Player Matchup

Apollo
Apollo
DevotedRain01
Apollo
Level 124
God Stats
5W - 2L
1,478 SR
Queue Stats
260W - 229L
1,429 Elo+
Solo
Bacchus
Bacchus
JRPABLO
Bacchus
Level 126
God Stats
4W - 4L
1,300 SR
Queue Stats
234W - 230L
1,578 Elo+
Solo
Sun Wukong
Sun Wukong
Watersthose
Sun Wukong
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
353W - 98L
1,733 Elo+
Party 2
Agni
Agni
WhySteamNoWork
Agni
Level 143
God Stats
6W - 2L
1,715 SR
Queue Stats
348W - 89L
1,737 Elo+
Party 2
Chaac
Chaac
winterwolf1325
Chaac
Level 158
God Stats
6W - 4L
1,622 SR
Queue Stats
641W - 614L
1,494 Elo+
Solo
Team Averages
Level 135
1,523 SR
1,594 Elo+

VS

Team Averages
Level 124
1,488 SR
1,460 Elo+
Zeus
Zeus
AtomicEightBall
Zeus
Level 159
God Stats
0W - 1L
1,700 SR
Queue Stats
37W - 42L
1,440 Elo+
Party 1
Freya
Freya
Gooderman
Freya
Level 150
God Stats
4W - 4L
1,635 SR
Queue Stats
353W - 314L
1,537 Elo+
Party 1
Maui
Maui
NegaMewtwo
Maui
Level 116
God Stats
8W - 5L
1,670 SR
Queue Stats
377W - 378L
1,510 Elo+
Solo
Geb
Geb
Rogue Raider 87
Geb
Level 149
God Stats
0W - 4L
1,193 SR
Queue Stats
344W - 357L
1,450 Elo+
Solo
Thoth
Thoth
TheEvilMrNine
Thoth
Level 44
God Stats
0W - 2L
1,242 SR
Queue Stats
30W - 59L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 4
6,304
1,261
3,332
5,306
2,360
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bacchus
JRPABLO
Bacchus
10
2 / 3 / 8
6,364
1,273
3,508
7,988
8,637
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Watersthose
Sun Wukong
11
3 / 1 / 8
6,547
1,309
4,447
5,100
3,816
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 1 / 8
6,514
1,303
5,984
3,391
1,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 0 / 8
6,090
1,218
4,018
5,363
4,927
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
5,469
1,094
3,777
5,432
2,424
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Freya
Gooderman
Freya
11
0 / 3 / 5
5,139
1,028
2,486
5,077
2,590
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 3 / 0
5,727
1,145
2,262
7,412
8,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 0 / 0
4,300
860
0
0
0
10
1 / 4 / 3
5,490
1,098
2,746
5,005
2,304
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
14
Kills
6
6
Deaths
14
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
3
1
4
5
L
Freya
Gooderman
Freya
0
3
5
0.83
W
Bacchus
JRPABLO
Bacchus
2
3
8
2
L
3
3
0
1
L
0
0
0
0
L
1
4
3
0.63
W
Sun Wukong
Watersthose
Sun Wukong
3
1
8
7
W
4
1
8
8
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,289
Damage
11,271
27,148
Taken
22,926
21,608
Mitigated
15,405
12,279
Healing
2,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,777
662
0
526
5,432
2,424
0
2,160
3,272
6,848
0
W
3,332
888
550
785
5,306
2,360
1,083
2,115
3,191
0
10,731
L
Freya
Gooderman
Freya
2,486
735
109
806
5,077
2,590
0
2,913
2,164
7,350
0
W
Bacchus
JRPABLO
Bacchus
3,508
196
242
1,345
7,988
8,637
0
3,359
4,629
5,038
0
L
2,262
484
201
662
7,412
8,087
0
2,258
5,154
4,607
0
L
0
0
0
0
0
0
0
0
0
0
0
L
2,746
206
220
113
5,005
2,304
0
2,161
2,844
9,227
0
W
Sun Wukong
Watersthose
Sun Wukong
4,447
765
2,365
1,484
5,100
3,816
39
2,075
3,025
0
5,918
W
5,984
310
1,721
1,021
3,391
1,868
745
1,568
1,823
10,467
0
W
4,018
372
495
2,271
5,363
4,927
285
2,154
3,209
0
13,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,819
Gold Earned
26,125
60
Minions Killed
33
0
Camps Cleared
0
588,602
Distance Traveled
368,690
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,469
1,094
8
2
0
90,780
0
W
Apollo
6,304
1,261
29
6
0
118,188
0
L
Freya
5,139
1,028
7
1
0
95,512
0
W
Bacchus
6,364
1,273
8
2
0
123,954
0
L
Maui
5,727
1,145
7
1
0
99,862
0
L
Geb
4,300
860
0
0
0
0
0
L
Thoth
5,490
1,098
11
2
0
82,536
0
W
Sun Wukong
6,547
1,309
7
1
0
122,425
0
W
Agni
6,514
1,303
8
2
0
106,432
0
W
Chaac
6,090
1,218
8
2
0
117,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role