Player Matchup

Cthulhu
Cthulhu
EZNEIT
Cthulhu
Level 109
God Stats
25W - 19L
1,558 SR
Queue Stats
327W - 310L
1,470 Elo+
Solo
Chaac
Chaac
GhostNDaRain
Chaac
Level 125
God Stats
2W - 2L
1,879 SR
Queue Stats
209W - 228L
1,447 Elo+
Solo
Bakasura
Bakasura
Ima-Splash_069
Bakasura
Level 63
God Stats
3W - 9L
1,162 SR
Queue Stats
111W - 138L
1,291 Elo+
Solo
Raijin
Raijin
REY D MAGNUS
Raijin
Level 200
God Stats
3W - 4L
1,438 SR
Queue Stats
618W - 601L
1,520 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xTierseyx
Ah Muzen Cab
Level 69
God Stats
49W - 35L
1,571 SR
Queue Stats
225W - 212L
1,459 Elo+
Solo
Team Averages
Level 113
1,522 SR
1,437 Elo+

VS

Team Averages
Level 107
1,583 SR
1,472 Elo+
Izanami
Izanami
CH4VINHU
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Mailon031
Jormungandr
Level 157
God Stats
0W - 2L
1,498 SR
Queue Stats
125W - 132L
1,487 Elo+
Party 1
Surtr
Surtr
XCurie
Surtr
Level 108
God Stats
15W - 24L
1,401 SR
Queue Stats
63W - 71L
1,435 Elo+
Solo
Nemesis
Nemesis
dvargas501
Nemesis
Level 156
God Stats
12W - 6L
1,612 SR
Queue Stats
330W - 331L
1,482 Elo+
Solo
Nu Wa
Nu Wa
netomacena
Nu Wa
Level 109
God Stats
0W - 2L
1,902 SR
Queue Stats
49W - 50L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EZNEIT
Cthulhu
14
5 / 1 / 10
9,357
520
12,082
16,312
14,807
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
3 / 3 / 2
10,687
594
12,028
18,853
16,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
16
5 / 3 / 2
10,196
566
8,751
19,155
7,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
16
7 / 2 / 4
10,759
598
14,362
12,170
4,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
xTierseyx
Ah Muzen Cab
18
10 / 1 / 8
11,235
624
21,843
17,236
7,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CH4VINHU
Izanami
13
2 / 7 / 2
8,799
489
4,081
12,758
4,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Mailon031
Jormungandr
11
0 / 9 / 3
7,687
427
7,717
22,043
21,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
XCurie
Surtr
16
4 / 3 / 1
9,909
551
13,526
20,411
16,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
dvargas501
Nemesis
13
1 / 5 / 4
8,441
469
11,382
22,077
9,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
14
3 / 6 / 2
9,130
507
11,834
13,702
5,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
30
Kills
10
10
Deaths
30
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
CH4VINHU
Izanami
2
7
2
0.43
W
Cthulhu
EZNEIT
Cthulhu
5
1
10
10
W
3
3
2
1.33
W
Bakasura
5
3
2
2
L
Jormungandr
Mailon031
Jormungandr
0
9
3
0.17
W
Raijin
7
2
4
4.5
L
Surtr
XCurie
Surtr
4
3
1
1.5
L
Nemesis
dvargas501
Nemesis
1
5
4
0.6
L
Nu Wa
3
6
2
0.67
W
Ah Muzen Cab
xTierseyx
Ah Muzen Cab
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,066
Damage
48,540
83,726
Taken
90,991
51,888
Mitigated
57,124
19,607
Healing
20,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CH4VINHU
Izanami
4,081
3,017
0
1,214
12,758
4,403
461
3,035
9,667
0
41,791
W
Cthulhu
EZNEIT
Cthulhu
12,082
545
511
1,449
16,312
14,807
105
5,838
10,474
43,212
0
W
12,028
2,443
0
6,425
18,853
16,406
242
1,934
16,919
0
86,380
W
Bakasura
8,751
5,398
0
5,270
19,155
7,964
0
5,080
14,075
0
72,942
L
Jormungandr
Mailon031
Jormungandr
7,717
2,266
0
945
22,043
21,413
140
5,942
15,601
38,798
0
W
Raijin
14,362
651
0
1,830
12,170
4,847
633
4,358
7,812
84,920
0
L
Surtr
XCurie
Surtr
13,526
4,590
0
7,907
20,411
16,424
44
4,545
15,776
1,737
74,854
L
Nemesis
dvargas501
Nemesis
11,382
4,348
0
8,730
22,077
9,333
0
5,605
16,261
0
66,933
L
Nu Wa
11,834
4,411
0
1,942
13,702
5,551
0
7,602
5,729
57,485
0
W
Ah Muzen Cab
xTierseyx
Ah Muzen Cab
21,843
12,359
0
4,122
17,236
7,864
1,316
4,260
12,976
0
115,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,234
Gold Earned
43,966
612
Minions Killed
443
0
Camps Cleared
0
1,848,146
Distance Traveled
1,694,169
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,799
489
79
4
0
338,908
0
W
Cthulhu
9,357
520
69
4
0
402,069
10
W
Chaac
10,687
594
156
9
0
356,841
0
W
Bakasura
10,196
566
124
7
0
404,930
0
L
Jormungandr
7,687
427
51
3
0
294,168
1
W
Raijin
10,759
598
108
6
0
333,610
0
L
Surtr
9,909
551
130
7
0
360,356
6
L
Nemesis
8,441
469
95
5
0
380,024
0
L
Nu Wa
9,130
507
88
5
0
320,713
0
W
Ah Muzen Cab
11,235
624
155
9
0
350,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role