Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Julian McCoy
King Arthur
Level 151
God Stats
11W - 13L
1,606 SR
Queue Stats
365W - 333L
1,573 Elo+
Solo
Raijin
Raijin
xJudgeDreaddx
Raijin
Level 123
God Stats
140W - 156L
1,508 SR
Queue Stats
304W - 270L
1,598 Elo+
Solo
Team Averages
Level 133
1,538 SR
1,557 Elo+

VS

Team Averages
Level 55
1,504 SR
1,565 Elo+
Maui
Maui
Hunterofthemort
Maui
Level 46
God Stats
1W - 1L
1,512 SR
Queue Stats
4W - 3L
1,519 Elo+
Party 1
Hercules
Hercules
JumpinJaxx
Hercules
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,471 Elo+
Party 1
Hades
Hades
TimelordCastiel
Hades
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,704 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
7 / 1 / 10
9,876
898
8,502
9,536
4,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Julian McCoy
King Arthur
13
4 / 0 / 13
9,779
889
13,805
11,504
11,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
8 / 0 / 10
10,255
932
12,643
4,317
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
7,014
638
3,969
12,784
10,833
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
JumpinJaxx
Hercules
8
0 / 8 / 0
6,881
626
6,263
13,953
12,108
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mace

Mace

+10
Physical Power

9
1 / 6 / 0
7,502
682
8,120
13,395
6,372
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
1
19
Kills
1
1
Deaths
19
33
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
1
10
12
L
0
5
0
0
W
King Arthur
Julian McCoy
King Arthur
4
0
13
10.5
L
Hercules
JumpinJaxx
Hercules
0
8
0
0
L
1
6
0
0.17
W
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,950
Damage
18,352
25,357
Taken
40,132
18,149
Mitigated
29,313
6,819
Healing
3,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,502
1,818
0
2,779
9,536
4,939
1,194
4,797
4,739
0
31,323
L
3,969
934
0
160
12,784
10,833
0
4,770
8,014
14,501
0
W
King Arthur
Julian McCoy
King Arthur
13,805
1,320
236
2,730
11,504
11,496
282
5,859
5,645
4,528
33,775
L
Hercules
JumpinJaxx
Hercules
6,263
1,835
0
1,550
13,953
12,108
0
6,931
7,022
0
14,545
L
8,120
1,596
350
1,727
13,395
6,372
0
3,255
10,140
25,626
0
W
12,643
781
0
1,074
4,317
1,714
842
1,858
2,459
45,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,910
Gold Earned
21,397
144
Minions Killed
74
0
Camps Cleared
0
639,744
Distance Traveled
568,455
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,876
898
31
3
0
213,405
0
L
Maui
7,014
638
15
1
0
200,178
0
W
King Arthur
9,779
889
35
3
0
224,068
0
L
Hercules
6,881
626
13
1
0
190,964
0
L
Hades
7,502
682
46
4
0
177,313
0
W
Raijin
10,255
932
78
7
0
202,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role