Player Matchup

Izanami
Izanami
Asertiv Sway
Izanami
Level 155
God Stats
1W - 1L
1,402 SR
Queue Stats
38W - 56L
1,388 Elo+
Party 1
Arachne
Arachne
KILLASIN515
Arachne
Level 181
God Stats
4W - 4L
1,316 SR
Queue Stats
540W - 543L
1,476 Elo+
Solo
Ah Puch
Ah Puch
OG NYC SOUR D
Ah Puch
Level 169
God Stats
6W - 3L
1,500 SR
Queue Stats
275W - 298L
1,520 Elo+
Party 1
Artio
Artio
iaqua1085
Artio
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,496 Elo+
Party 1
Tiamat
Tiamat
xRockxi
Tiamat
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,515 Elo+
Party 1
Team Averages
Level 144
1,443 SR
1,479 Elo+

VS

Team Averages
Level 100
1,433 SR
1,482 Elo+
Poseidon
Poseidon
AGV Kawaki
Poseidon
Level 67
God Stats
1W - 3L
1,455 SR
Queue Stats
234W - 246L
1,450 Elo+
Solo
Artio
Artio
Zuzah
Artio
Level 116
God Stats
8W - 10L
1,462 SR
Queue Stats
278W - 310L
1,504 Elo+
Solo
Heimdallr
Heimdallr
hazelnutritious
Heimdallr
Level 58
God Stats
0W - 3L
1,148 SR
Queue Stats
232W - 223L
1,508 Elo+
Solo
Bellona
Bellona
o429
Bellona
Level 152
God Stats
1W - 5L
1,378 SR
Queue Stats
286W - 295L
1,521 Elo+
Solo
Jing Wei
Jing Wei
stashu95
Jing Wei
Level 107
God Stats
1W - 3L
1,720 SR
Queue Stats
153W - 149L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Asertiv Sway
Izanami
18
3 / 2 / 11
10,486
807
9,280
10,227
4,191
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
KILLASIN515
Arachne
16
6 / 2 / 6
10,042
772
6,218
12,962
6,663
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ah Puch
20
9 / 1 / 11
12,053
927
28,448
11,351
4,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artio
iaqua1085
Artio
18
3 / 3 / 14
10,908
839
9,203
18,555
23,339
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
xRockxi
Tiamat
14
0 / 6 / 16
8,982
691
6,176
13,619
7,706
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AGV Kawaki
Poseidon
19
3 / 3 / 6
10,307
793
16,871
10,377
4,511
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Zuzah
Artio
17
6 / 4 / 7
10,727
825
9,448
19,126
23,500
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
hazelnutritious
Heimdallr
16
1 / 5 / 10
9,045
696
10,085
12,264
5,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
o429
Bellona
13
1 / 5 / 4
8,352
642
7,436
12,449
11,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
stashu95
Jing Wei
15
2 / 4 / 5
8,985
691
8,655
10,452
4,183
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
45
21
Kills
13
14
Deaths
21
58
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Poseidon
AGV Kawaki
Poseidon
3
3
6
2
W
Izanami
Asertiv Sway
Izanami
3
2
11
4.25
W
Arachne
KILLASIN515
Arachne
6
2
6
4.5
W
Ah Puch
9
1
11
14.5
L
Artio
Zuzah
Artio
6
4
7
2.38
L
Heimdallr
hazelnutritious
Heimdallr
1
5
10
1.2
W
Artio
iaqua1085
Artio
3
3
14
3.33
L
Bellona
o429
Bellona
1
5
4
0.6
L
Jing Wei
stashu95
Jing Wei
2
4
5
1.13
W
Tiamat
xRockxi
Tiamat
0
6
16
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,325
Damage
52,495
66,714
Taken
64,668
46,863
Mitigated
48,573
31,298
Healing
14,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
AGV Kawaki
Poseidon
16,871
1,434
1,457
1,450
10,377
4,511
0
8,009
2,368
48,386
0
W
Izanami
Asertiv Sway
Izanami
9,280
4,921
2,243
3,035
10,227
4,191
3,121
5,080
5,106
0
30,371
W
Arachne
KILLASIN515
Arachne
6,218
4,230
1,688
5,150
12,962
6,663
120
4,173
8,485
0
10,377
W
Ah Puch
28,448
664
1,624
5,953
11,351
4,964
777
5,987
5,364
52,592
0
L
Artio
Zuzah
Artio
9,448
298
2,730
4,652
19,126
23,500
0
11,565
7,561
17,877
985
L
Heimdallr
hazelnutritious
Heimdallr
10,085
1,827
0
868
12,264
5,207
0
9,201
3,063
0
20,176
W
Artio
iaqua1085
Artio
9,203
478
4,263
3,958
18,555
23,339
28
5,664
12,433
17,470
202
L
Bellona
o429
Bellona
7,436
1,801
330
1,533
12,449
11,172
0
7,790
4,659
272
18,466
L
Jing Wei
stashu95
Jing Wei
8,655
6,426
495
853
10,452
4,183
0
7,060
3,392
0
19,557
W
Tiamat
xRockxi
Tiamat
6,176
286
953
2,431
13,619
7,706
285
4,689
8,789
10,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,471
Gold Earned
47,416
152
Minions Killed
209
0
Camps Cleared
0
1,269,120
Distance Traveled
1,270,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,307
793
73
6
0
253,062
0
W
Izanami
10,486
807
59
5
0
234,413
0
W
Arachne
10,042
772
11
1
0
218,405
0
W
Ah Puch
12,053
927
64
5
0
253,451
0
L
Artio
10,727
825
19
1
0
293,470
0
L
Heimdallr
9,045
696
45
3
0
263,344
0
W
Artio
10,908
839
6
0
0
315,611
0
L
Bellona
8,352
642
43
3
0
215,357
0
L
Jing Wei
8,985
691
29
2
0
245,394
0
W
Tiamat
8,982
691
12
1
0
247,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role