787
10,168
7,081
9
667
9,501
1,521
10,523
L
Janus
Babypaco
Janus
3,430
386
0
485
5,199
848
0
579
4,588
25,169
0
W
Osiris
Burtauro
Osiris
6,301
3,730
0
4,322
12,157
10,052
0
190
11,967
0
38,022
L
Izanami
1,863
961
0
976
7,842
1,932
0
486
7,356
0
27,608
W
Thanatos
11,881
4,319
0
8,595
7,697
3,540
762
1,070
6,541
0
55,123
L
Ne Zha
Sparrow462
Ne Zha
2,517
598
0
777
9,660
3,121
0
135
9,485
0
37,284
W
Janus
786
0
0
875
3,673
1,063
0
1,673
1,826
28,081
0
W
Hachiman
YAKOV CCCP99
Hachiman
7,437
4,873
0
2,871
7,248
2,338
666
105
7,143
0
47,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,451
Gold Earned
27,379
281
Minions Killed
244
0
Camps Cleared
0
992,473
Distance Traveled
963,820
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,634
563
14
1
0
169,373
0
L
Thanatos
6,700
670
66
7
0
216,762
0
L
Fenrir
4,748
475
12
1
0
198,725
0
L
Janus
5,161
516
47
5
0
167,565
0
W
Osiris
6,281
628
57
6
0
191,012
3
L
Izanami
5,147
515
56
6
0
184,656
0
W
Thanatos
7,819
782
84
8
0
254,327
0
L
Ne Zha
5,623
562
63
6
0
196,112
0
W
Janus
6,025
603
61
6
0
182,292
0
W
Hachiman
6,692
669
65
7
0
195,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role