Player Matchup

Arachne
Arachne
GALARGAxX
Arachne
Level 104
God Stats
10W - 6L
1,752 SR
Queue Stats
293W - 279L
1,564 Elo+
Solo
Hachiman
Hachiman
GSD_OrigGod
Hachiman
Level 142
God Stats
29W - 23L
1,644 SR
Queue Stats
254W - 210L
1,581 Elo+
Solo
Sylvanus
Sylvanus
Jamochki
Sylvanus
Level 44
God Stats
5W - 3L
1,500 SR
Queue Stats
103W - 91L
1,492 Elo+
Solo
Janus
Janus
Shinroi
Janus
Level 173
God Stats
27W - 20L
1,477 SR
Queue Stats
314W - 264L
1,522 Elo+
Solo
Horus
Horus
vinom29
Horus
Level 144
God Stats
19W - 13L
1,612 SR
Queue Stats
230W - 199L
1,552 Elo+
Solo
Team Averages
Level 121
1,597 SR
1,542 Elo+

VS

Team Averages
Level 85
1,589 SR
1,521 Elo+
Nox
Nox
KTHReboorm
Nox
Level 40
God Stats
3W - 8L
1,446 SR
Queue Stats
105W - 115L
1,473 Elo+
Solo
Ra
Ra
Mousayo
Ra
Level 127
God Stats
8W - 5L
1,759 SR
Queue Stats
333W - 309L
1,550 Elo+
Solo
Achilles
Achilles
Paysandu2
Achilles
Level 36
God Stats
12W - 7L
1,705 SR
Queue Stats
105W - 116L
1,488 Elo+
Solo
Ne Zha
Ne Zha
SirNayr
Ne Zha
Level 134
God Stats
0W - 3L
1,330 SR
Queue Stats
56W - 45L
1,574 Elo+
Party 1
Sol
Sol
awesomemunkey
Sol
Level 89
God Stats
4W - 4L
1,704 SR
Queue Stats
111W - 98L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GALARGAxX
Arachne
14
4 / 1 / 12
8,920
558
11,288
17,208
6,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
GSD_OrigGod
Hachiman
17
6 / 0 / 7
10,291
643
12,020
8,919
3,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Sylvanus
Jamochki
Sylvanus
13
3 / 3 / 12
8,276
517
7,958
17,590
17,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
Shinroi
Janus
18
12 / 3 / 2
11,044
690
12,903
8,628
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
vinom29
Horus
16
3 / 2 / 6
9,484
593
9,567
14,388
12,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 3
8,505
532
4,269
9,515
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 3 / 1
9,874
617
10,818
12,205
5,748
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Achilles
Paysandu2
Achilles
10
2 / 7 / 2
6,685
418
7,989
20,122
17,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
SirNayr
Ne Zha
15
4 / 7 / 2
8,902
556
14,301
17,280
6,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 7 / 2
8,158
510
7,694
13,232
3,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
28
Kills
9
9
Deaths
28
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
GALARGAxX
Arachne
4
1
12
10
W
Hachiman
GSD_OrigGod
Hachiman
6
0
7
9.5
W
Sylvanus
Jamochki
Sylvanus
3
3
12
3
L
0
4
3
0.38
L
3
3
1
1.17
L
Achilles
Paysandu2
Achilles
2
7
2
0.43
W
Janus
Shinroi
Janus
12
3
2
4.33
L
Ne Zha
SirNayr
Ne Zha
4
7
2
0.71
L
0
7
2
0.14
W
Horus
vinom29
Horus
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,736
Damage
45,071
66,733
Taken
72,354
43,385
Mitigated
35,957
27,342
Healing
13,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
GALARGAxX
Arachne
11,288
7,312
0
7,056
17,208
6,698
0
4,165
13,043
0
60,205
W
Hachiman
GSD_OrigGod
Hachiman
12,020
7,895
0
3,541
8,919
3,635
805
3,372
5,547
0
84,674
W
Sylvanus
Jamochki
Sylvanus
7,958
1,687
1,819
6,563
17,590
17,089
0
4,805
12,785
33,035
16,681
L
4,269
143
0
997
9,515
3,261
132
5,060
4,401
61,643
0
L
10,818
1,996
808
6,501
12,205
5,748
0
2,911
8,841
85,730
0
L
Achilles
Paysandu2
Achilles
7,989
1,489
0
1,319
20,122
17,045
182
5,818
14,023
0
21,243
W
Janus
Shinroi
Janus
12,903
756
0
670
8,628
3,465
0
2,811
5,817
96,394
0
L
Ne Zha
SirNayr
Ne Zha
14,301
4,606
0
923
17,280
6,375
179
4,976
12,167
0
77,274
L
7,694
2,514
0
3,185
13,232
3,528
549
1,858
11,374
61,142
4,839
W
Horus
vinom29
Horus
9,567
3,736
1,475
6,218
14,388
12,498
0
7,465
6,863
0
77,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,015
Gold Earned
42,124
555
Minions Killed
517
0
Camps Cleared
0
1,623,790
Distance Traveled
1,574,190
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,920
558
80
5
0
364,352
3
W
Hachiman
10,291
643
130
8
0
317,433
3
W
Sylvanus
8,276
517
59
4
0
289,818
5
L
Nox
8,505
532
127
8
0
315,398
0
L
Ra
9,874
617
139
9
0
289,396
0
L
Achilles
6,685
418
30
2
0
339,913
0
W
Janus
11,044
690
164
10
0
337,847
5
L
Ne Zha
8,902
556
109
7
0
337,938
0
L
Sol
8,158
510
112
7
0
291,545
0
W
Horus
9,484
593
122
8
0
314,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role