Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
DegrroN
Hercules
Level 120
God Stats
12W - 10L
1,554 SR
Queue Stats
453W - 451L
1,519 Elo+
Party 1
Cthulhu
Cthulhu
Gangrella13
Cthulhu
Level 16
God Stats
3W - 0L
1,900 SR
Queue Stats
11W - 12L
1,309 Elo+
Party 1
Vulcan
Vulcan
Possibility
Vulcan
Level 54
God Stats
5W - 1L
1,712 SR
Queue Stats
122W - 131L
1,478 Elo+
Solo
Team Averages
Level 72
1,633 SR
1,461 Elo+

VS

Team Averages
Level 105
1,346 SR
1,512 Elo+
Sobek
Sobek
 
Sobek
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
ELAMRAOUIchrists
Xing Tian
Level 104
God Stats
0W - 1L
1,247 SR
Queue Stats
44W - 39L
1,505 Elo+
Solo
Chronos
Chronos
Jacar71
Chronos
Level 117
God Stats
3W - 4L
1,464 SR
Queue Stats
233W - 230L
1,586 Elo+
Solo
Susano
Susano
TwisterFresh
Susano
Level 68
God Stats
1W - 2L
1,209 SR
Queue Stats
181W - 200L
1,470 Elo+
Solo
Awilix
Awilix
blackency971
Awilix
Level 125
God Stats
5W - 16L
1,309 SR
Queue Stats
425W - 442L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 2 / 7
7,368
1,228
4,827
5,048
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charon
 
Charon
11
1 / 3 / 10
6,469
1,078
4,706
5,804
5,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
DegrroN
Hercules
13
5 / 0 / 7
7,362
1,227
5,723
5,942
5,487
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cthulhu
Gangrella13
Cthulhu
12
3 / 1 / 9
7,428
1,238
4,674
6,842
6,078
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Vulcan
13
2 / 1 / 9
6,876
1,146
7,047
3,964
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 5 / 5
5,332
889
2,925
10,641
10,019
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xing Tian
1
0 / 0 / 0
1,640
273
0
0
0
Chronos
Jacar71
Chronos
13
1 / 2 / 3
6,045
1,008
4,033
5,888
2,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
11
1 / 4 / 4
5,555
926
3,616
6,508
2,705
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Awilix
13
3 / 3 / 0
5,985
998
2,721
5,854
2,627
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
14
Kills
5
7
Deaths
14
42
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
7
3.25
W
Charon
 
Charon
1
3
10
2
L
Sobek
 
Sobek
0
5
5
0.5
W
Hercules
DegrroN
Hercules
5
0
7
8.5
L
Xing Tian
0
0
0
0
W
Cthulhu
Gangrella13
Cthulhu
3
1
9
7.5
L
Chronos
Jacar71
Chronos
1
2
3
1.25
W
Vulcan
2
1
9
6.5
L
Susano
1
4
4
0.75
L
Awilix
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,977
Damage
13,295
27,600
Taken
28,891
20,648
Mitigated
18,012
12,086
Healing
4,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,827
1,651
650
826
5,048
1,773
90
1,673
3,303
12,748
0
W
Charon
 
Charon
4,706
484
601
134
5,804
5,730
109
1,142
4,566
6,450
0
L
Sobek
 
Sobek
2,925
86
325
1,321
10,641
10,019
0
7,801
2,631
5,019
0
W
Hercules
DegrroN
Hercules
5,723
941
1,784
3,384
5,942
5,487
0
1,150
4,772
0
6,758
L
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Gangrella13
Cthulhu
4,674
222
1,764
2,180
6,842
6,078
0
1,890
4,878
13,099
0
L
Chronos
Jacar71
Chronos
4,033
1,272
282
894
5,888
2,661
0
5,226
662
17,699
0
W
Vulcan
7,047
4,331
173
590
3,964
1,580
622
841
3,123
19,608
0
L
Susano
3,616
204
190
390
6,508
2,705
0
4,481
1,891
0
6,182
L
Awilix
2,721
342
345
638
5,854
2,627
0
3,746
1,977
0
11,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,503
Gold Earned
24,557
76
Minions Killed
55
0
Camps Cleared
0
716,679
Distance Traveled
476,868
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,368
1,228
27
5
0
135,294
0
W
Charon
6,469
1,078
7
1
0
121,770
0
L
Sobek
5,332
889
1
0
0
116,754
0
W
Hercules
7,362
1,227
4
1
0
158,768
0
L
Xing Tian
1,640
273
0
0
0
0
0
W
Cthulhu
7,428
1,238
11
2
0
158,669
0
L
Chronos
6,045
1,008
32
5
0
116,382
0
W
Vulcan
6,876
1,146
27
5
0
142,178
0
L
Susano
5,555
926
6
1
0
114,089
0
L
Awilix
5,985
998
16
3
0
129,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role