Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Klazzo
Baron Samedi
Level 152
God Stats
8W - 5L
1,502 SR
Queue Stats
353W - 341L
1,456 Elo+
Solo
Xbalanque
Xbalanque
Monrain
Xbalanque
Level 53
God Stats
13W - 9L
1,558 SR
Queue Stats
135W - 131L
1,442 Elo+
Party 2
Poseidon
Poseidon
Анаболизм
Poseidon
Level 109
God Stats
27W - 21L
1,423 SR
Queue Stats
86W - 76L
1,428 Elo+
Party 1
Team Averages
Level 107
1,497 SR
1,465 Elo+

VS

Team Averages
Level 76
1,474 SR
1,468 Elo+
Thanatos
Thanatos
An orphan30
Thanatos
Level 105
God Stats
23W - 29L
1,532 SR
Queue Stats
172W - 170L
1,523 Elo+
Solo
Danzaburou
Danzaburou
CRJakobson
Danzaburou
Level 42
God Stats
4W - 3L
1,625 SR
Queue Stats
50W - 56L
1,458 Elo+
Solo
Hades
Hades
DanceSword
Hades
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,524 Elo+
Solo
Charon
Charon
Hatonoff
Charon
Level 59
God Stats
2W - 3L
1,460 SR
Queue Stats
40W - 38L
1,431 Elo+
Solo
Discordia
Discordia
Salaputium
Discordia
Level 109
God Stats
0W - 1L
1,254 SR
Queue Stats
2W - 4L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
9 / 1 / 9
9,256
617
9,362
13,742
5,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
 
Erlang Shen
12
3 / 4 / 10
7,470
498
7,951
14,602
9,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
Klazzo
Baron Samedi
16
7 / 1 / 4
10,237
682
11,271
9,732
6,508
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
Monrain
Xbalanque
13
4 / 5 / 9
8,387
559
14,474
10,549
3,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 4 / 6
8,938
596
7,777
8,396
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
An orphan30
Thanatos
12
7 / 6 / 3
8,040
536
9,343
16,154
7,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
CRJakobson
Danzaburou
11
3 / 6 / 2
7,733
516
6,792
13,668
6,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
12
1 / 6 / 0
7,177
478
5,483
14,368
9,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon
Hatonoff
Charon
9
1 / 7 / 5
6,856
457
8,807
16,262
14,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
Salaputium
Discordia
14
3 / 4 / 2
7,966
531
7,276
9,744
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
27
28
Kills
15
15
Deaths
29
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
9
1
9
13.5
W
Erlang Shen
 
Erlang Shen
3
4
10
2
L
Thanatos
An orphan30
Thanatos
7
6
3
1.42
L
Danzaburou
CRJakobson
Danzaburou
3
6
2
0.67
L
Hades
1
6
0
0.17
L
Charon
Hatonoff
Charon
1
7
5
0.5
W
Baron Samedi
Klazzo
Baron Samedi
7
1
4
9
W
Xbalanque
Monrain
Xbalanque
4
5
9
1.7
L
Discordia
Salaputium
Discordia
3
4
2
1
W
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,835
Damage
37,701
57,021
Taken
70,196
27,360
Mitigated
39,961
14,154
Healing
18,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
9,362
2,515
0
1,293
13,742
5,114
52
5,031
8,711
0
65,038
W
Erlang Shen
 
Erlang Shen
7,951
5,034
0
5,273
14,602
9,941
386
4,492
10,110
0
26,151
L
Thanatos
An orphan30
Thanatos
9,343
1,700
0
9,681
16,154
7,244
0
2,339
13,815
0
44,800
L
Danzaburou
CRJakobson
Danzaburou
6,792
2,927
0
2,782
13,668
6,230
336
130
13,538
0
56,647
L
Hades
5,483
1,393
40
3,696
14,368
9,315
0
10,279
4,089
45,797
0
L
Charon
Hatonoff
Charon
8,807
1,980
0
1,575
16,262
14,212
0
1,537
14,725
23,908
0
W
Baron Samedi
Klazzo
Baron Samedi
11,271
1,915
395
5,313
9,732
6,508
0
6,150
3,582
76,372
0
W
Xbalanque
Monrain
Xbalanque
14,474
8,648
0
1,380
10,549
3,336
1,194
2,525
8,024
0
59,958
L
Discordia
Salaputium
Discordia
7,276
272
0
1,220
9,744
2,960
0
4,763
4,981
60,070
0
W
7,777
1,062
0
500
8,396
2,461
194
4,239
4,157
67,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,288
Gold Earned
37,772
431
Minions Killed
332
0
Camps Cleared
0
1,493,378
Distance Traveled
1,340,143
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,256
617
78
5
0
330,154
0
W
Erlang Shen
7,470
498
32
2
0
310,948
0
L
Thanatos
8,040
536
62
4
0
326,906
0
L
Danzaburou
7,733
516
83
6
0
257,740
0
L
Hades
7,177
478
75
5
0
221,838
1
L
Charon
6,856
457
18
1
0
243,663
2
W
Baron Samedi
10,237
682
117
8
0
260,118
0
W
Xbalanque
8,387
559
92
6
0
287,853
1
L
Discordia
7,966
531
94
6
0
289,996
1
W
Poseidon
8,938
596
112
7
0
304,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role